State of Emergency: Difference between revisions

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|spanish          = SLES-50606
|spanish          = SLES-50606
|french            = SLES-50606
|french            = SLES-50606
|english          = SLES-50606 & SLUS-20214
|english          = SLES-50606 & SLUS-20214 & SLUS-20214GH
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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|Comments=Game is fully playable and able to upscale 5X native resolution at 60FPS. A "Trap exception at 0x001a9630" is thrown when game is launched, but it does not affect playability.  Bios v 2.0 was used.
|Comments=Game is fully playable and able to upscale 5X native resolution at 60FPS. A "Trap exception at 0x001a9630" is thrown when game is launched, but it does not affect playability.  Bios v 2.0 was used.
|Tester=Zrooney
|Tester=Zrooney
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 64-Bit
|CPU=Intel i7 7700 @ 4.0Ghz
|GPU=Gigabyte 1050ti 4GB
|Revision=1.5.0-dev-3128
|Graphics=MSVC 19.00 AVX2/AVX2 (Hardware) DX11 4x resolution, enable allow 8-bit textures, enable large framebuffer, all defaults or recommended, no HW hacks
|Sound=SPU2-X 2.0.0
|Comments=Game is fully playable at 60FPS. No errors. Large Frame buffer required to remove "black square overlays" appearing. 8 bit textures helps remove stuttering between areas. BIOS USA v2.2 was used.
|Tester=Quidgebo
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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