State of Emergency: Difference between revisions
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|image =State of Emergency.jpg | |image =State of Emergency.jpg | ||
|caption =North American box art | |caption =North American box art | ||
|developer =VIS Entertainment | |developer = VIS Entertainment | ||
|publisher =Rockstar Games | |publisher = [[Rockstar Games]] | ||
|genre = | |genre = Action, Fighting | ||
|gameinfo =The American Trade Organization has declared a State of Emergency. You join an underground crew to put this organization out of business. You play one of a selection of five characters who each have their own unique backgrounds. State of Emergency is an urban riot action game. | |gameinfo = Join the resistance and liberate your people from the oppressive Corporation. State of Emergency plunges you into a rioting mob fighting for freedom. Use hand-to-hand combat, weapons, and anything you can find on the street to add to the chaos. The streets are littered with a variety of weapons--from park benches and soda cans to flamethrowers and rocket launchers. As you fight for the cause, don't be surprised if corporate executives, law enforcement officials, and looters fight back.<br /> | ||
The American Trade Organization has declared a State of Emergency. You join an underground crew to put this organization out of business. You play one of a selection of five characters who each have their own unique backgrounds. State of Emergency is an urban riot action game. | |||
|wikipedia =[http://en.wikipedia.org/wiki/State_of_Emergency_%28video_game%29 Link] | |wikipedia =[http://en.wikipedia.org/wiki/State_of_Emergency_%28video_game%29 Link] | ||
|reviewlinks =[http://www.ign.com/articles/2002/02/15/state-of-emergency-3 IGN] | |gamefaqslink = [http://www.gamefaqs.com/ps2/478094-state-of-emergency Link] | ||
| | |reviewlinks = {{ReviewLink|[http://www.ign.com/articles/2002/02/15/state-of-emergency-3 IGN]|8.3/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/state-of-emergency Metacritic]|71/100}} | ||
|eu_rating = 18+ | |||
|na_rating_text = Blood and Gore, Violence | |||
|na_rating = M | |||
|italian = SLES-50606 | |||
|spanish = SLES-50606 | |||
|french = SLES-50606 | |||
|english = SLES-50606 & SLUS-20214 & SLUS-20214GH | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU =SLUS-20214 | |serialsNTSCU = SLUS-20214<br />SLUS-20214GH <small>(Greatest Hits)</small> | ||
|CRCsNTSCU =158EF23A | |CRCsNTSCU = 158EF23A | ||
|releasedateNTSCU =February 12, 2002 | |releasedateNTSCU = February 12, 2002<br />2003 <small>(Greatest Hits)</small> | ||
|statusNTSCU =2 | |statusNTSCU =2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = | ||
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<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = SLES-50606 | |serialsPAL = SLES-50606<br />SLES-51046<br />SLES-51046-P <small>(Platinum)</small> | ||
|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = February | |releasedatePAL = February 22, 2002<br />March 28, 2003 <small>(Platinum)</small> | ||
|statusPAL = | |statusPAL = | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
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|Comments=Game is fully playable and able to upscale 5X native resolution at 60FPS. A "Trap exception at 0x001a9630" is thrown when game is launched, but it does not affect playability. Bios v 2.0 was used. | |Comments=Game is fully playable and able to upscale 5X native resolution at 60FPS. A "Trap exception at 0x001a9630" is thrown when game is launched, but it does not affect playability. Bios v 2.0 was used. | ||
|Tester=Zrooney | |Tester=Zrooney | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 64-Bit | |||
|CPU=Intel i7 7700 @ 4.0Ghz | |||
|GPU=Gigabyte 1050ti 4GB | |||
|Revision=1.5.0-dev-3128 | |||
|Graphics=MSVC 19.00 AVX2/AVX2 (Hardware) DX11 4x resolution, enable allow 8-bit textures, enable large framebuffer, all defaults or recommended, no HW hacks | |||
|Sound=SPU2-X 2.0.0 | |||
|Comments=Game is fully playable at 60FPS. No errors. Large Frame buffer required to remove "black square overlays" appearing. 8 bit textures helps remove stuttering between areas. BIOS USA v2.2 was used. | |||
|Tester=Quidgebo | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |