Shadow of the Colossus: Difference between revisions
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|caption = | |caption = | ||
|developer = Team Ico | |developer = Team Ico | ||
|publisher = [[Sony | |publisher = [[Sony|SCEA]] (US), [[Sony|SCEI]] (JP, KO), [[Sony|SCE Korea]] (KO), [[Sony|SCE Australia]] (AU), [[Sony|SCEE]] (EU) | ||
|genre = Action- | |genre = Action, Adventure | ||
|wikipedia = [https://en.wikipedia.org/wiki/Shadow_of_the_Colossus Link] | |||
|gamefaqslink = [https://www.gamefaqs.com/ps2/924364-shadow-of-the-colossus Link] | |||
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/shadow-of-the-colossus Metacritic]|91/100}} | |||
|gameinfo = Players take the role of a young man seeking the truth of an ancient tale of power hidden in a mystical land. Shadow of the Colossus is a majestic journey through ancient lands to seek out and destroy gigantic mythical beasts. With a trusty horse at your side, players explore the spacious lands and unearth each towering Colossus creature. The uneasy task of defeating a Colossus relies on intelligent puzzle solving and action oriented gameplay. Armed with strong wits, a mystical sword and a sturdy bow, players use cunning and strategy to topple each behemoth. | |gameinfo = Players take the role of a young man seeking the truth of an ancient tale of power hidden in a mystical land. Shadow of the Colossus is a majestic journey through ancient lands to seek out and destroy gigantic mythical beasts. With a trusty horse at your side, players explore the spacious lands and unearth each towering Colossus creature. The uneasy task of defeating a Colossus relies on intelligent puzzle solving and action oriented gameplay. Armed with strong wits, a mystical sword and a sturdy bow, players use cunning and strategy to topple each behemoth. | ||
| | <!-- General props --> | ||
| | |widescreen = 1 | ||
| | |progressive = 1 | ||
|cpu-intensive = 1 | |||
|gpu-intensive = 1 | |||
|eu_rating = 12+ | |||
|au_rating = M | |||
|ko_rating = 12 | |||
|japan_rating = B | |||
|na_rating = T | |||
|na_rating_text = Blood, Fantasy Violence | |||
<!-- Language props --> | |||
|chinese = SCAJ-20146 | |||
|italian = SCES-53326 | |||
|spanish = SCES-53326 | |||
|french = SCES-53326 | |||
|german = SCES-53326 | |||
|korean = SCKA-20061 | |||
|japanese = SCAJ-20146 & SCPS-15097 & SCPS-19320 & SCPS-19335 | |||
|english = SCES-53326 & SCUS-97505 & SCUS-97472 & SCAJ-20146 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = SCUS-97472 | |serialsNTSCU = SCUS-97472<br />SCUS-97505 <small>(Demo)</small> | ||
|CRCsNTSCU = C19A374E | |CRCsNTSCU = C19A374E | ||
|releasedateNTSCU = October 18, 2005<br/>August 6, 2006 <small>(Greatest Hits)</small> | |releasedateNTSCU = October 18, 2005<br />August 6, 2006 <small>(Greatest Hits)</small> | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = 2 | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
Line 22: | Line 41: | ||
|serialsPAL = SCES-53326 | |serialsPAL = SCES-53326 | ||
|CRCsPAL = 0F0C4A9C | |CRCsPAL = 0F0C4A9C | ||
|releasedatePAL = February 16, 2006 <small>( | |releasedatePAL = February 16, 2006 <small>(Australia)</small><br />February 17, 2006 | ||
|statusPAL = 2 | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
Line 28: | Line 47: | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = | |serialsNTSCJ = SCPS-15097<br />SCKA-20061<br />SCPS-19320 <small>(PlayStation2 the Best)</small><br />SCPS-19335 <small>(PlayStation 2 the Best Reprint)</small><br />SCAJ-20146<br />SCAJ-20196 <small>(PlayStation 2 the Best)</small> | ||
|CRCsNTSCJ = 877F3436<br/>877B3D35 | |CRCsNTSCJ = 877F3436<br/>877B3D35 | ||
|releasedateNTSCJ = October 27, 2005<br/>December 15, 2005 <small>( | |releasedateNTSCJ = October 27, 2005<br />December 15, 2005 <small>(Korea)</small><br />June 29, 2006 <small>(PlayStation2 the Best)</small><br />May 1, 2007 <small>(Korea, BigHit Series)</small><br />February 4, 2010 <small>(PlayStation 2 the Best Reprint)</small> | ||
|statusNTSCJ = 2 | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
Line 38: | Line 57: | ||
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | <!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 | ||
|Region=NTSC-U | |Region=NTSC-U | ||
|OS=? | |OS=? | ||
|CPU=2. | |CPU=Uknown dual core @ 2.60 GHz | ||
|GPU=? | |GPU=? | ||
|Revision=0.9.7 (r3113) | |Revision=0.9.7 (r3113) | ||
|Graphics= | |Graphics=GSdx 0.1.16 | ||
|Sound= | |Sound= | ||
* SPU2-X 1.4 | * SPU2-X 1.4 | ||
* | * LilyPad 0.10.0 | ||
|Comments= | |Comments= | ||
|Tester=99.230.227.175 | |Tester=99.230.227.175 | ||
Line 86: | Line 75: | ||
|Region=NTSC-U/J | |Region=NTSC-U/J | ||
|OS=? | |OS=? | ||
|CPU=Pentium | |CPU=Intel Pentium E5400 @ 2.70 GHz | ||
|GPU= | |GPU=Nvidia GeForce 9600GT | ||
|Revision=0.9.8 | |Revision=0.9.8 | ||
|Graphics= | |Graphics=GSdx (r4600) | ||
|Sound= | |Sound= | ||
* SPU2-X r4600 | * SPU2-X (r4600) | ||
* | * LilyPad (r4510) | ||
|Comments=BIOS: USA v2.00 | |Comments=BIOS: USA v2.00. Needed VU Cycle Stealing 3, works fine at 2-3x native res. | ||
|Tester=Machina | |Tester=Machina | ||
}} | }} | ||
Line 100: | Line 89: | ||
|Region=? | |Region=? | ||
|OS=? | |OS=? | ||
|CPU=Intel i5-3210M | |CPU=Intel Core i5-3210M @ 3.10 GHz | ||
|GPU=Geforce 660M | |GPU=NVIDIA Geforce 660M | ||
|Revision=1.1.0 | |Revision=1.1.0 | ||
|Graphics= | |Graphics=GSdx SSE41 (r5622) | ||
|Sound= | |Sound= | ||
* SPU2-X r5559 | * SPU2-X (r5559) | ||
* | * LilyPad (r5403) | ||
|Comments=BIOS: USA v2.20, HACKS: Aggressive-CRC, Half-pixel Offset, | |Comments=BIOS: USA v2.20, HACKS: Aggressive-CRC, Half-pixel Offset, D3D11, EE Cycles=2, VU Cycles=2, MTVU=DISABLE, Rest as default. Because of not very good CPU & GPU (Notebook), I've had to use some VU & EE improvements. | ||
|Tester=ZiZU4851 | |Tester=ZiZU4851 | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-J | |||
|OS=Windows | |||
|CPU=Intel Core i5-3570K | |||
|GPU=NVIDIA GeForce GTX 680 | |||
|Revision=1.1.0 (r5649) | |||
|Graphics=GSdx | |||
|Sound= | |||
* SPU2-X | |||
* ? | |||
|Comments=Europe v02.00(14/06/2004), EE/VU Rounding: None/None, 1 - EE's cyclerate by DEFULT, The game running fine without any problem. | |||
|Tester={{ForumUser|Brock-lessner}} | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-J | |||
|OS=Windows | |||
|CPU=Intel Core2 Duo E8500 @ 3.16 GHz | |||
|GPU=NVIDIA GeForce GTS 250 @ 512 MB | |||
|Revision=1.1.0 (r5726) | |||
|Graphics=GSdx SSE41 (r5726) | |||
|Sound= | |||
* SPU2-X 2.0.0 (r5695) | |||
* LilyPad 0.11.0 (r5403) | |||
|Comments=Still playable. Some rendering bugs (shadows & blur) with hardware mode... Software is OK. | |||
|Tester={{ForumUser|Parotaku}} | |||
}} | }} | ||
{{TestingEntry | {{TestingEntry | ||
Line 114: | Line 131: | ||
|Region=NTSC | |Region=NTSC | ||
|OS=Windows 8.1 | |OS=Windows 8.1 | ||
|CPU=Intel Core i5-3330 @3.00 GHz | |CPU=Intel Core i5-3330 @ 3.00 GHz | ||
|GPU=Radeon R9 | |GPU=AMD Radeon R9 270X @ 2 GB | ||
|Revision=1.2.1 | |Revision=1.2.1 | ||
|Graphics= | <spoiler show="Settings" hide="Hide"> | ||
* | * '''EE/IOP:''' | ||
** Round Mode: Nearest | |||
** Clamping Mode: None | |||
* '''VUs:''' | |||
** Round Mode: Nearest | |||
** Clamping Mode: None | |||
* '''Speedhacks:''' | |||
** MTVU: × | |||
** EE Cyclerate: 3 | |||
** VU Cycle Stealing: 0 | |||
</spoiler> | |||
|Graphics=GSdx 0.1.16 SSE41 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: Direct3D11 (Hardware) | |||
* 8-bit Textures: ✓ | |||
* Internal Resolution: 3x | |||
* Texture Filtering: Bilinear (PS2) | |||
* Advanced Settings and Hacks: | |||
** Alpha: ✓ | |||
** Alpha Stencel: ✓ | |||
** Half-Pixel Offset: ✓ | |||
** Sprite: ✓ | |||
** WildArmsOffset: ✓ | |||
** Aggressive-CRC: ✓ | |||
</spoiler> | |||
|Sound= | |Sound= | ||
* SPU2-X r5830 2.0.0 | * SPU2-X r5830 2.0.0 | ||
* Lilypad r5878 0.11.0 | * Lilypad r5878 0.11.0 | ||
|Comments= BIOS USA 2.20, | |Comments=BIOS USA 2.20, Game runs perfectly fine. | ||
|Tester=LeTeTeuX | |Tester=LeTeTeuX | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 7 | |||
|CPU=Intel Core i5-4690K @ 4.00 GHz | |||
|GPU=Asus GeForce GTX-770 DCOC | |||
|Revision=1.2.1 | |||
|Graphics=GSdx (2014-07-14) | |||
|Sound= | |||
* SPU2-X (2014-07-14) | |||
* ? | |||
|Comments=Speedhacks: None, GSdx Renderer: Direct3D9 (Hardware). Completely playable, intro FPS sags 5 FPS when at 4.0 GHz, and 10FPS when at 3.5 GHz, but gameplay is always 60 regardless. Turning on progressive scan ingame, got me an extra 3 FPS average for some reason. | |||
|Tester=Roa | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U / PAL | |||
|OS=Windows 7 | |||
|CPU=AMD Phenom II X4 955 @ 3.20 GHz | |||
|GPU=AMD Radeon HD 7970 | |||
|Revision=1.5.0 (2016-May) | |||
<spoiler show="Settings" hide="Hide"> | |||
* '''Speedhacks:''' | |||
* INTC Spin: ✓ | |||
** MTVU: ✓ | |||
** EE Cyclerate: -2 | |||
** VU Cycle Stealing: 0 | |||
</spoiler> | |||
|Graphics=GSdx SSE2 1.1.0 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: Direct3D11 (Hardware) | |||
* Internal Resolution: 2x | |||
* Texture Filtering: Bilinear (Forced) | |||
* CRC Hack Level: Aggressive | |||
* Advanced Settings and Hacks: | |||
** MSAA: 2x | |||
** Alpha Stencel: ✓ | |||
** Half-Pixel Offset: ✓ | |||
** WildArmsOffset: ✓ | |||
</spoiler> | |||
|Sound= | |||
* ? | |||
* ? | |||
|Comments=Frame Limiter: Enabled. Frame Rate: 60 FPS constant. | |||
|Tester=yorotiba | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=NTSC-U | ||
|OS= | |OS=Ubuntu 18.04.1 | ||
|CPU= | |CPU=Intel Core i5-4690K Stock | ||
|GPU= | |GPU=Sapphire HD 6950 1 GB | ||
|Revision= | |Revision=1.4.0 | ||
|Graphics= | |Graphics=GSdx 1.1.0 Sse2 | ||
|Sound= | |Sound=SPU2-X 2.0.0 | ||
|Comments= | |Comments=Runs well with some slowdown, no glitches, 80-90% speed | ||
|Tester= | |Tester=chainfire | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Ubuntu 19.04 Kernel 5.0.0 | |||
|CPU=Intel Core i5-2500K @ 4.1 GHz | |||
|GPU=AMD Radeon R9 280X | |||
|Revision=1.5.0-0 | |||
<spoiler show="Settings" hide="Hide"> | |||
* '''Speedhacks:''' | |||
** EE Cyclerate: 0 | |||
** EE Cycle Skipping: 1 | |||
** MTVU: ✓ | |||
</spoiler> | |||
|Graphics=GSdx 1.1.0 SSE4.1/AVX | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: OpenGL (Hardware) | |||
* Texture Filtering: Bilinear (PS2) | |||
* '''Hardware Mode Settings:''' | |||
** Allow 8 bits textures ✓ | |||
** Large Framebuffer ✓ | |||
** Accurate Date ✓ | |||
** Enable User Hacks ✓ | |||
** Internal Resolution: 3x Native | |||
** Anisotropic Filtering: 8x | |||
** Blending Unit Accuracy: Basic | |||
** Automatic CRC level: Aggressive | |||
* '''Advanced Settings:''' | |||
** Fast Texture Invalidation ✓ | |||
** Half-pixel Offset: Special (Texture) | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X r5830 2.0.0 | |||
* Lilypad r5878 0.11.0 | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* OnePAD 0 1.3.0 | |||
|Comments= | |||
* Runs at 100% most of the time at native res 3x.<br> | |||
* Goes down to 80% in constrained spaces sometimes (on colossi, inside the temple), sometimes has fps dips just as the PS2 did.<br> | |||
* Increasing or decreasing EE Cyclerate from 0 makes emulation slow down<br> | |||
* Increasing EE Cycle Skipping to more than 1 results in choppier, lower fps rendering. Increasing to 1 yields 100% speed in most areas, as opposed to 70% at 0.<br> | |||
* Progressive scan enabled in the in-game settings. BIOS used: USA v1.6 | |||
|Tester=Stogas | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
==Trivia== | |||
* Original names: '''ワンダと巨像''' (SCPS-15097) & (SCPS-19320) & (SCPS-19335), '''汪達與巨像''' (SCAJ-20146), '''완다와 거상''' (SCKA-20061) | |||
== | * Also known as '''Wang Da Yu Ju Xiang''' (AS), '''Wander to Kyozou''' (JP, KO) | ||
* Shadow of the Colossus is one of PCSX2's most popular games, but it is one of the most complicated to emulate due to the fact that the original PlayStation 2 release pushed the limits of the console and often suffered from frame-rate losses. This game is very CPU intensive, even for PCSX2. | |||
* | |||
==Known Issues== | ==Known Issues== | ||
{{Issue | |||
|IssueName=Low performance | |||
|IsFixed=0 | |||
|IssueLevel=2 | |||
|Description=Game runs very slowly. | |||
|Workaround=Go to Config > Emulation Settings > Speedhacks, and increase the VU Cycle Stealing until it runs smoothly. Note: Using VU Cycle Stealing can cause certain textures to become translucent, especially when viewed from a distance. | |||
}} | |||
{{Issue | {{Issue | ||
Line 179: | Line 295: | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description= | |Description=The bloom lighting is too bright, making it difficult to see much of the screen when out in sunny locations. | ||
|Workaround= | |Workaround=Go to Config > Video (GS) > Plugin Settings, and set CRC Hack Level to "Aggressive". Alternatively set Renderer to any of the "(Software)" options. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Texture | |IssueName=Texture misalignment | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=The bloom on Shadow Creatures, Pigeons, Wander's Sword, and Mono's Dress are placed to the upper-left of their proper position. | ||
|Workaround=Enable the "Half-Pixel Offset" hack | |Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and enable the "Half-Pixel Offset" hack. Enabling the "Half-Pixel Offset" can result in flickering white lines along the top and left borders of the screen. Go to Config > Emulation Settings > GS Windows tab, and set the Zoom to 102.60% to remove the flickering lines. Using TC Offset(350, 350) instead of the half pixel offset hack fixes flickering borders and misaligned motion blur, but causes issues with distant terrain. Alternatively set the Internal Resolution to "Native", or set Renderer to any of the "(Software)" options. | ||
}} | }} | ||
==Fixed Issues== | ==Fixed Issues== | ||
{{Issue | {{Issue | ||
|IssueName=Weird Shadows | |IssueName=Weird Shadows | ||
Line 227: | Line 317: | ||
}} | }} | ||
== | |||
==Gameplay Screenshots== | |||
<gallery> | <gallery> | ||
File:Colossus02.jpg | File:Colossus02.jpg | ||
Line 238: | Line 329: | ||
</gallery> | </gallery> | ||
==Gameplay Videos== | |||
*Offical PCSX2 1.1.0 gameplay video: [http://www.youtube.com/watch?v=47k62Brlpgo Link] | *Offical PCSX2 1.1.0 gameplay video: [http://www.youtube.com/watch?v=47k62Brlpgo Link] | ||
{{Team Ico}} | {{Team Ico}} | ||
Revision as of 21:32, 6 May 2019
Developer(s): Team Ico
Publisher(s): SCEA (US), SCEI (JP, KO), SCE Korea (KO), SCE Australia (AU), SCEE (EU)
Genre: Action, Adventure
Wikipedia: Link
Game review links: Metacritic: 91/100
Game description: Players take the role of a young man seeking the truth of an ancient tale of power hidden in a mystical land. Shadow of the Colossus is a majestic journey through ancient lands to seek out and destroy gigantic mythical beasts. With a trusty horse at your side, players explore the spacious lands and unearth each towering Colossus creature. The uneasy task of defeating a Colossus relies on intelligent puzzle solving and action oriented gameplay. Armed with strong wits, a mystical sword and a sturdy bow, players use cunning and strategy to topple each behemoth.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
0.9.7 (r3113) | GSdx 0.1.16 |
|
? | 99.230.227.175 |
NTSC-U/J | ? |
|
0.9.8 | GSdx (r4600) |
|
BIOS: USA v2.00. Needed VU Cycle Stealing 3, works fine at 2-3x native res. | Machina |
? | ? |
|
1.1.0 | GSdx SSE41 (r5622) |
|
BIOS: USA v2.20, HACKS: Aggressive-CRC, Half-pixel Offset, D3D11, EE Cycles=2, VU Cycles=2, MTVU=DISABLE, Rest as default. Because of not very good CPU & GPU (Notebook), I've had to use some VU & EE improvements. | ZiZU4851 |
NTSC-J | Windows |
|
1.1.0 (r5649) | GSdx |
|
Europe v02.00(14/06/2004), EE/VU Rounding: None/None, 1 - EE's cyclerate by DEFULT, The game running fine without any problem. | |
NTSC-J | Windows |
|
1.1.0 (r5726) | GSdx SSE41 (r5726) |
|
Still playable. Some rendering bugs (shadows & blur) with hardware mode... Software is OK. | |
NTSC | Windows 8.1 |
|
1.2.1
<spoiler show="Settings" hide="Hide">
</spoiler> |
GSdx 0.1.16 SSE41
<spoiler show="Settings" hide="Hide">
</spoiler> |
|
BIOS USA 2.20, Game runs perfectly fine. | LeTeTeuX |
NTSC-U | Windows 7 |
|
1.2.1 | GSdx (2014-07-14) |
|
Speedhacks: None, GSdx Renderer: Direct3D9 (Hardware). Completely playable, intro FPS sags 5 FPS when at 4.0 GHz, and 10FPS when at 3.5 GHz, but gameplay is always 60 regardless. Turning on progressive scan ingame, got me an extra 3 FPS average for some reason. | Roa |
NTSC-U / PAL | Windows 7 |
|
1.5.0 (2016-May)
<spoiler show="Settings" hide="Hide">
</spoiler> |
GSdx SSE2 1.1.0
<spoiler show="Settings" hide="Hide">
</spoiler> |
|
Frame Limiter: Enabled. Frame Rate: 60 FPS constant. | yorotiba |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Ubuntu 18.04.1 |
|
1.4.0 | GSdx 1.1.0 Sse2 | SPU2-X 2.0.0 | Runs well with some slowdown, no glitches, 80-90% speed | chainfire |
NTSC-U | Ubuntu 19.04 Kernel 5.0.0 |
|
1.5.0-0
<spoiler show="Settings" hide="Hide">
</spoiler> |
GSdx 1.1.0 SSE4.1/AVX
<spoiler show="Settings" hide="Hide">
</spoiler> |
|
• Runs at 100% most of the time at native res 3x. • Goes down to 80% in constrained spaces sometimes (on colossi, inside the temple), sometimes has fps dips just as the PS2 did. |
Stogas |
Trivia
- Original names: ワンダと巨像 (SCPS-15097) & (SCPS-19320) & (SCPS-19335), 汪達與巨像 (SCAJ-20146), 완다와 거상 (SCKA-20061)
- Also known as Wang Da Yu Ju Xiang (AS), Wander to Kyozou (JP, KO)
- Shadow of the Colossus is one of PCSX2's most popular games, but it is one of the most complicated to emulate due to the fact that the original PlayStation 2 release pushed the limits of the console and often suffered from frame-rate losses. This game is very CPU intensive, even for PCSX2.
Known Issues
Low performance
- Status: Active
- Type: Severe
- Description: Game runs very slowly.
- Workaround: Go to Config > Emulation Settings > Speedhacks, and increase the VU Cycle Stealing until it runs smoothly. Note: Using VU Cycle Stealing can cause certain textures to become translucent, especially when viewed from a distance.
Over-bloom
- Status: Active
- Type: Major
- Description: The bloom lighting is too bright, making it difficult to see much of the screen when out in sunny locations.
- Workaround: Go to Config > Video (GS) > Plugin Settings, and set CRC Hack Level to "Aggressive". Alternatively set Renderer to any of the "(Software)" options.
Texture misalignment
- Status: Active
- Type: Minor
- Description: The bloom on Shadow Creatures, Pigeons, Wander's Sword, and Mono's Dress are placed to the upper-left of their proper position.
- Workaround: Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and enable the "Half-Pixel Offset" hack. Enabling the "Half-Pixel Offset" can result in flickering white lines along the top and left borders of the screen. Go to Config > Emulation Settings > GS Windows tab, and set the Zoom to 102.60% to remove the flickering lines. Using TC Offset(350, 350) instead of the half pixel offset hack fixes flickering borders and misaligned motion blur, but causes issues with distant terrain. Alternatively set the Internal Resolution to "Native", or set Renderer to any of the "(Software)" options.
Fixed Issues
Weird Shadows
- Status: Fixed
- Type: Minor
- Description: All characters in the game, including Agro cast bizarre, outlined shadows.
- Workaround: Update to the latest nightly version of PCSX2.
Gameplay Screenshots
-
-
-
-
-
-
Shadow of the Colossus (SCPS 15097)
-
Shadow of the Colossus (SCES 53326)
Gameplay Videos
- Offical PCSX2 1.1.0 gameplay video: Link
|
- Pages using duplicate arguments in template calls
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- Games rated T in North America
- Games rated 12+ in Europe
- Games rated M in Australia
- Games rated 12 in Korea
- Games with widescreen support
- Games with progressive support
- GPU intensive games
- CPU intensive games
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- Games with Japanese language
- Games with German language
- Games with French language
- Games with Spanish language
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- Games
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