Armored Core 3: Difference between revisions
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|cpu-intensive = 1 | |cpu-intensive = 1 | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/533275-armored-core-3 Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/533275-armored-core-3 Link] | ||
|korean = SLPM-67524 | |||
|numberofplayers = 4 | |numberofplayers = 4 | ||
|reviewlinks = {{ReviewLink|[http://ps2.ign.com/articles/370/370438p1.html IGN]|7.3/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/armored-core-3 Metacritic]|74/100}} | |reviewlinks = {{ReviewLink|[http://ps2.ign.com/articles/370/370438p1.html IGN]|7.3/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/armored-core-3 Metacritic]|74/100}} | ||
|na_rating_text = Violence | |na_rating_text = Violence | ||
|na_rating = T | |na_rating = T | ||
|ko_rating = ALL | |||
|mouse = 1 | |mouse = 1 | ||
|multitap = 1 | |multitap = 1 | ||
|japanese = SLPS-25112 | |japanese = SLPS-25112 & SLPS-73417 | ||
|english = SLES-51399 & SLUS-20435 | |english = SLES-51399 & SLUS-20435 | ||
|widescreenpatch = 1 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
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<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPS-25112<br />SLPS-73417 <small>(PlayStation 2 the Best)</small><br />SCPS-55014 | |serialsNTSCJ = SLPS-25112<br />SLPS-73417 <small>(PlayStation 2 the Best)</small><br />SCPS-55014<br />SLPM-67524 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = April 4, 2002<br />November 6, 2003 <small>(PlayStation 2 the Best)</small> | |releasedateNTSCJ = April 4, 2002<br />November 6, 2003 <small>(PlayStation 2 the Best)</small> | ||
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*SPU2-X 2.0.0 | *SPU2-X 2.0.0 | ||
*XPad 0.2.0 | *XPad 0.2.0 | ||
|Comments=Preset 2 + MTVU | |Comments=Preset 2 + MTVU, EE cyclerate and VU cycle stealing ineffective. The more ACs (not MTs) fight on screen the lower the frame rate. HW (3xIR DX11): 40-60 fps, SW: 45-60 fps | ||
EE cyclerate and VU cycle stealing ineffective. | |||
The more ACs (not MTs) fight on screen the lower the frame rate. | |||
|Tester={{ForumUser|Interocitor}} | |Tester={{ForumUser|Interocitor}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 | |||
|CPU=Intel i5-2500k @ 4,2 GHz | |||
|GPU=NVIDIA GeForce GTX 1070 | |||
|Revision=1.5.0-dev-2382 (May 21. 2018) | |||
|Graphics=GSdx32 SSE4.1/AVX | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: OpenGL (Hardware) | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
|Comments=Constant 60 FPS with OpenGL @ 4x native Res & 16x AF & active HW Hack "Disable Depth Emulation". US-Version + US Bios v2.3 (Pcsx2 Default-Preset #2) | |||
|Tester=Nebujin | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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== Trivia == | == Trivia == | ||
* Original names: ''' | * Original names: '''アーマード・コア3''' (SLPS-25112) & (SLPS-73417), '''아머드 코어 3''' (SLPM-67524) | ||
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{{Armored Core series}} | {{Armored Core series}} | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[ | *[https://forums.pcsx2.net/Thread-Armored-Core-3-SLPS-25112-J--29033 Armored Core 3 (SLPS 25112) (J)] | ||
*[https://forums.pcsx2.net/Thread-Armored-Core-3-SLUS-20435-U Armored Core 3 (SLUS 20435) (U)] | |||
*[https://forums.pcsx2.net/Thread-Armored-Core-3-SLES-51399-E Armored Core 3 (SLES 51399) (E)]}} |
Revision as of 22:41, 2 June 2018
Developer(s): From Software
Publisher(s): From Software (JP), Agetec (US, JP), Metro3D (EU)
Genre: Action
Wikipedia: Link
Game review links: IGN: 7.3/10, Metacritic: 74/100
Game description: It's been 20 years since the earth government and the corporations battled for supremacy. A new and mysterious entity has entered the picture, however, snapping up all the available Ravens for intense missions that only their custom-built Armored Core units can handle. As a Raven, take on 50 solo missions using revamped weapons, upgrades, and the all-new drop feature, which allows you to pick up and drop weapons in your environment. You can also pit your custom-designed ACs against your friends in two-on-two-battles.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows 7 x64 |
|
0.9.9 r5037 | GSDX r5065 |
|
Playable @ 40fps/50 outside combat, VU Cycle Stealing slows it down. | Evolution |
NTSC-U | Windows 7 x64 |
|
1.2.1 | GSDX 0.1.16 (r5875) |
|
60fps in menus, 55-60fps in-game (with two enemies onscreen). | Evolution |
PAL | Windows 8.1 x64 |
|
1.3.1 2015-05-26 | GSdx 0.1.16 2015-05-26 SSE41 |
|
Preset 2 + MTVU, EE cyclerate and VU cycle stealing ineffective. The more ACs (not MTs) fight on screen the lower the frame rate. HW (3xIR DX11): 40-60 fps, SW: 45-60 fps | |
NTSC-U | Windows 10 |
|
1.5.0-dev-2382 (May 21. 2018) | GSdx32 SSE4.1/AVX
<spoiler show="Settings" hide="Hide">
</spoiler> |
|
Constant 60 FPS with OpenGL @ 4x native Res & 16x AF & active HW Hack "Disable Depth Emulation". US-Version + US Bios v2.3 (Pcsx2 Default-Preset #2) | Nebujin |
Trivia
- Original names: アーマード・コア3 (SLPS-25112) & (SLPS-73417), 아머드 코어 3 (SLPM-67524)
Known Issues
Vertical lines
- Type: Not an issue
- Description: Vertical lines of varying color in some text and menus at resolutions higher than native, most notable in the assembly menu when observing parts.
- Workaround: At Internal resolutions of 2x, 4x, and 6x a TC Offset of X: 0337, Y: 0201 will clear up most. (MSAA makes it nearly impossible to fix)
The gallery
-
Armored Core 3 (SLPS 25112)
GSDX Settings
- Interlacing: Bob ttf seems to work the best.
- Internal Resolution Sticking to doubles prevents shaking/offset glitches.
|
- Infobox stubs
- Games rated T in North America
- Games rated ALL in Korea
- Games support multi-tap
- Games with special controllers
- Games support mouse
- Games with widescreen support
- CPU intensive games
- Multiplayer games
- Games with English language
- Games with Japanese language
- Games with Korean language
- Games
- Playable games
- Action
- Games by From Software