Lethal Skies II: Difference between revisions
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{{infobox | {{infobox | ||
|image = lethalskiesii.jpg | |image = lethalskiesii.jpg | ||
|caption = | |caption = | ||
|developer = [[Asmik Ace Entertainment]], [[Bit Town| Bit Town (JP)]] | |developer = [[Asmik Ace Entertainment]], [[Bit Town| Bit Town (JP)]] | ||
|publisher = [[Sammy Studios]] (US), [[Bigben Interactive]] (EU), [[Asmik Ace Entertainment|Asmik Ace Entertainment, Inc]] (JP) | |publisher = [[Sammy Studios]] (US), [[Bigben Interactive]] (EU), [[Asmik Ace Entertainment|Asmik Ace Entertainment, Inc]] (JP) | ||
|genre = Simulation | |genre = Simulation | ||
|wikipedia = | |wikipedia = [https://ja.wikipedia.org/wiki/%E3%82%B5%E3%82%A4%E3%83%89%E3%83%AF%E3%82%A4%E3%83%B3%E3%83%80%E3%83%BC_(%E3%82%B2%E3%83%BC%E3%83%A0)#SIDEWINDER_V link] | ||
|gameinfo = A year-long global war between the World Alliance and the World Order Reorganization Front has ended with planet Earth in peril. As a result of resentment and distrust, the World Alliance has begun to split, and the seeds for a new global war are being planted. In the midst of this epic war, Lethal Skies II puts you in command of an Air Force, including 19 of the world's most devastating fighter planes. Through 20 missions, you'll be able to switch control to other vehicles such as jets, tanks, battle mechs, and submarines, and you can even switch roles and become the enemy.<br /> | |gamefaqslink = [https://www.gamefaqs.com/ps2/914990-lethal-skies-ii Link] | ||
Lethal Skies II (Sidewinder V) is a combat flight simulator set in an eco-disaster torn near-future with more realistic loadouts and physics modeling than the eminent Ace Combat series by [[Namco|Namco-Bandai Games]]. Released on September 9, 2003 in North America, it marks the third and last Western installment in the series (fifth and last in Japan) after Bogey Dead 6 on the PlayStation and Lethal Skies Team SW: Elite Pilot on the PlayStation 2. The major features touted for this release were its ability to use the i.LINK 2-player mode, along with local 2-player and the addition of more cinematic camera modes. 19 flyable aircraft over 20 missions (with an unlockable enemy-side campaign) mark the end of the series. | |reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/914990-lethal-skies-ii/index.html GameRankings]|73/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/lethal-skies-ii Metacritic]|73/100}} | ||
|gameinfo = A year-long global war between the World Alliance and the World Order Reorganization Front has ended with planet Earth in peril. As a result of resentment and distrust, the World Alliance has begun to split, and the seeds for a new global war are being planted. In the midst of this epic war, Lethal Skies II puts you in command of an Air Force, including 19 of the world's most devastating fighter planes. Through 20 missions, you'll be able to switch control to other vehicles such as jets, tanks, battle mechs, and submarines, and you can even switch roles and become the enemy.<br />Lethal Skies II (Sidewinder V) is a combat flight simulator set in an eco-disaster torn near-future with more realistic loadouts and physics modeling than the eminent Ace Combat series by [[Namco|Namco-Bandai Games]]. Released on September 9, 2003 in North America, it marks the third and last Western installment in the series (fifth and last in Japan) after Bogey Dead 6 on the PlayStation and Lethal Skies Team SW: Elite Pilot on the PlayStation 2. The major features touted for this release were its ability to use the i.LINK 2-player mode, along with local 2-player and the addition of more cinematic camera modes. 19 flyable aircraft over 20 missions (with an unlockable enemy-side campaign) mark the end of the series. | |||
<!-- General props --> | |||
|numberofplayers = 2 | |numberofplayers = 2 | ||
| | |widescreenpatch = 1 | ||
|eu_rating = 12+ | |eu_rating = 12+ | ||
|eu_rating_text = Violence | |||
|na_rating = T | |||
|na_rating_text = Violence | |na_rating_text = Violence | ||
<!-- Language props --> | |||
|english = SLES-51886 & SLUS-20735 | |english = SLES-51886 & SLUS-20735 | ||
|japanese = SLPS-25255 & SLPS-25271 & SLPM-61054 | |japanese = SLPS-25255 & SLPS-25271 & SLPM-61054 | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 8.1 x64 | |OS=Windows 8.1 x64 | ||
|CPU=Intel Core i7 3770K @ 4. | |CPU=Intel Core i7-3770K @ 4.20 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 680 @ 4 GB | ||
|Revision=1.2.1 r5875 | |Revision=1.2.1 (r5875) | ||
|Graphics= | |Graphics=GSdx AVX (r5875) | ||
|Sound= | |||
|Sound=*SPU2-X r5830 | * SPU2-X (r5830) | ||
*LilyPad svn r5822 | * LilyPad (svn r5822) | ||
|Comments=*Speedhacks: None | |Comments= | ||
*Fully playable without FMV's, excellent performance with minor skips during loading | * GSdx Renderer: Direct3D11 (Hardware) | ||
* Speedhacks: None | |||
* Fully playable without FMV's, excellent performance with minor skips during loading | |||
|Tester=Runefox | |Tester=Runefox | ||
}} | }} | ||
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | |||
|IssueName=In-game replay effects cause vertical line artifacts with D3D scaling | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=When enabling the "Noise" or "Scanline" effects(using the L3 button) during replays, thin vertical lines appear. | |||
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set Internal Resolution to "Native". | |||
}} | |||
{{Issue | {{Issue | ||
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|IssueLevel=1 | |IssueLevel=1 | ||
|Description=The game will fail to load at all using default settings due to the intro FMV clips causing a hang. | |Description=The game will fail to load at all using default settings due to the intro FMV clips causing a hang. | ||
|Workaround= | |Workaround=This has been fixed in recent PCSX2 versions. For older versions go to Config -> Emulation Settings -> Gamefixes, and enable the "Skip MPEG hack". | ||
}} | }} | ||
==Gallery== | ==Gallery== |
Revision as of 16:22, 19 January 2018
Developer(s): Asmik Ace Entertainment, Bit Town (JP)
Publisher(s): Sammy Studios (US), Bigben Interactive (EU), Asmik Ace Entertainment, Inc (JP)
Genre: Simulation
Wikipedia: link
Game review links: GameRankings: 73/100, Metacritic: 73/100
Game description: A year-long global war between the World Alliance and the World Order Reorganization Front has ended with planet Earth in peril. As a result of resentment and distrust, the World Alliance has begun to split, and the seeds for a new global war are being planted. In the midst of this epic war, Lethal Skies II puts you in command of an Air Force, including 19 of the world's most devastating fighter planes. Through 20 missions, you'll be able to switch control to other vehicles such as jets, tanks, battle mechs, and submarines, and you can even switch roles and become the enemy.
Lethal Skies II (Sidewinder V) is a combat flight simulator set in an eco-disaster torn near-future with more realistic loadouts and physics modeling than the eminent Ace Combat series by Namco-Bandai Games. Released on September 9, 2003 in North America, it marks the third and last Western installment in the series (fifth and last in Japan) after Bogey Dead 6 on the PlayStation and Lethal Skies Team SW: Elite Pilot on the PlayStation 2. The major features touted for this release were its ability to use the i.LINK 2-player mode, along with local 2-player and the addition of more cinematic camera modes. 19 flyable aircraft over 20 missions (with an unlockable enemy-side campaign) mark the end of the series.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows 8.1 x64 |
|
1.2.1 (r5875) | GSdx AVX (r5875) |
|
|
Runefox |
Trivia
- Original names: サイドワインダー V (SLPS-25271), サイドワインダー V フライトBOX 【特別限定版】 (SLPS-25255)
- Also known as SideWinder V (JP).
Known Issues
In-game replay effects cause vertical line artifacts with D3D scaling
- Status: Active
- Type: Minor
- Description: When enabling the "Noise" or "Scanline" effects(using the L3 button) during replays, thin vertical lines appear.
- Workaround: Go to Config -> Video (GS) -> Plugin Settings, and set Internal Resolution to "Native".
Video playback freeze
- Status: Fixed
- Type: Major
- Description: The game will fail to load at all using default settings due to the intro FMV clips causing a hang.
- Workaround: Update to the latest nightly version of PCSX2.
Gallery
-
SideWinder V (SLPS 25271)
-
Japanese boxart
- Games rated T in North America
- Games rated 12+ in Europe
- Games with widescreen support
- Multiplayer games
- Games with English language
- Games with Japanese language
- Games
- Playable games
- Simulation
- Games by Asmik Ace Entertainment
- Games by Bit Town
- Games with known issues
- Games with minor issues
- Temp Navbox required