DoDonPachi DaiOuJou: Difference between revisions
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|caption = | |caption = | ||
|developer = Cave | |developer = Cave | ||
|publisher = Arika | |publisher = [[Arika]] | ||
|genre = Shoot | |genre = Action, Shoot'em up | ||
|gameinfo = Is the fourth arcade game in Cave's DonPachi series. DaiOuJou follows the conventions of the previous game with only a few changes. The chaining system is intact and works in much the same way. Causing an enemy to explode fills a meter, and every enemy destroyed before the meter depletes adds to the current chain and again refills the meter. Holding the laser weapon over a large enemy will hold the meter steady and slowly accumulate hits. In this way it is possible to create a single chain out of any of the 5 stages. | |gameinfo = Is the fourth arcade game in Cave's DonPachi series. DaiOuJou follows the conventions of the previous game with only a few changes. The chaining system is intact and works in much the same way. Causing an enemy to explode fills a meter, and every enemy destroyed before the meter depletes adds to the current chain and again refills the meter. Holding the laser weapon over a large enemy will hold the meter steady and slowly accumulate hits. In this way it is possible to create a single chain out of any of the 5 stages. | ||
|wikipedia = [http://en.wikipedia.org/wiki/DoDonPachi_DaiOuJou Link] | |wikipedia = [http://en.wikipedia.org/wiki/DoDonPachi_DaiOuJou Link] | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/582447-dodonpachi-dai-ou-jou Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/582447-dodonpachi-dai-ou-jou Link] | ||
|japanese = SLPS-25233 | |japanese = SLPS-25233 |
Revision as of 11:26, 6 December 2015
DoDonPachi DaiOuJou | |||||||||||||||||||
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Developer(s): Cave
Publisher(s): Arika
Genre: Action, Shoot'em up
Wikipedia: Link
Game description: Is the fourth arcade game in Cave's DonPachi series. DaiOuJou follows the conventions of the previous game with only a few changes. The chaining system is intact and works in much the same way. Causing an enemy to explode fills a meter, and every enemy destroyed before the meter depletes adds to the current chain and again refills the meter. Holding the laser weapon over a large enemy will hold the meter steady and slowly accumulate hits. In this way it is possible to create a single chain out of any of the 5 stages.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-J | Windows |
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1.1.svn5820 | GSDX |
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USA v02.20(10/02/2006), light game for any cpu/gpu.Not full screen,is not a bug ,its only a engine of arcade game for ps2 version. |
Trivia
- Original names: 怒首領蜂 大往生 (SLPS-25233)
The gallery
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DoDonPachi DaiOuJou (SLPS 25233)
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DoDonPachi DaiOuJou (SLPS 25233)
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DoDonPachi DaiOuJou (SLPS 25233)
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DoDonPachi DaiOuJou (SLPS 25233)