Tony Hawk's Proving Ground: Difference between revisions
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|progressive = 1 | |progressive = 1 | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/939514-tony-hawks-proving-ground Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/939514-tony-hawks-proving-ground Link] | ||
|italian = SLES-54964 | |||
|spanish = SLES-54964 | |||
|french = SLES-54964 | |||
|german = SLES-54964 | |||
|english = SLES-54963 & SLUS-21616 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 |
Revision as of 07:36, 27 October 2015
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Windows |
|
1.1.0 r5829 | GSDX |
|
Europe v01.70(27/02/2003), EE/VU Rounding: Chop/Nearest, None, Playable. Requires VU rounding set to Nearest to fix the major graphical bugs. Stripes persist ingame however, this can be resolved by either using Software Mode or setting Skipdraw to 5, this will however cause other graphical issues like feet disappearing, also removes shadows. | |
NTSC-U | Windows |
|
1.2.0 r5782 | GSdx 5801m SSE41 |
|
Crashes after skipping intro animation for new game unless using software mode and VU Rounding mode is set to nearest. |
The gallery
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Tony Hawk's Proving Ground (SLUS 21616)
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Tony Hawk's Proving Ground (SLES 54963)