.hack//Infection Part 1: Difference between revisions
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|releasedateNTSCU = February 10, 2003 | |releasedateNTSCU = February 10, 2003 | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = 2 | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
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|Comments=OnePAD 1.1.0 USA v01.60 | |Comments=OnePAD 1.1.0 USA v01.60 | ||
|Tester=Zanny | |Tester=Zanny | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS= | |||
*Debian 8 Testing | |||
*Linux 4.1.6-amd64 | |||
|CPU=Intel Core i5-3570K @ 3.40GHz | |||
|GPU=nVidia GeForce GTX 650 Ti BOOST 2GB | |||
|Revision=1.3.1-1094-gf062b0f | |||
|Graphics=GSdx (GCC 5.2.1, SSE2) 1.0.0 | |||
|Sound= | |||
*SPU2-X 2.0.0 | |||
*OnePAD 0-Dev 1.1.0 | |||
|Comments= | |||
*BIOS: Europe v02.00 (04/11/2004) | |||
*OpenGL HW, 4x Native, Full Depth Emulation, Accurate Date, BUA: High, Anisotropic Filtering: 16x, CRC Level: Partial. Preset: Safest | |||
*Runs fullspeed | |||
*With default settings for SPU2-X sound constantly slows down and speeds up (yes, with constant 60 fps). Setting Latency to 150-200 or disabling TimeStretch fixes it | |||
|Tester=Beta Version BY | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |
Revision as of 21:21, 21 September 2015
Developer(s): CyberConnect2
Genre: Action RPG
Wikipedia: Link
Game review links: IGN
Game review score: 8.5/10
Game description: A game in the ".hack" series.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
0.9.6 | 0.9.6 | 0.9.6 | The game is fully playable when using the right settings: 1,5x; 2,0x or 3,0x Cycle Rate., INTC Sync Hack (experimental), Enable IOP x2 Cycle Sync Rate, Round Mode: Chop/Zero, Clamp Mode: None, Flush to Zero, Denormals are Zero, | Drakoner |
? | ? |
|
r1888 | GSDX r2693 |
|
To get the game to run, it requires using r1888 with microVU 0 and 1 activated. The game can be run at full speed without using speedhacks. Having 2x Cycle Rate, INTC Sync Hack, and IOP Sync Hack does not seem to break the game, but it is highly recommanded that use as few speedhacks as possible. Using it when you experience speed problems. | CKL |
NTSC-U | ? |
|
0.9.8 | GSDX r4600 |
|
BIOS: USA v02.00,
• The game can be run at full speed without using speedhacks. • Having Cycle Rate (3), INTC Sync Hack, and Wait Idle Loop Hack and mVU flag hack does not seem to break the game. Use them when you experience speed problems., Fine up to 4x native resolution. |
Machina |
NTSC-U | Windows |
|
1.1.0 r5604 | GSdx 5580 SSE41 |
|
Runs at 200% speed. |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | Arch 3.9.4 |
|
1.0.0 | GSDX 0.1.16 | SPU2-X 2.0.0 | OnePAD 1.1.0 USA v01.60 | Zanny |
NTSC-U |
|
|
1.3.1-1094-gf062b0f | GSdx (GCC 5.2.1, SSE2) 1.0.0 |
|
•BIOS: Europe v02.00 (04/11/2004)
•OpenGL HW, 4x Native, Full Depth Emulation, Accurate Date, BUA: High, Anisotropic Filtering: 16x, CRC Level: Partial. Preset: Safest •Runs fullspeed •With default settings for SPU2-X sound constantly slows down and speeds up (yes, with constant 60 fps). Setting Latency to 150-200 or disabling TimeStretch fixes it |
Beta Version BY |
Trivia
- Japanese name: .hack//感染拡大 Vol.1 (SLPS-25121)
- Also known as .hack//Kansen Kakudai Vol. 1 (JP)
Known Issues
Random crashes
- Status: Fixed
- Type: Severe
- Description: In old versions it would crash randomly after playing for a while.
- Workaround: Update to the latest nightly version of PCSX2.
Shadows
- Status: Active
- Type: Minor
- Description: Shadows are either missing or appear as big garbage in the ground
- Workaround: Software mode (F9) shows them correctly.
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