Guilty Gear XX Slash: Difference between revisions
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== Trivia == | |||
* Japanese name: '''GUILTY GEAR XX SLASH (ギルティギア イグゼクス スラッシュ)''' (SLPM-66333), '''SEGA THE BEST GUILTY GEAR XX SLASH(ギルティギア イグゼクス スラッシュ)''' (SLPM-66720) | |||
Revision as of 05:24, 15 August 2015
Developer(s): Arc System Works
Genre: Fighting
Wikipedia: Link
Game description: XX Slash is the second GGXX revision and was released in 2005 in Japan, this time with much more significant changes. Once again, the game's balance was reworked by changing properties of certain moves. This time, however, the changes were more pronounced, including entirely new moves for some characters and a complete reworking of the tiers of the game.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-J | ? |
|
0.9.6 | GSDX r890 |
|
BIOS: USA v02.00, May need the Skip MPEG Hack gamefix in PCSX2 0.9.8., 50-60FPS, Allow 8-bit textures in newer GSdx revisions help with speed. | Machina |
Trivia
- Japanese name: GUILTY GEAR XX SLASH (ギルティギア イグゼクス スラッシュ) (SLPM-66333), SEGA THE BEST GUILTY GEAR XX SLASH(ギルティギア イグゼクス スラッシュ) (SLPM-66720)
Known Issues
Thin Lines
- Status: Active
- Type: Minor
- Description: Thin lines on backgrounds or characters.
- Workaround: Disable either Texture filtering or enable the Native option in GSdx.