PCSX2 Documentation/Graphics Synthesizer, GPUs and Dual Cores: Difference between revisions
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Revision as of 19:53, 19 July 2015
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(Created page with "''Originally written by ZeroFrog'' It was apparent early on the project that the GS plugin was going to be a big bottleneck during 3D scenes. It isn't that the GS plugin itse...") |
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Moral of the blog - GPUs have become so powerful that people are staring to do tasks like stereo vision and general purpose computation with them. Learn how to use them. I recommend ShaderX3: Advanced Rendering with DirectX and OpenGL by Wolfgang Engel and GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation by Matt Pharr, Randima Fernando, and the 20+ researchers that contributed to it. | Moral of the blog - GPUs have become so powerful that people are staring to do tasks like stereo vision and general purpose computation with them. Learn how to use them. I recommend ShaderX3: Advanced Rendering with DirectX and OpenGL by Wolfgang Engel and GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation by Matt Pharr, Randima Fernando, and the 20+ researchers that contributed to it. | ||
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