Killzone: Difference between revisions

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(Corrected the link to route to the game instead of the series. New scan wanted.)
(Cover update, desc, review, serials updated. IGN is being annoying and half of their game reviews are redirecting to the main page. Gamespot it is. :C)
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{{infobox
{{infobox
|image            = Killzonecoverart.jpg‎
|image            = Killzonecoverart.jpg‎
|caption          = PAL Coverart
|caption          = Killzone NTSC Cover
|developer        = Guerrilla Games
|developer        = [[Guerrilla Games]]
|publisher        = [[Sony|Sony Computer Entertainment]]
|publisher        = [[Sony|Sony Computer Entertainment]]
|genre            = FPS
|genre            = FPS
|wikipedia        = [http://en.wikipedia.org/wiki/Killzone_(video_game) Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Killzone_(video_game) Link]
|gameinfo          =  
|reviewlinks      = [http://www.gamespot.com/reviews/killzone-review/1900-6112313/ Gamespot]
|reviewscore      = 6.9/10
|gameinfo          = Killzone is a first-person shooter, developed by Netherlands-based Guerrilla Games and released on November 2, 2004 in North America. The game features four playable characters and several gameplay modes including single-player, multiplayer and online play for up to 16 people. Killzone allows players to equip themselves with an armory of more than 27 different weapons including 21 first-person weapons, five emplaced weapons, and hand grenades. More than 45 levels, encompassing 11 intricately detailed environments showcase the harsh setting of a war-ridden planet, coupled with a unique graphical style designed to capture the grit and realism of intense military engagements.
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SCUS 97402
|serialsNTSCU      = SCUS-97402
|CRCsNTSCU        = CAAEC49C
|CRCsNTSCU        = CAAEC49C
|releasedateNTSCU  = November 2, 2004
|releasedateNTSCU  = November 2, 2004
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES 52004
|serialsPAL        = SLES-52004
|CRCsPAL          = 6624A78C
|CRCsPAL          = 6624A78C
|releasedatePAL    = November 26, 2004
|releasedatePAL    = November 26, 2004

Revision as of 17:19, 4 May 2015

Killzone

Killzone NTSC Cover
Region NTSC-U:
Serial numbers: SCUS-97402
Release date: November 2, 2004
CRCs: CAAEC49C
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SLES-52004
Release date: November 26, 2004
CRCs: 6624A78C
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Release date: October 27, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Guerrilla Games
Publisher(s): Sony Computer Entertainment
Genre: FPS
Wikipedia: Link
Game review links: Gamespot
Game review score: 6.9/10
Game description: Killzone is a first-person shooter, developed by Netherlands-based Guerrilla Games and released on November 2, 2004 in North America. The game features four playable characters and several gameplay modes including single-player, multiplayer and online play for up to 16 people. Killzone allows players to equip themselves with an armory of more than 27 different weapons including 21 first-person weapons, five emplaced weapons, and hand grenades. More than 45 levels, encompassing 11 intricately detailed environments showcase the harsh setting of a war-ridden planet, coupled with a unique graphical style designed to capture the grit and realism of intense military engagements.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
16 12 2012 1.1.0 r5480- GSdx 5442 SSE41 [29 10 2012]
  • SPU2-X 2.0.0 [21 11 2012]
  • LilyPad 0.11.0 [09 10 2012]
Picture is sliced ingame if gsdx is in hardware mode. Looks fine in software mode. Crashes shortly ingame.
PAL Windows
  • Intel Core i7 4770 @ 3.4Ghz
  • Nvidia GTX 770 4096MB
28 10 2013 1.1.0 (SVN) r5754 GSDX
  • SPU2-X
  • ?
Europe v02.00(14/06/2004), None, Played through the first level of the campaign, and a few rounds on various maps in the "Battlefields" mode., Semi-transparent white and grey vertical bars covering the entire screen (broken bloom effect?) in Direct3D11 (Hardware) mode. Skipdraw = 2 fixes it. Software mode crashes within two minutes of entering gameplay.
PAL Windows
  • I5 3330
  • HD radeon 6850
1.1.svn5857 GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), no bugs in software mode,weapons,status,characters,scenario all its fine.
NTSC-U/PAL ?
  • Core i5-2500k @ stock settings
  • MSI GTX 470 Hawk @ 758 core
r4600 GSDX r4643 0.1.16
  • SPU2-X r4600m 1.4.0
  • LilyPad r4510 0.10.0
40-50 PAL 50-60 NTSC, Speedhacks used: INTC Spin detection, Wait Loop Detection, Fast CDVD, mVU flag hack, EE Cyclerate 1. Speedhacks used: INTC Spin detection, Wait Loop Detection, Fast CDVD, mVU flag hack, EE Cyclerate 1. Don't enable scaling until you are at the main menu, the opening "Sony computer entertainment x presents" screen suffers sever slowdowns with it enabled. Very CPU heavy game. Lagahan
? ?
  • Core i5-3570k @ 3.4GHz
  • Intel HD Graphics 4000
0.9.8 r4600 GSDX r4600 0.1.16
  • SPU2-X r4600m 1.4.0
  • LilyPad r4510 0.10.0
INTC Spin detection, Wait Loop Detection, Fast CDVD, mVU flag hack, EE Cyclerate 1; GSDX: Alpha Hack, Skipdraw 2. Full screen graphical glitch, edit your inis/GSDX.ini add in allowhacks=1 at the end. Now go to GSDX options and enable Alpha Hack, and set Skipdraw to 2. Don't enable scaling until you reach the main menu, it causes the opening SCEE credits to run at ~15fps. Quad-core HIGHLY recommended. Soren121


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Core2Duo E8400 3.0GHz
  • AMD HD 5670 1GB
0.9.9.0 GSdx 0.1.1.6
  • SPU2-X 2.0.0
  • Onepad 1.1.0
USA 2.20 Speed hacks, ON. VUs set to superVU. I get really low fps 10~15, with superVU set, goes up to 20, but the game randomly crashes. Joder666



The gallery


Public compatibility forum links