Breath of Fire: Dragon Quarter: Difference between revisions
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{{infobox | {{infobox | ||
|image = Breath_of_Fire_Dragon_Quarter.jpg | |image = Breath_of_Fire_Dragon_Quarter.jpg | ||
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|developer = Capcom | |developer = Capcom | ||
|genre = RPG | |genre = RPG | ||
|wikipedia = | |wikipedia = [] | ||
|reviewlinks = [http://www.rpgamer.com/games/bof/bof5/reviews/bof5rdrev2.html RPG Gamer] | |reviewlinks = [http://www.rpgamer.com/games/bof/bof5/reviews/bof5rdrev2.html RPG Gamer] | ||
|reviewscore = 8/10 | |reviewscore = 8/10 | ||
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|serialsNTSCU = SLUS 20344 | |serialsNTSCU = SLUS 20344 | ||
|CRCsNTSCU = 5207CCA3 | |CRCsNTSCU = 5207CCA3 | ||
|releasedateNTSCU = | |releasedateNTSCU = November 14, 2002 | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = | ||
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|serialsPAL = SLES 51496 | |serialsPAL = SLES 51496 | ||
|CRCsPAL = 867AB5D0 | |CRCsPAL = 867AB5D0 | ||
|releasedatePAL = | |releasedatePAL = November 28, 2003 | ||
|statusPAL = 2 | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
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<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = | |serialsNTSCJ = SLPM-65196<br> | ||
*SLPM-74410 <br>(PS2 The Best) | |||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = | |releasedateNTSCJ = November 14, 2002 | ||
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = |
Revision as of 23:13, 20 February 2015
Developer(s): Capcom
Genre: RPG
Wikipedia: []
Game review links: RPG Gamer
Game review score: 8/10
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
|
1.0.0 | GSdx Wild Arms offset hack state 2 |
|
Europe v01.70(27/02/2003), Recommended,MTVU, GSdx Wild Arms offset hack state 2, Working great, a bit CPU hog, Text artifacts from upscaling, use wild arms offset hack state 2 | |
NTSC-U | Windows |
|
1.2.1 | GSdx Wild Arms offset hack state 2 |
|
USA v02.00(14/06/2004), GSdx Wild Arms offset hack state 2, Works great @ 3x native no slow downs or crashes in x2 Completions working on x3 now., Text blurs on upscale, wild arms state 2 fixes this | |
NTSC-U | ? |
|
r1888 | GSDX r2693 |
|
The game requires a video card that is better than NVIDIA 9600GT. It can be run at full speed without speedhacks. | CKL |
Known Issues
Texture filtering causes some bugs on text and on the minimap
- Status: Active
- Type: Minor
- Description: Some alleviated by the GSdx TC offset hack (0500-0500). Some minor bugs on the D-meter too, looks properly only in SW mode. Box
Text in HP bar is unreadable unless you turn off Texture Filtering or use the Box option instead of check option
- Workaround: Use software more