Lethal Skies II: Difference between revisions
(→Known Issues: Added graphical artifact issue) |
mNo edit summary |
||
Line 43: | Line 43: | ||
|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 8.1 x64 | |OS=Windows 8.1 x64 | ||
|CPU=Intel Core i7 3770K 4.2GHz | |CPU=Intel Core i7 3770K @ 4.2GHz | ||
|GPU=nVidia GTX 680 4GB | |GPU=nVidia GTX 680 4GB | ||
|Revision=1.2.1 r5875 | |Revision=1.2.1 r5875 |
Revision as of 17:47, 17 February 2015
Developer(s): Asmik Ace Entertainment Inc
Publisher(s): Sammy Studios
Genre: Arcade, Combat Flight Simulator
Game review links: IGN
Game review score: 7.7/10
Game description: Lethal Skies II (Sidewinder V) is a combat flight simulator set in an eco-disaster torn near-future with more realistic loadouts and physics modeling than the eminent Ace Combat series by Namco-Bandai Games. Released on September 9, 2003 in North America, it marks the third and last Western installment in the series (fifth and last in Japan) after Bogey Dead 6 on the PlayStation and Lethal Skies Team SW: Elite Pilot on the PlayStation 2. The major features touted for this release were its ability to use the i.LINK 2-player mode, along with local 2-player and the addition of more cinematic camera modes. 19 flyable aircraft over 20 missions (with an unlockable enemy-side campaign) mark the end of the series.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows 8.1 x64 |
|
1.2.1 r5875 |
|
|
|
Runefox |
Known Issues
Video playback freeze
- Status: Active
- Type: Major
- Description: The game will fail to load at all using default settings due to the intro FMV clips causing a hang.
- Workaround: Enable the Skip MPEG hack option under Game Fixes to get to gameplay.
In-game replay effects cause vertical line artifacts with D3D scaling
- Status: Active
- Type: Minor
- Description: When enabling the "Noise" or "Scanline" effects during replay playback (using L3), thin vertical lines appear if using D3D internal resolution scaling.
- Workaround: Use native resolution or set "Effect" to off during replays.