Disney's Treasure Planet: Difference between revisions
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<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = | |serialsNTSCU = SCUS-97146 | ||
|CRCsNTSCU = | |CRCsNTSCU = | ||
|releasedateNTSCU = | |releasedateNTSCU = | ||
|statusNTSCU = | |statusNTSCU = 0 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
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{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=0 | ||
|Region= | |Region=NTSC-U | ||
|OS= | |OS=Windows 8.1 | ||
|CPU= | |CPU=Intel Core i7-4510u | ||
|GPU= | |GPU=Intel HD Graphics | ||
|Revision= | |Revision=1.2.1 | ||
|Graphics= | |Graphics=gsdx32-avx-r5875 | ||
|Sound= | |Sound=spu2-x-r5875 | ||
|Comments=This is | |Comments=The main character goes flying off into space forever when you: | ||
|Tester= | *Turn around quickly while walking | ||
*Punch | |||
*Kick | |||
*Walk over certain parts of a level | |||
This effect (with the exception of the level geometry) can be avoided by setting "Round Mode" to Nearest in the EE settings. In addition, if the "EE Cyclerate" speedhack is not set to at least 2, then the game will often crash with "Vif1 bad vifcode! [CMD = c0] *PCSX2*: DMA error: 1f6d0c70". | |||
|Tester=Cooprocks123e | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |