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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | <!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows | |||
|CPU=Intel Core i7 @ 3.4Ghz | |||
|GPU=Nvidia GTX 285 768MB | |||
|Revision=13 11 2012 1.1.0 r5452- | |||
|Graphics=GSdx 5442 SSE41 [29 10 2012] | |||
|Sound= | |||
*SPU2-X 2.0.0 [21 11 2012] | |||
*LilyPad 0.11.0 [09 10 2012] | |||
|Comments=Runs at 200% speed. | |||
|Tester={{ForumUser|General-Plot}} | |||
}} | |||
[[Category:temp new test case]] | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-J | |||
|OS=Windows | |||
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz | |||
|GPU=Nvidia GTS 250 512MB | |||
|Revision=17 01 2013 1.1.0 r5517- | |||
|Graphics=GSdx 5464 SSE41 | |||
|Sound= | |||
*SPU2-X 2.0.0 5478 | |||
*LilyPad 0.11.0 5403 | |||
|Comments=EE/VU Clamp: Full/Full, Runs above full speed., Must be set to full-clamping mode to avoid freezing on the intro. | |||
|Tester={{ForumUser|Parotaku}} | |||
}} | |||
[[Category:temp new test case]] | |||
{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 |
Revision as of 14:34, 27 December 2014
Developer(s): Team Ico
Genre: Adventure
Wikipedia: Link
Game description: Ico weaves the tale of a young boy trying to escape his imprisonment in a large, vacant castle. Along the way, he discovers another captive--a beautiful princess named Yorda. Players control Ico with the goal of escaping the castle with the princess safely in hand.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
|
13 11 2012 1.1.0 r5452- | GSdx 5442 SSE41 [29 10 2012] |
|
Runs at 200% speed. | |
NTSC-J | Windows |
|
17 01 2013 1.1.0 r5517- | GSdx 5464 SSE41 |
|
EE/VU Clamp: Full/Full, Runs above full speed., Must be set to full-clamping mode to avoid freezing on the intro. | |
PAL | ? |
|
0.9.8 (r4600) | GSDX ? |
|
BIOS: USA 2.0, Ran the intro and the first level at +50fps (Pal version tested) (Didn't test the rest of the game) | 190.92.6.151 |
NTSC-U(?) | ? |
|
0.9.8 | GSDX r4600 |
|
Has some known issues as described bellow but completely playable from start to finish. | Machina |
PAL | Windows 8.1 x64 |
|
1.3.0-0 (July 3, 2014) | GSdx SSE4.1 0.1.16 |
|
BIOS: Europe 1.60. Plays at full speed (50 FPS) with default internal resolution (512x256). Currently at the Main Gate. | williamjcm |
Known Issues
Missing Effects/Shadows in Hardware Mode
- Status: Active
- Type: Minor
- Description: In hardware mode, there are no shadows or light rays.
- Workaround: Use software mode.
Hangs
- Type: Note (not an issue)
- Description: It hangs on the first cutscene and later on too.
- Workaround: Set EE Clamp Mode to "Extra + Preserve Sign".
Camera Gets Stuck
- Type: Note (not an issue)
- Description: Camera gets stuck behind some wall in some places.
- Workaround: Never lower the VU Clamp Mode from 'Normal'
Lighting effects misaligned
- Status: Active
- Type: Minor
- Description: Lighting effects misaligned
- Workaround: Enable Half-pixel Offset Hack in GSdx options or use Software mode
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