Soul Reaver 2: Difference between revisions
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|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU =SLUS-20165 | |serialsNTSCU =SLUS-20165 | ||
|CRCsNTSCU = | |CRCsNTSCU =230CB71D | ||
|releasedateNTSCU =October 31, 2001 | |releasedateNTSCU =October 31, 2001 | ||
|statusNTSCU = | |statusNTSCU = | ||
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*SPU2-X r5875 | *SPU2-X r5875 | ||
*Lillypad 0.11.0 r5875 | *Lillypad 0.11.0 r5875 | ||
|Comments= Game runs well at 6X native resolution, 60FPS in hardware mode. The main character as well as some in game objects have dithering issues when rendered in hardware mode, but disappear when the camera is close or in software mode | |Comments= Game runs well at 6X native resolution, 60FPS in hardware mode. The main character as well as some in game objects have dithering issues when rendered in hardware mode, but disappear when the camera is close or in software mode. Bios v 2.0 was used. | ||
|Tester=Zrooney | |Tester=Zrooney | ||
}} | }} |
Revision as of 20:13, 23 October 2014
Developer(s): Crystal Dynamics
Genre: Action, Adventure
Wikipedia: Link
Game review links: IGN
Game review score: 9/10 (IGN)
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows 7 64-Bit |
|
1.2.1 r5873 | GSdx 10 (Hardware)0.1.16 r5875 |
|
Game runs well at 6X native resolution, 60FPS in hardware mode. The main character as well as some in game objects have dithering issues when rendered in hardware mode, but disappear when the camera is close or in software mode. Bios v 2.0 was used. | Zrooney |