TimeSplitters: Future Perfect: Difference between revisions
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{{infobox | {{infobox | ||
|image = | |image =TimeSplitters- Future Perfect | ||
|caption = | |caption =North American box art | ||
|developer = | |developer =Free Radical | ||
|genre = | |genre =First Person Shooter, FPS | ||
|gameinfo = | |gameinfo = The third and final installment in the Timesplitters series. Now with 100% more monkeys. | ||
|wikipedia = | |wikipedia =[http://en.wikipedia.org/wiki/TimeSplitters:_Future_Perfect Link] | ||
|reviewlinks = | |reviewlinks =[http://web.archive.org/web/20071012103002/http://ps2.ign.com/articles/597/597511p1.html IGN] | ||
|reviewscore = | |reviewscore =8.9/10 (IGN) | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = | |serialsNTSCU =SLUS-21148 | ||
|CRCsNTSCU = | |CRCsNTSCU =FB2F4502 | ||
|releasedateNTSCU = | |releasedateNTSCU =March 21, 2005 | ||
|statusNTSCU = | |statusNTSCU =2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
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|Comments=BIOS: SCPH-50004, 60 FPS most of the time, framerate can drop in some scenarios. It's really playable, other than the graphical glitches mentioned in issue section. | |Comments=BIOS: SCPH-50004, 60 FPS most of the time, framerate can drop in some scenarios. It's really playable, other than the graphical glitches mentioned in issue section. | ||
|Tester=178.139.160.90 | |Tester=178.139.160.90 | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 7 64-Bit | |||
|CPU=Intel i7 @ 3.4Ghz | |||
|GPU=Sapphire R9 290X 4GB | |||
|Revision=1.2.1 r5873 | |||
|Graphics=GSdx 10 (Software)0.1.16 r5875 | |||
|Sound= | |||
*SPU2-X r5875 | |||
*Lillypad 0.11.0 r5875 | |||
|Comments=Major graphical glitches still present. A static appears on screen when in hardware mode but is gone when in software mode. However there is a rectangle of artifacts that is constantly in the center of the screen in both hardware and software. Bios v 2.0 was used. | |||
|Tester=Zrooney | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |
Revision as of 19:56, 22 October 2014
TimeSplitters: Future Perfect | |||||||||||||||||||||||||||||||
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File:TimeSplitters- Future Perfect North American box art
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Developer(s): Free Radical
Genre: First Person Shooter, FPS
Wikipedia: Link
Game review links: IGN
Game review score: 8.9/10 (IGN)
Game description: The third and final installment in the Timesplitters series. Now with 100% more monkeys.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | ? |
|
r4600 | GSdx r4600 | XPad 0.20 | BIOS: SCPH-50004, 60 FPS most of the time, framerate can drop in some scenarios. It's really playable, other than the graphical glitches mentioned in issue section. | 178.139.160.90 |
NTSC-U | Windows 7 64-Bit |
|
1.2.1 r5873 | GSdx 10 (Software)0.1.16 r5875 |
|
Major graphical glitches still present. A static appears on screen when in hardware mode but is gone when in software mode. However there is a rectangle of artifacts that is constantly in the center of the screen in both hardware and software. Bios v 2.0 was used. | Zrooney |
Known Issues
Graphical glitches
- Status: Active
- Type: Major
- Description: A glitch in half of the screen makes some glitches and screen artifacts that can derivate into half white screen. When you look in an object, such as the Goliath Robot in the Machine Wars level, everything gets stretched up, making impossible to see game objects.
- Rebooting the pcsx2 and running with no changes in settings gets rid of the glitch, but then the graphical glitches pop up later on. Also, US version works fine (despite this) in arcade mode, but as soon as you enter story mode the fmvs run slow and gameplay overall does not seem to work at all.
- Workaround: No known solution
Game will not work directly from CD
- Status: Active
- Type: Major
- Description: Future perfect will not load directly from disc but only by using an iso driver.
- Workaround: Use ISO image