Shin Megami Tensei: Persona 3: Difference between revisions
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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | <!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=NTSC-U | ||
|OS=? | |OS=? | ||
|CPU=AMD Athlon II | |CPU=AMD Athlon II x2 245 OC 3.55ghz | ||
|GPU= | |GPU=NVIDIA 9600GT | ||
|Revision=r1888 | |Revision=r1888 | ||
|Graphics=GSDX r2693 | |Graphics=GSDX r2693 | ||
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* SPU2-X r2693 1.4.0 | * SPU2-X r2693 1.4.0 | ||
* Lilypad r1853 0.1.0 | * Lilypad r1853 0.1.0 | ||
|Comments=The game can be run at full speed without speed hacks | |Comments=The game can be run at full speed without speed hacks. (Note: I don't have the orginal, so this page needs an update if it requires some special changes. I mark it as playable for now. Please remove the note after confirming, thanks.) | ||
|Tester= | |Tester=CKL | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |
Revision as of 18:29, 12 October 2014
Shin Megami Tensei: Persona 3 | |||||||||||||||||||||||||||||||||||||
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Developer(s): Atlus
Genre: RPG
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
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r1888 | GSDX r2693 |
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The game can be run at full speed without speed hacks. (Note: I don't have the orginal, so this page needs an update if it requires some special changes. I mark it as playable for now. Please remove the note after confirming, thanks.) | CKL |
Known Issues
Disappearing or flashing dialog text.
- Status: Active
- Type: Minor
- Description: Disappearing or flashing dialog text.
- Workaround: Use Software Mode (F9) or reinitialize GSdx (press F9 twice).
Incorrect text and S.Link portrait transparency.
- Status: Active
- Type: Minor
- Description: Incorrect text and S.Link portrait transparency.
- Workaround: Use Software Mode (F9) or enable Sprite hack (full) in GSdx: may require reinitialization whilst in the command menu.
Portrait animation glitches.
- Status: Active
- Type: Minor
- Description: Portrait animation glitches.
- Workaround: Use Software Mode (F9) or set texture filtering in GSdx to half.
- Status: Active
- Type: Minor
- Description: Various transparency related issues such as battle shadows and flashing environment textures.
- Workaround: Use Software Mode (F9).