Breath of Fire: Dragon Quarter: Difference between revisions
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<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = | |serialsPAL = SLES 51496 | ||
|CRCsPAL = | |CRCsPAL = 867AB5D0 | ||
|releasedatePAL = | |releasedatePAL = | ||
|statusPAL = | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
|macstatusPAL = | |macstatusPAL = |
Revision as of 14:37, 17 August 2014
Breath of Fire: Dragon Quarter | |||||||||||||||||||||||||||||||||
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Developer(s): Capcom
Genre: RPG
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
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r1888 | GSDX r2693 |
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The game requires a video card that is better than NVIDIA 9600GT. It can be run at full speed without speedhacks. | ? |
Known Issues
Texture filtering causes some bugs on text and on the minimap
- Status: Active
- Type: Minor
- Description: Some alleviated by the GSdx TC offset hack (0500-0500). Some minor bugs on the D-meter too, looks properly only in SW mode. Box
Text in HP bar is unreadable unless you turn off Texture Filtering or use the Box option instead of check option
- Workaround: Use software more