Shadow of the Colossus: Difference between revisions
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A common issue is that the Bloom effect is too high, making it difficult to see much of the screen when out in bright locations. | A common issue is that the Bloom effect is too high, making it difficult to see much of the screen when out in bright locations. | ||
*Solution 1: Use 2x, 3x or higher internal resolution in the GSdx plugin settings. | *Solution 1: Use 2x, 3x or higher internal resolution in the GSdx plugin settings. | ||
*Solution 2: GSdx r4893 or higher dilutes the bloom effect, fixing visibility (your mileage may vary on | *Solution 2: GSdx r4893 or higher dilutes the bloom effect, fixing visibility (your mileage may vary on whether this betters or kills ambiance). | ||
===Texture Misalignment=== | ===Texture Misalignment=== | ||
Unfortunately, raising the internal resolution to eliminate the bloom effect may cause certain textures to become misaligned. This causes the bloom on Shadow Creatures, Pigeons, Wander's Sword, and Mono's Dress to be placed to the upper-left of their proper position. | Unfortunately, raising the internal resolution to eliminate the bloom effect may cause certain textures to become misaligned. This causes the bloom on Shadow Creatures, Pigeons, Wander's Sword, and Mono's Dress to be placed to the upper-left of their proper position. | ||
*Solution 1: Open up the GSdx plugin settings and search through the configurations until you find the "Half-Pixel Offset" hack. Enabling this hack will re-align the texture. | *Solution 1: Open up the GSdx plugin settings and search through the configurations until you find the "Half-Pixel Offset" hack. Enabling this hack will re-align the texture. |
Revision as of 01:33, 2 April 2013
Developer(s): Team Ico
Wikipedia: http://en.wikipedia.org/wiki/Shadow_of_the_Colossus
Game description: Also known as "Wander to Kyozou" in japan.
Test configuration on Windows:
PCSX2 version: | 0.9.8 |
Graphics by GSDX: | r4600 |
Sound by SPU2-X: | r4600 |
Pad plugin is Lilypad: | r4510 |
BIOS version: | USA v2.00 |
Comments:
- PAL last tested with PCSX2 0.9.4 with complains of broken 3d, probably playable with 0.9.8.
- VU Cycle stealing works very well with the game, and the EE Cycle Hack also works fairly well.
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | Pentium Dual-Core E5400 (2.7GHz) |
GPU: | Geforce 9600GT |
Comments: Depending on the speed of the CPU, VU cycle stealing may have to be set at 2 or 3, and EE Cycle Hack set at 2. Such high settings may not be necessary though. Optimally, the CPU should at least be a Quad-Core and have a speed of 4 GHz. This can seriously improve the frame-rate.
Known Issues:
Over-brightness
A common issue is that the Bloom effect is too high, making it difficult to see much of the screen when out in bright locations.
- Solution 1: Use 2x, 3x or higher internal resolution in the GSdx plugin settings.
- Solution 2: GSdx r4893 or higher dilutes the bloom effect, fixing visibility (your mileage may vary on whether this betters or kills ambiance).
Texture Misalignment
Unfortunately, raising the internal resolution to eliminate the bloom effect may cause certain textures to become misaligned. This causes the bloom on Shadow Creatures, Pigeons, Wander's Sword, and Mono's Dress to be placed to the upper-left of their proper position.
- Solution 1: Open up the GSdx plugin settings and search through the configurations until you find the "Half-Pixel Offset" hack. Enabling this hack will re-align the texture.