SoulCalibur III: Difference between revisions
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(Correcting the info for getting around the black bars.) |
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===Thin vertical lines=== | ===Thin vertical lines=== | ||
Using high resolution in GSdx brings some thin lines over the screen. | Using high resolution in GSdx brings some thin lines over the screen. | ||
*Solution: | *Solution: You can either: Use native resolution | ||
* or, use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire. In older GSdx versions, 1270 rather than 1260 works in the same manner. | |||
*Don't use HW AA, it will cause the problem even in "Native" resolution. | *Don't use HW AA, it will cause the problem even in "Native" resolution. | ||
===Darkness in some stages=== | ===Darkness in some stages=== | ||
Some stages are darker than normal in GSdx hardware mode. | Some stages are darker than normal in GSdx hardware mode. | ||
*Solution: skipdraw=2 in hardware mode or software mode (F9) in GSdx helps with this. | *Solution: skipdraw=2 in hardware mode or software mode (F9) in GSdx helps with this. |
Revision as of 00:45, 30 December 2012
Developer(s): Namco
Genre: Fighting
Wikipedia: Link
Game review links: Link
Game review score: 8.6\10
Test configuration on Windows:
PCSX2 version: | 0.9.8 |
Graphics by GSDX: | r4600 |
Sound by SPU2-X: | r4600 |
Pad plugin is LilyPad: | r4510 |
BIOS version: | USA v2.00 |
Comments:
- Using Progressive Mode in the game makes it play half as slow but with music playing at normal rate.
- If you can't play the sound at normal speed you should consider using Async rather than Time-stretched in SPU2-X options (it doesn't break the game)
- After GSdx r4600 the game is much slower, recommended to use GSdx r4600 max.
Hack comments: Hacks: INTC, Wait Idle Loop, mVU Flag Hack, Allow 8-bit textures (GSdx).
- Using EE/VU cycle speedhacks increase the speed but reduce the smoothness, not recommended.
- Reducing clamps cause more issues, not recommended.
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | Intel Pentium Dual-Core (3.6GHz) |
GPU: | Nvidia 9600GT 512MB |
Comments:
- 40-60/60 with only recommended hacks and Allow 8-bit Textures. Can get 60/60FPS using the cycle rate speedhacks.
Known Issues:
SPS (Spikey Polygon Syndrome)
Sometimes while playingm parts of the characters's body look like falling off or going across the screen.
- Solution: Set the VU clamping mode to "Extra".
- Alternatively you can set the VU clamping mode to "Normal" and the EE clamping mode to "None" : it won't look as good (SPS will still occur but it will fade away by itself) in a few second but it will increase the fps
Respawn Issues
Sometimes after a character falls from the arena and respawns it's facing the wrong way or the camera is stuck someplace else.
- Solution: Set the VU clamping mode to "Extra".
- Solution 2: set the VU clamping mode to "Normal" and the EE clamping mode to "None"
Thin vertical lines
Using high resolution in GSdx brings some thin lines over the screen.
- Solution: You can either: Use native resolution
- or, use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire. In older GSdx versions, 1270 rather than 1260 works in the same manner.
- Don't use HW AA, it will cause the problem even in "Native" resolution.
Darkness in some stages
Some stages are darker than normal in GSdx hardware mode.
- Solution: skipdraw=2 in hardware mode or software mode (F9) in GSdx helps with this.