Xenosaga Episode II: Jenseits von Gut und Bose: Difference between revisions
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|pcsx2ver = | |pcsx2ver = r5460 | ||
|gsname = | |gsname = GSdx | ||
|gsver = | |gsver = r5440 | ||
|soundname = | |soundname = ZeroSPU2 | ||
|soundver = | |soundver = r5403 | ||
|padname = | |padname = | ||
|padver = | |padver = | ||
|dvdplugname = cdvdGigaherz | |dvdplugname = cdvdGigaherz | ||
|dvdplugver = | |dvdplugver = r5403 | ||
|biosver = | |biosver = USA 2.20 | ||
|hacks = | |hacks = | ||
|fpsinfo = | |fpsinfo = | ||
|comment = [PAL]<br/> | |comment = [PAL]<br/> | ||
I tried this game on r5350 as well as r5460 on Windows 8 Pro 64-bit. The game will work perfectly fine with the default settings (Audio plugin of SPU2-X) and speed hacks up until fighting the Patriarch (the final story boss). At that point, the first part of the fight will be okay. During the second part of the fight, the program itself is fine but windows will crash it every time. I was able to work around it by changing the audio plug-in to ZeroSPU2. It makes the audio sound like crap but the game will proceed just fine without crashing | |||
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Runs pretty decently, only slowdowns in some screens with high scaling or with many mechs in picture. DX9 has minor transparency glitches. DX10 has a consistent shadow glitch on the ground. Allowing 8-Bit textures increases FPS and makes the game run smoother.<br/> | Runs pretty decently, only slowdowns in some screens with high scaling or with many mechs in picture. DX9 has minor transparency glitches. DX10 has a consistent shadow glitch on the ground. Allowing 8-Bit textures increases FPS and makes the game run smoother.<br/> | ||
All recommended Speed Hacks work safely. | All recommended Speed Hacks work safely. |
Revision as of 00:20, 26 November 2012
Xenosaga Episode II: Jenseits von Gut und Bose | |||||||||||||||||||||||||||||||
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Developer(s): Monolith soft
Genre: RPG
Wikipedia: http://en.wikipedia.org/wiki/Xenosaga_Episode_II:_Jenseits_von_Gut_und_B%C3%B6se
Test configuration on Windows:
PCSX2 version: | r5460 |
Graphics by GSdx: | r5440 |
Sound by ZeroSPU2: | r5403 |
DVD plugin is cdvdGigaherz: | r5403 |
BIOS version: | USA 2.20 |
Comments:
[PAL]
I tried this game on r5350 as well as r5460 on Windows 8 Pro 64-bit. The game will work perfectly fine with the default settings (Audio plugin of SPU2-X) and speed hacks up until fighting the Patriarch (the final story boss). At that point, the first part of the fight will be okay. During the second part of the fight, the program itself is fine but windows will crash it every time. I was able to work around it by changing the audio plug-in to ZeroSPU2. It makes the audio sound like crap but the game will proceed just fine without crashing
Previous edit:
Runs pretty decently, only slowdowns in some screens with high scaling or with many mechs in picture. DX9 has minor transparency glitches. DX10 has a consistent shadow glitch on the ground. Allowing 8-Bit textures increases FPS and makes the game run smoother.
All recommended Speed Hacks work safely.
Shadow glitch can be fixed by increasing the resolution to your monitor's native resolution and then increasing the x res by 1. So say I have 1680x1050 native resolution; I fix the glitch by increasing to 1681x1050 in GSDX using custom resolution. Recommend no AA as it seems to severely slow the game down and also breaks the shadow fix.
Also enable fast CDVD access under speedhacks to fix some of Jrs. missing attack sounds.
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | Athlon II X2 @3,5GHz |
GPU: | 8800GT |
Comments: The EE and GS% are always pretty low, so I assume this game works also on slower machines. However I would not recommend to increase the internal resolution too much, if your GPU is weak.