SOCOM 3: U.S. Navy SEALs: Difference between revisions
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|releasedateNTSCU = October 11, 2005 | |releasedateNTSCU = October 11, 2005 | ||
|statusNTSCU = | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = | ||
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Revision as of 16:51, 30 June 2012
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Developer(s): Zipper Interactive, U.S. Navy
Genre: Third-Person Shooter
Wikipedia: Link
Game review links: Link
Game review score: 9.0/10
Game description: SOCOM 3: U.S. Navy SEALS, is a third person tactical shooter video game for PlayStation 2 and the sequel to SOCOM II: U.S. Navy SEALs. The game was developed by Zipper Interactive in collaboration with the Naval Special Warfare Command and published by Sony Computer Entertainment. SOCOM 3 was released on October 11, 2005, and was added to the list of Sony Greatest Hits games on August 4, 2006.
Test configuration on Windows:
PCSX2 version: | 0.9.9.5326 (svn) |
Graphics by GSdx: | 5530 0.1.16 |
Sound by SPU2-X: | r5317 2.0.0 |
Pad plugin is LilyPad: | r5112 0.11.0 |
BIOS version: | 1.60 |
Comments:
- EE Cyclerate 3, VU Cycle Stealing 3, everything in speedhacks page enabled, Delay VIF1 Stalls (automatically applied by this PCSX2 build)
- If you get a black screen during cutscenes (the sounds still play) or nightvision is not working in hardware mode, use Direct3D 10 software mode with Extra Rendering at 3 and you should still get full speed with a quad-core. Singleplayer is very playable, no visual corruption or crashes whatsoever.
- Graphics tend to glitch uncontrollably, have not found a way to fix this. If anyone does find a way, please post it!
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | AMD Phenom II X4 945 |
GPU: | AMD Radeon HD 4670 |
Comments: Running on Windows 7 64-bit and Windows XP 64-bit