SOCOM 3: U.S. Navy SEALs: Difference between revisions
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{{infobox game | {{infobox game | ||
|image = | |image = | ||
|caption = | |caption = SOCOM 3: U.S. Navy SEALs | ||
|developer = | |developer = [[Zipper Interactive]], [[U.S. Navy]] | ||
|genre = | |genre = Third-Person Shooter | ||
|gameinfo = | |gameinfo = SOCOM 3: U.S. Navy SEALS, is a third person tactical shooter video game for PlayStation 2 and the sequel to SOCOM II: U.S. Navy SEALs. The game was developed by Zipper Interactive in collaboration with the Naval Special Warfare Command and published by Sony Computer Entertainment. SOCOM 3 was released on October 11, 2005, and was added to the list of Sony Greatest Hits games on August 4, 2006. | ||
|wikipedia = | |wikipedia = [http://en.wikipedia.org/wiki/SOCOM_3 Link] | ||
|reviewlinks = | |reviewlinks = [http://ps2.ign.com/articles/656/656774p1.html Link] | ||
|reviewscore = | |reviewscore = 9.0/10 | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = | |serialsNTSCU = SCUS 974 | ||
|CRCsNTSCU = | |CRCsNTSCU = 75ED4282 | ||
|releasedateNTSCU = | |releasedateNTSCU = October 11, 2005 | ||
|statusNTSCU = | |statusNTSCU = 3 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
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|serialsPAL = | |serialsPAL = | ||
|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = | |releasedatePAL = April 21, 2006 | ||
|statusPAL = | |statusPAL = | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
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<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = | |serialsNTSCJ = N/A | ||
|CRCsNTSCJ = | |CRCsNTSCJ = N/A | ||
|releasedateNTSCJ = | |releasedateNTSCJ = N/A | ||
|statusNTSCJ = | |statusNTSCJ = N/A | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = N/A | ||
|macstatusNTSCJ = | |macstatusNTSCJ = N/A | ||
<!-- Windows specs --> | <!-- Windows specs --> | ||
|pcsx2ver = | |pcsx2ver = 0.9.9.5326 (svn) | ||
|gsname = | |gsname = GSdx | ||
|gsver = | |gsver = 5530 0.1.16 | ||
|soundname = | |soundname = SPU2-X | ||
|soundver = | |soundver = r5317 2.0.0 | ||
|padname = | |padname = LilyPad | ||
|padver = | |padver = r5112 0.11.0 | ||
|dvdplugname = | |dvdplugname = | ||
|dvdplugver = | |dvdplugver = | ||
|biosver = | |biosver = 1.60 | ||
|hacks = | |hacks = | ||
|fpsinfo = | |fpsinfo = | ||
|comment = | |comment = | ||
* EE Cyclerate 3, VU Cycle Stealing 3, everything in speedhacks page enabled, Delay VIF1 Stalls (automatically applied by this PCSX2 build) | |||
* If you get a black screen during cutscenes (the sounds still play) or nightvision is not working in hardware mode, use Direct3D 10 software mode with Extra Rendering at 3 and you should still get full speed with a quad-core. Singleplayer is very playable, no visual corruption or crashes whatsoever. | |||
* Graphics tend to glitch uncontrollably, have not found a way to fix this. If anyone does find a way, please post it! | |||
<!-- Linux specs --> | <!-- Linux specs --> | ||
|linuxpcsx2ver = | |linuxpcsx2ver = | ||
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|linuxcomment = | |linuxcomment = | ||
<!-- Minimal PC specs --> | <!-- Minimal PC specs --> | ||
|cputype = | |cputype = AMD Phenom II X4 945 | ||
|gputype = | |gputype = AMD Radeon HD 4670 | ||
|pccomment = | |pccomment = Running on Windows 7 64-bit and Windows XP 64-bit | ||
}} | }} |
Revision as of 16:50, 30 June 2012
SOCOM 3: U.S. Navy SEALs | |||||||||||||||||||||||||||||||||||||||
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Developer(s): Zipper Interactive, U.S. Navy
Genre: Third-Person Shooter
Wikipedia: Link
Game review links: Link
Game review score: 9.0/10
Game description: SOCOM 3: U.S. Navy SEALS, is a third person tactical shooter video game for PlayStation 2 and the sequel to SOCOM II: U.S. Navy SEALs. The game was developed by Zipper Interactive in collaboration with the Naval Special Warfare Command and published by Sony Computer Entertainment. SOCOM 3 was released on October 11, 2005, and was added to the list of Sony Greatest Hits games on August 4, 2006.
Test configuration on Windows:
PCSX2 version: | 0.9.9.5326 (svn) |
Graphics by GSdx: | 5530 0.1.16 |
Sound by SPU2-X: | r5317 2.0.0 |
Pad plugin is LilyPad: | r5112 0.11.0 |
BIOS version: | 1.60 |
Comments:
- EE Cyclerate 3, VU Cycle Stealing 3, everything in speedhacks page enabled, Delay VIF1 Stalls (automatically applied by this PCSX2 build)
- If you get a black screen during cutscenes (the sounds still play) or nightvision is not working in hardware mode, use Direct3D 10 software mode with Extra Rendering at 3 and you should still get full speed with a quad-core. Singleplayer is very playable, no visual corruption or crashes whatsoever.
- Graphics tend to glitch uncontrollably, have not found a way to fix this. If anyone does find a way, please post it!
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | AMD Phenom II X4 945 |
GPU: | AMD Radeon HD 4670 |
Comments: Running on Windows 7 64-bit and Windows XP 64-bit