R-Type Final: Difference between revisions

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m (Please use numbers for the status of the game. "2" is playable, "1" is ingame, and "0" is menu/intro/nothing..)
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{{info-stub}}


{{infobox game
{{infobox game
|image            =
|image            = R-type.jpg
|caption          =
|caption          = R-Type Final
|developer        = Irem
|developer        = Irem
|genre            = Shoot 'em up
|genre            = Shoot 'em up
|gameinfo          =
|gameinfo          = R-Type Final is a horizontally-scrolling shooter video game by Irem for the PlayStation 2 video game console originally planned as the last game in the series; however, R-Type Command was released for the PlayStation Portable in 2007.
|wikipedia        = http://en.wikipedia.org/wiki/R-Type_Final
|wikipedia        = http://en.wikipedia.org/wiki/R-Type_Final
|reviewlinks      =
|reviewlinks      = http://ps2.ign.com/objects/535/535996.html
|reviewscore      =
|reviewscore      = 8.1/10
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =
|serialsNTSCU      = SLUS 20780
|CRCsNTSCU        =
|CRCsNTSCU        =
|releasedateNTSCU  = February 2, 2004
|releasedateNTSCU  = February 2, 2004
|statusNTSCU      =
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      = SLPS 25247
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = July 17, 2003
|releasedateNTSCJ  = July 17, 2003
|statusNTSCJ      =
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
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|hacks            =  
|hacks            =  
|fpsinfo          =  
|fpsinfo          =  
|comment          =  
|comment          = As of August 28, 2011, this game is not listed on the official compatibility list (PAL version).
<!-- Linux specs -->
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxpcsx2ver    =
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|pccomment        = Performs at playable speeds, though it gets pretty close to native speed with most of the tweaks enabled. Frequent slowdown is expected, just like a normal PS2, although faster systems could eliminate this. Audio also sounds as good as it does natively. Only a few minor issues, such as Stage 5 graphic glitches and the HUD not disappearing during cutscenes.
|pccomment        = Performs at playable speeds, though it gets pretty close to native speed with most of the tweaks enabled. Frequent slowdown is expected, just like a normal PS2, although faster systems could eliminate this. Audio also sounds as good as it does natively. Only a few minor issues, such as Stage 5 graphic glitches and the HUD not disappearing during cutscenes.
}}
}}
[[Category:Not on Compatibility List]]

Revision as of 09:29, 28 August 2011

R-Type Final

R-Type Final
Region NTSC-U:
Serial numbers: SLUS 20780
Release date: February 2, 2004
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Release date: March 26, 2004
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPS 25247
Release date: July 17, 2003
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Irem
Genre: Shoot 'em up
Wikipedia: http://en.wikipedia.org/wiki/R-Type_Final
Game review links: http://ps2.ign.com/objects/535/535996.html
Game review score: 8.1/10
Game description: R-Type Final is a horizontally-scrolling shooter video game by Irem for the PlayStation 2 video game console originally planned as the last game in the series; however, R-Type Command was released for the PlayStation Portable in 2007.

Test configuration on Windows:

PCSX2 version: 0.9.8 (stable)
Graphics by GSdx: 0.1.16 (stable)
Sound by SPU2-X: 1.4.0

Comments: As of August 28, 2011, this game is not listed on the official compatibility list (PAL version).


Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: Intel Core2 Quad @2.4GHz
GPU: ATI Radeon HD 3650

Comments: Performs at playable speeds, though it gets pretty close to native speed with most of the tweaks enabled. Frequent slowdown is expected, just like a normal PS2, although faster systems could eliminate this. Audio also sounds as good as it does natively. Only a few minor issues, such as Stage 5 graphic glitches and the HUD not disappearing during cutscenes.