Gran Turismo 4: Difference between revisions
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<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = | |serialsNTSCU = SCUS-97328 | ||
|CRCsNTSCU = | |CRCsNTSCU = 77E61C8A | ||
|releasedateNTSCU = October 20, 2004 | |releasedateNTSCU = October 20, 2004 | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
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<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = | |serialsPAL = SCES-51719 | ||
|CRCsPAL = | |CRCsPAL = 44A61C8F | ||
|releasedatePAL = | |releasedatePAL = March 09, 2005 | ||
|statusPAL = | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
|macstatusPAL = | |macstatusPAL = | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = | |serialsNTSCJ = SCPS-17001 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = AEAD1CA3 | ||
|releasedateNTSCJ = | |releasedateNTSCJ = December 28, 2004 | ||
|statusNTSCJ = | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
<!-- Windows specs --> | <!-- Windows specs --> | ||
|pcsx2ver = | |pcsx2ver = 0.9.9 r4878 | ||
|gsname = GSDX | |gsname = GSDX | ||
|gsver = | |gsver = r4873 | ||
|soundname = SPU2-X | |soundname = SPU2-X | ||
|soundver = | |soundver = r4872 | ||
|padname = LilyPad | |padname = LilyPad | ||
|padver = | |padver = r4484 | ||
|dvdplugname = | |dvdplugname = | ||
|dvdplugver = | |dvdplugver = | ||
|biosver = | |biosver = USA v2.00 | ||
|hacks = | |hacks = Hacks: EE CycleRate (3), INTC, Wait Idle Loop, mVU flag hack. | ||
* MTVU may increase speed in quad cores, in dual-cores it increases depending on the race but may cause slowdown in others. | |||
* Other hacks cause crashes or game won't boot. | |||
|fpsinfo = | |fpsinfo = | ||
|comment = *This game requires a ton of personal tinkering to get it to run decent. | |comment = *This game requires a ton of personal tinkering to get it to run decent. | ||
<!-- Linux specs --> | <!-- Linux specs --> | ||
|linuxpcsx2ver = | |linuxpcsx2ver = | ||
Line 69: | Line 65: | ||
|cputype = Intel C2D e8400 OC 3.6Ghz | |cputype = Intel C2D e8400 OC 3.6Ghz | ||
|gputype = nVidia GeForce 260GTX | |gputype = nVidia GeForce 260GTX | ||
|pccomment = *This game has very, VERY high requirements. Don't expect a smooth or stable game. | |pccomment = *This game has very, VERY high requirements. Don't expect a smooth or stable game. Heavy slowdown often. Mostly depends on track, lights and the amount of cars on screen. | ||
*"Allow 8-bit textures" in GSdx may help with speed a bit more and maybe reduce the Vram slowdowns. | |||
}} | }} | ||
==Known issues:== | |||
===Crashes=== | |||
Crashes pretty often. Happens because of spikes in VRam use. | |||
*If you get lots of crashes during license tests use lower internal resolution in GSdx or use ZeroGS or ZZOgl, expect much slower speeds from using the last two. | |||
*In GSDX HW AA causes the game to crash alot so set it to 0, running the game with native res seems to help as well. | |||
* Additionally in Windows XP even in native resolution you may get instant crashes when starting races if you don't have enough VRam, using a custom resolution lower than 512x512 seems to help. | |||
===First letter missing in menus=== | |||
*Set VU Clamping Mode to Extra to fix. | |||
===Garbage all over screen in races=== | |||
Happens when using color/brightness options other than 0. | |||
*To fix the super broken graphics and crashing during races set the Brightness to 0 in options. |
Revision as of 08:19, 26 August 2011
Developer(s): Polyphony Digital
Genre: Racing
Wikipedia: http://en.wikipedia.org/wiki/Gran_Turismo_4
Test configuration on Windows:
PCSX2 version: | 0.9.9 r4878 |
Graphics by GSDX: | r4873 |
Sound by SPU2-X: | r4872 |
Pad plugin is LilyPad: | r4484 |
BIOS version: | USA v2.00 |
Comments:
- This game requires a ton of personal tinkering to get it to run decent.
Hack comments: Hacks: EE CycleRate (3), INTC, Wait Idle Loop, mVU flag hack.
- MTVU may increase speed in quad cores, in dual-cores it increases depending on the race but may cause slowdown in others.
- Other hacks cause crashes or game won't boot.
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | Intel C2D e8400 OC 3.6Ghz |
GPU: | nVidia GeForce 260GTX |
Comments:
- This game has very, VERY high requirements. Don't expect a smooth or stable game. Heavy slowdown often. Mostly depends on track, lights and the amount of cars on screen.
- "Allow 8-bit textures" in GSdx may help with speed a bit more and maybe reduce the Vram slowdowns.
Known issues:
Crashes
Crashes pretty often. Happens because of spikes in VRam use.
- If you get lots of crashes during license tests use lower internal resolution in GSdx or use ZeroGS or ZZOgl, expect much slower speeds from using the last two.
- In GSDX HW AA causes the game to crash alot so set it to 0, running the game with native res seems to help as well.
- Additionally in Windows XP even in native resolution you may get instant crashes when starting races if you don't have enough VRam, using a custom resolution lower than 512x512 seems to help.
- Set VU Clamping Mode to Extra to fix.
Garbage all over screen in races
Happens when using color/brightness options other than 0.
- To fix the super broken graphics and crashing during races set the Brightness to 0 in options.