Test Drive Unlimited: Difference between revisions

Cleanup
(Cleanup)
 
(9 intermediate revisions by 5 users not shown)
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*Manual transmission (although transmission is visible in options, it is permanently set to auto)
*Manual transmission (although transmission is visible in options, it is permanently set to auto)
*Avatar customization
*Avatar customization
|wikipedia        = [http://en.wikipedia.org/wiki/Test_Drive_Unlimited Test Drive Unlimited]
|wikipedia        = [https://en.wikipedia.org/wiki/Test_Drive_Unlimited Test Drive Unlimited]
|widescreen        = 1
|widescreen        = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/932167-test-drive-unlimited Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/932167-test-drive-unlimited Link]
|numberofonlineplayers = 2
|numberofonlineplayers = 2
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/test-drive-unlimited Metacritic]|75/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/test-drive-unlimited Metacritic]|75/100}}
|na_rating_text    = Language, Mild Violence
|na_rating_text    = Language, Mild Violence
|na_rating        = E10+
|na_rating        = E10+
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|CRCsNTSCU        =
|CRCsNTSCU        =
|releasedateNTSCU  = March 20, 2007
|releasedateNTSCU  = March 20, 2007
|statusNTSCU      =
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
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}}
}}


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|Comments= Preset 2, Direct3D11 Hardware, Rest on Default. Graphics has strange but light transparent pattern (75% EE, 30% GS)
|Comments= Preset 2, Direct3D11 Hardware, Rest on Default. Graphics has strange but light transparent pattern (75% EE, 30% GS)
|Tester=TheFoogle
|Tester=TheFoogle
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 64-bit
|CPU=Intel Core i7-6700K @ 4.00 GHz (OC @ 4.60 GHz)
|GPU=NVIDIA GeForce GTX 970
|Revision=1.7.0 dev-2122
|Graphics=GSdx 1.2.0
<!--
*Renderer: OpenGL (Hardware)
*Internal Resolution: 4x Native
*Allow 8-Bit Textures
*Bilinear (PS2) Texture filtering
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|Sound=
* SPU2-X 2.0.0
* Lilypad 0.12.0
|Comments=BIOS: USA 01.60, FPS:60, game runs fine, could spot any problems besides Conservative Buffer Allocation, which should be turned off as it causes half of the screen to be glitched.
|Tester=Macmmm81
}}
}}
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{{TestingFooter}}


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==Trivia==
==Trivia==
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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Requires '''Blending Accuracy''' set to '''Full (Very Slow)''' in GSdx
|Description=Set the blending accuracy to 'Full'.
}}
}}


==Fixed Issues==
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Upscaling artifacts
|IssueName=Missing car reflections
|IsFixed=1
|IsFixed=1
|IssueLevel=2
|IssueLevel=0
|Description=When using any resolution above '''Native''', there's artifacts on bottom of the screen. To fix this enable '''Large Framebuffer''' in GSdx
|Description=Car reflections are missing on hardware mode.
|Workaround=Requires '''Preload Frame Data''' to be enabled in HW Hacks of GSdx
}}
}}


==Non-Issues==
{{Issue
{{Issue
|IssueName=Missing car reflections
|IssueName=Upscaling artifacts
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=-1
|Description=Requires '''Preload Frame Data''' to be enabled in HW Hacks of GSdx
|Description=When using any resolution above '''Native''', there's artifacts on bottom of the screen.
|Workaround=In the latest 1.7.0 development builds, disable '''Conservative Framebuffer''' in graphics settings. In older builds, enable '''Large Framebuffer''' in GSdx.
}}
}}


==The gallery==
==Gallery==
<gallery>
<gallery>
File:Test_Drive_Unlimited_Forum_1.jpg|Test Drive Unlimited (SLES 54466)
File:Test_Drive_Unlimited_Forum_1.jpg|Test Drive Unlimited (SLES 54466)
ninja
3,396

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