PCSX2 Documentation/WxWidgets Coding Strategies: Difference between revisions

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<center>{{Warning|<big>'''This guide is outdated as PCSX2 now uses Qt!'''<br/>Please refer to the PCSX2 Discord server if you wish to help with programming.</big>}}</center>
==Guidelines==
==Guidelines==
The wx-based codebase for PCSX2 is designed to 'lean' heavily on wxWidgets, meaning that PCSX2 will whenever possible use wx-provided tools and classes instead of re-inventing our own. This decision was made as it allows us take full advantage of the cross-platform tools offered by wxWidgets, which ensures more correct behavior on Windows and Linux alike and, in turn makes life simpler for all PCSX2 developers.
The wx-based codebase for PCSX2 is designed to 'lean' heavily on wxWidgets, meaning that PCSX2 will whenever possible use wx-provided tools and classes instead of re-inventing our own. This decision was made as it allows us take full advantage of the cross-platform tools offered by wxWidgets, which ensures more correct behavior on Windows and Linux alike and, in turn makes life simpler for all PCSX2 developers.
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... So the moral of the story is: Use  
... So the moral of the story is: Use <code>GetEventHandler()</code> when possible (basically anything except the <code>wxApp</code> object), and use <code lang="cpp">AddPendingEvent()</code> unless you need a return code ''and'' know you're on the main GUI thread.
<source lang="cpp">GetEventHandler()</source>  
when possible (basically anything except the wxApp object), and use  
<source lang="cpp">AddPendingEvent()</source>
unless you need a return code ''and'' know you're on the main GUI thread.


==Guidelines when Using Windows/Linux Specific Code==
==Guidelines when Using Windows/Linux Specific Code==
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