Tom Clancy's Splinter Cell: Pandora Tomorrow: Difference between revisions
Tom Clancy's Splinter Cell: Pandora Tomorrow (view source)
Revision as of 23:08, 22 June 2024
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=In hardware modes, thermal vision heat sources aren't discernible from the rest of the environment. | |Description=In hardware modes, thermal vision heat sources aren't discernible from the rest of the environment. | ||
|Workaround= | |IsD3D=1 | ||
|Workaround= | |||
|LastTestedOn=v1.5.0-dev-669 | |LastTestedOn=v1.5.0-dev-669 | ||
}} | }} | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=The water effects in the game aren't rendered properly when using any of the hardware renderers. Previously, the water was motionless due to readbacks. Currently, the water moves but is not rendered properly. | |Description=The water effects in the game aren't rendered properly when using any of the hardware renderers. Previously, the water was motionless due to readbacks. Currently, the water moves but is not rendered properly. | ||
|IsD3D=0 | |||
|Workaround=Use the software renderer. | |Workaround=Use the software renderer. | ||
|LastTestedOn=v1.7.5913 | |LastTestedOn=v1.7.5913 |