Tom Clancy's Splinter Cell: Pandora Tomorrow: Difference between revisions
Tom Clancy's Splinter Cell: Pandora Tomorrow (view source)
Revision as of 23:08, 22 June 2024
, 22 Juneno edit summary
(Issue has been fixed per JordanTheToast.) |
mNo edit summary Tag: Manual revert |
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=In hardware modes, thermal vision heat sources aren't discernible from the rest of the environment. | |Description=In hardware modes, thermal vision heat sources aren't discernible from the rest of the environment. | ||
|Workaround= | |IsD3D=1 | ||
|Workaround= | |||
|LastTestedOn=v1.5.0-dev-669 | |LastTestedOn=v1.5.0-dev-669 | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Bugged water effects | |IssueName=Bugged water effects | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=The water effects in the game aren't rendered properly when using any of the hardware renderers. | |Description=The water effects in the game aren't rendered properly when using any of the hardware renderers. Previously, the water was motionless due to readbacks. Currently, the water moves but is not rendered properly. | ||
|Workaround= | |IsD3D=0 | ||
|LastTestedOn=v1.7. | |Workaround=Use the software renderer. | ||
|LastTestedOn=v1.7.5913 | |||
}} | }} | ||
<!--==Fixed Issues==--> | |||
==Gallery== | ==Gallery== |