Jak 3: Difference between revisions
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{{infobox | {{infobox | ||
|image = Jak_3_Coverart.jpg | |image = Jak_3_Coverart.jpg | ||
|caption = | |caption = | ||
|developer = Naughty Dog | |developer = Naughty Dog | ||
|publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Sony|SCEI]] (KO) | |publisher = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Sony|SCEI]] (KO) | ||
|genre = Action, Platformer | |genre = Action, Platformer | ||
|wikipedia = [https://en.wikipedia.org/wiki/Jak_3 Link] | |wikipedia = [https://en.wikipedia.org/wiki/Jak_3 Link] | ||
|gamefaqslink = [ | |gamefaqslink = [https://www.gamefaqs.com/ps2/919901-jak-3 Link] | ||
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/919901-jak-3/index.html GameRankings]|85/100}}, {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/919901-jak-3/index.html GameRankings]|85/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/jak-3 Metacritic]|84/100}} | ||
|gameinfo = Jak 3 combines elements from a variety of genres, including driving, adventure, action, puzzle, strategy, and exploration. The story begins with Jak's banishment to the Wasteland, a desert environment five times the size of Haven City, with multiple areas, including mines and a volcano. Given the expansiveness and variance in terrain, vehicles play a large role in each mission. The game unveils more vehicles, guns, and dark powers and introduces light powers. As Jak and Daxter fight for their lives, both new and familiar characters will slowly be revealed.<br /> | |gameinfo = Jak 3 combines elements from a variety of genres, including driving, adventure, action, puzzle, strategy, and exploration. The story begins with Jak's banishment to the Wasteland, a desert environment five times the size of Haven City, with multiple areas, including mines and a volcano. Given the expansiveness and variance in terrain, vehicles play a large role in each mission. The game unveils more vehicles, guns, and dark powers and introduces light powers. As Jak and Daxter fight for their lives, both new and familiar characters will slowly be revealed.<br /> | ||
Play as Jak in his 3rd game, Jak 3 takes place a short year after the events of Jak II, continuing the series in this exciting sequel! | Play as Jak in his 3rd game, Jak 3 takes place a short year after the events of Jak II, continuing the series in this exciting sequel! | ||
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|releasedateNTSCU = November 9, 2004<br />August 25, 2005 <small>(Greatest Hits)</small> | |releasedateNTSCU = November 9, 2004<br />August 25, 2005 <small>(Greatest Hits)</small> | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = 2 | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
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}} | }} | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
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|GPU=NVIDIA GeForce GTX 280 | |GPU=NVIDIA GeForce GTX 280 | ||
|Revision=0.9.7 (r3113) | |Revision=0.9.7 (r3113) | ||
|Graphics=GSdx 0.1.16 | |Graphics=GSdx SSE2 0.1.16 (r3068) | ||
|Sound= | |Sound= | ||
* SPU2-X 1.4.0 (r3117) | * SPU2-X 1.4.0 (r3117) | ||
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|OS=? | |OS=? | ||
|CPU=AMD Athlon II X4 630 @ 2.80 GHz | |CPU=AMD Athlon II X4 630 @ 2.80 GHz | ||
|GPU=ATI | |GPU=ATI Radeon HD 5770 | ||
|Revision=0.9.9 (r5078) | |Revision=0.9.9 (r5078) | ||
< | <!-- | ||
* VUs: | * VUs: | ||
** VU0: superVU Recompiler | ** VU0: superVU Recompiler | ||
** VU1: microVU Recompiler | ** VU1: microVU Recompiler | ||
* | * Speedhacks: | ||
** EE Cyclerate: 3 | ** EE Cyclerate: 3 | ||
** VU Cycle Stealing: 3 | ** VU Cycle Stealing: 3 | ||
** INTC Spin Detection | ** INTC Spin Detection: ✓ | ||
** Wait Loop Detection | ** Wait Loop Detection: ✓ | ||
** Fast CDVD | ** Fast CDVD: ✓ | ||
** mVU Flag Hack | ** mVU Flag Hack: ✓ | ||
** MTVU | ** MTVU: ✓ | ||
--> | |||
|Graphics=GSdx 0.1.16 SSE41 (r5078) | |Graphics=GSdx 0.1.16 SSE41 (r5078) | ||
|Sound= | |Sound= | ||
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|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i7 @ 3.40 GHz | |CPU=Intel Core i7 @ 3.40 GHz | ||
|GPU=NVIDIA GeForce GTX 285 | |GPU=NVIDIA GeForce GTX 285 @ 768 MB | ||
|Revision=1.1.0 (r5480) | |Revision=1.1.0 (r5480) | ||
|Graphics=GSdx SSE41 (r5442) | |Graphics=GSdx SSE41 (r5442) | ||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
*LilyPad 0.11.0 | * LilyPad 0.11.0 | ||
|Comments=Runs above full speed. For some odd reason, the language and text are Japanese, even though this is a US copy of the game. Various graphic glitches, but still playable. | |Comments=Runs above full speed. For some odd reason, the language and text are Japanese, even though this is a US copy of the game. Various graphic glitches, but still playable. | ||
|Tester={{ForumUser|General-Plot}} | |Tester={{ForumUser|General-Plot}} | ||
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|Graphics=GSdx | |Graphics=GSdx | ||
|Sound= | |Sound= | ||
*SPU2-X | * SPU2-X | ||
*? | * ? | ||
|Comments=USA v02.00(14/06/2004), use Full boot from BIOS in order to choose game language and get sound. Status: Playable | |Comments=USA v02.00(14/06/2004), use Full boot from BIOS in order to choose game language and get sound. Status: Playable | ||
|Tester={{ForumUser|ZEROx}} | |Tester={{ForumUser|ZEROx}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 Pro x64 | |||
|CPU=Intel i7-4790k @ 4.00Ghz | |||
|GPU=NVIDIA GeForce RTX 2080 | |||
|Revision=1.7.0-dev-191-g5118aba45 | |||
<!-- | |||
* EE Cyclerate: 3 | |||
* EE Cycle Skipping: 3 | |||
* mVU Flag Hack: Yes | |||
* MTVU: Yes | |||
* Preset: 2 | |||
--> | |||
|Graphics=GSdx 1.2.0 | |||
<!-- | |||
* Renderer: OpenGL (Hardware) | |||
* Internal Resolution: 3x | |||
* 8-bit Textures: Yes | |||
* Large Framebuffer: Yes | |||
--> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* Lilypad 0.12.1 | |||
|Comments=Game constantly speeds up and slows down without speedhacks enabled. Once enabled, game runs perfectly fine except for a few small areas. Music is tied to FPS, so will constantly stutter along with the framerate. Setting VU Cycle Stealing to 2 runs the game okay except it slows to about 2 fps in certain sections. Level 3 causes choppy gameplay but seems to resolve most if not all major slowdown. Finished the game without any major instabilities, though mostly minor but some major graphical issues are still present in hardware mode. Use OpenGL as DirectX causes long shadows. | |||
|Tester=Darkshadows | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=NTSC-U | ||
|OS= | |OS=Manjaro Linux 64-bit | ||
|CPU= | |CPU=Ryzen 5 2600X @3.60Ghz | ||
|GPU= | |GPU=RX 5700 XT XFX RAW II | ||
|Revision= | |Revision=1.6.0-1 Compiled May 28th 2020 | ||
|Graphics= | |Graphics=GSdx (GCC 10.1.0 AVX2/AVX2) 1.2.0 | ||
|Sound= | <!-- | ||
|Comments= | * Renderer: OpenGL (Hardware) | ||
|Tester= | ** 4x Internal Resolution (2K/1440p) | ||
* Speed Hacks: | |||
** EE Cycle Skipping=2 | |||
** Enable INTC Spin Detection=ON | |||
** Enable Wait Loop Detection=ON | |||
** mVU=ON | |||
** MTVU=ON | |||
--> | |||
|Sound= | |||
* SPU2-X-Dev 2.0.0 | |||
* OnePAD Dev 1.3.0 | |||
|Comments=Seems to have a bit of stuttering, but very playable and runs well. Default settings are very sluggish. Will load with Japanese if you do FAST BOOT. Full Boot should be English or your native language setting. | |||
|Tester=Corrine Alastor | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=macOS}} | |||
{{TestingEntry | |||
|Status= | |||
|Region= | |||
|OS= | |||
|CPU= | |||
|GPU= | |||
|Revision= | |||
|Graphics= | |||
|Sound= | |||
|Comments={{TestPlaceholder}} | |||
|Tester= | |||
}} | |||
{{TestingFooter}} | |||
==Trivia== | ==Trivia== | ||
* Original names: '''잭 3''' (SCKA-20040) | * Original names: '''잭 3''' (SCKA-20040) | ||
* | * The in-game widescreen option crops the top and bottom of the 4:3 image, meaning there is less visible viewing area than when played in 4:3. | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Krimson Guard transport burners trail behind vehicle in intro cutscene | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=During the intro cutscene, the flame effect trails behind the Krimson Guard carrying Jak. | ||
|Workaround= | |Workaround=Disable Instant VU1. | ||
|LastTestedOn=v1.7.5911 | |||
|LastTestedBy=TheTechnician27 | |||
}} | |||
==Fixed Issues== | |||
{{Issue | |||
|IssueName='SCEA presents' splash screen cut in half | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=When booting the games Jak II and Jak 3, the right half of the splash screen that reads "Sony Computer Entertainment America presents" etc. is completely blacked out. | |||
|Workaround=Use the latest 1.7.xxxx dev builds. For previous builds: go to Config > Graphics Settings > Hacks > Enable HW Hacks > Preload Frame Data or switch to Software Renderer. | |||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Mipmapping issues in Hardware Mode | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description= | |Description=Broken textures at a distance. | ||
|Workaround= | |Workaround=Use the latest 1.7.xxxx dev builds. For previous builds: go to Config > Video (GS) > Plugin Settings, and set mipmapping to at least "Basic" or for a full solution switch to Software mode by setting Renderer to any of the "(Software)" options. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Glitchy eyes | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Characters have glitchy eyes. | ||
|Workaround= | |Workaround=Fixed as of v1.5.0-dev-3250. For older versions, switch to software mode by going to Config > Video (GS) > Plugin Settings and setting Renderer to any of the "(Software)" options. | ||
}} | |||
{{Issue | |||
|IssueName=Pause crash | |||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Description=The game crashes if paused during the first race of the game. | |||
|Workaround=Fixed since 1.4 release. | |||
}} | }} | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Objects have stretched shadows. | |Description=Objects have stretched shadows. | ||
|Workaround= | |Workaround=Use the latest 1.5.0 dev builds, select OpenGL renderer, make sure Blending level is set to at least Basic level. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Pentagons appear | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=In OpenGl where smoke is supposed to appear a Pentagon appear instead | ||
|Workaround= | |Workaround=Use the latest 1.5.0 dev builds. | ||
}} | |||
{{Issue | |||
|IssueName=Language bug | |||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Description=The game starts always in Japanese even after the language was already set. | |||
|Workaround=Full boot the game(System -> Boot CDVD (full)), or choose the bottom(third) option in the main menu, then the top option and change the options with the Japanese flag pictures to your preferred language. | |||
}} | }} | ||
==Non-Issues== | |||
{{Issue | |||
|IssueName=Language bug | |||
|IsFixed=0 | |||
|IssueLevel=-1 | |||
|Description=On original hardware, the game does not run at a consistent 60 FPS. | |||
|Workaround=Overclock the per-game EE to 180%. | |||
}} | |||
{{Jak and Daxter series}} | {{Jak and Daxter series}} | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[ | *[https://forums.pcsx2.net/Thread-Jak-3-SCUS-97330-U--29448 Jak 3 (SCUS 97330) (U)] | ||
*[ | *[https://forums.pcsx2.net/Thread-Jak-3-SCES-52460-E--29562 Jak 3 (SCES 52460) (E)]}} |