Metal Gear Solid 2: Sons of Liberty: Difference between revisions
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==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName=Codec stretching/warping | |IssueName=Codec stretching/warping | ||
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|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=During the boss fight with Olga in the Tanker chapter, when Olga talks in the brief combat mini-cutscenes while in cover, her mouth doesn't animate (tested both US and European version). This issue isn't present in the Substance version (Metal Gear Solid 2: Substance) or any other version on original hardware or emulated | |Description=During the boss fight with Olga in the Tanker chapter, when Olga talks in the brief combat mini-cutscenes while in cover, her mouth doesn't animate (tested both US and European version). This issue isn't present in the Substance version (Metal Gear Solid 2: Substance) or any other version on original hardware or emulated. | ||
|Workaround=No known solution. | |Workaround=No known solution. | ||
|FirstTestedOn=v1.6.0 | |||
|LastTestedOn=v1.7.5906 | |||
|LastTestedBy=TheTechnician27 | |||
}} | }} | ||
{{Issue | {{Issue | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Ocelot and Fatman's skin textures are darker than normal. | |Description=Ocelot and Fatman's skin textures are darker than normal. | ||
|Workaround=Set Blending Unit Accuracy to "High". Or switch to | |Workaround=Set Blending Unit Accuracy to "High". Or switch to the Software renderer. | ||
}} | }} | ||
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|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=On | |Description=On Hardware mode, the thermal goggles shader is broken and just displays a blank scanline texture when equipped, making it impossible to see. There is at least one segment requiring the use of thermal goggles to progress. | ||
|Workaround=Use Software mode. | |Workaround=Use Software mode. | ||
}} | }} | ||
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|Description=Taking usually right pictures in the tanker part fails. | |Description=Taking usually right pictures in the tanker part fails. | ||
|Workaround=Has been resolved since PCSX2 0.9.9 r4657 development build. For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to superVU Recompiler. | |Workaround=Has been resolved since PCSX2 0.9.9 r4657 development build. For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to superVU Recompiler. | ||
|LastTestedOn=v0.9.9 r4657 | |||
}} | }} | ||
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|Description=The enemy bodies sometimes fall before you release them. | |Description=The enemy bodies sometimes fall before you release them. | ||
|Workaround=Has been resolved since PCSX2 0.9.9 r4657 development build. For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to superVU Recompiler. | |Workaround=Has been resolved since PCSX2 0.9.9 r4657 development build. For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to superVU Recompiler. | ||
|LastTestedOn=v0.9.9 r4657 | |||
}} | }} | ||
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|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= Some cutscenes are rendered at | |Description= Some cutscenes are rendered at 10 FPS with motion blur to give a dramatic slow-motion effect but the effect is only shown on a small portion at the left side of the screen. | ||
|Workaround=Switch to Software mode. Fixed in latest dev versions. | |Workaround=Switch to Software mode. Fixed in latest dev versions. | ||
}} | }} | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=The water surface in the swim areas and Otacon's glasses are completely reflective. | |Description=The water surface in the swim areas and Otacon's glasses are completely reflective. | ||
|Workaround=No known solution. Fixed in 1.7.x dev versions. | |Workaround=No known solution. Fixed in 1.7.x dev versions. | ||
|LastTestedOn=v1.7.x | |||
}} | }} | ||
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|Description=Sometimes aiming guns just make the arm twitch. | |Description=Sometimes aiming guns just make the arm twitch. | ||
|Workaround=Has been resolved since PCSX2 0.9.9 r4657 development build. For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to superVU Recompiler. | |Workaround=Has been resolved since PCSX2 0.9.9 r4657 development build. For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to superVU Recompiler. | ||
|LastTestedOn=v0.9.9 r4657 | |||
}} | |||
{{Issue | |||
|IssueName=Incorrect depth of field rendering | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=Blur for depth of field is not rendered correctly in cutscenes. | |||
|Workaround=None known. | |||
|FirstTestedOn=v1.7.5201 | |||
|LastTestedOn=v1.7.5207 | |||
|GithubID=10270 | |||
}} | }} | ||
== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:MGS2-shot1.png|Metal Gear Solid 2: Sons of Liberty (SLES-50383) | File:MGS2-shot1.png|Metal Gear Solid 2: Sons of Liberty (SLES-50383) | ||
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{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[ | *[https://forums.pcsx2.net/Thread-Metal-Gear-Solid-2-Sons-of-Liberty-SLUS-20144-U--29424 Metal Gear Solid 2 - Sons of Liberty (SLUS 20144) (U)] | ||
*[ | *[https://forums.pcsx2.net/Thread-Metal-Gear-Solid-2-Sons-of-Liberty-SLES-50383-E--30368 Metal Gear Solid 2 - Sons of Liberty (SLES 50383) (E)]}} |