Metal Gear Solid 2: Sons of Liberty: Difference between revisions

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(If the blending setting isn't default, this isn't "Fixed".)
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==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Codec stretching/warping
|IssueName=Codec stretching/warping
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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=During the boss fight with Olga in the Tanker chapter, when Olga talks in the brief combat mini-cutscenes while in cover, her mouth doesn't animate (tested both US and European version). This issue isn't present in the Substance version (Metal Gear Solid 2: Substance) or any other version on original hardware or emulated. This happens in PCSX2 v1.7.5535, YouTube videos show it happens in v1.6 too.
|Description=During the boss fight with Olga in the Tanker chapter, when Olga talks in the brief combat mini-cutscenes while in cover, her mouth doesn't animate (tested both US and European version). This issue isn't present in the Substance version (Metal Gear Solid 2: Substance) or any other version on original hardware or emulated.
|Workaround=No known solution.
|Workaround=No known solution.
|FirstTestedOn=v1.6.0
|LastTestedOn=v1.7.5906
|LastTestedBy=TheTechnician27
}}
}}
{{Issue
{{Issue
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|IssueLevel=0
|IssueLevel=0
|Description=Ocelot and Fatman's skin textures are darker than normal.  
|Description=Ocelot and Fatman's skin textures are darker than normal.  
|Workaround=Set Blending Unit Accuracy to "High". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
|Workaround=Set Blending Unit Accuracy to "High". Or switch to the Software renderer.
}}
}}


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|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=On hardware mode, the thermal goggles shader is broken and just displays a blank scanline texture when equipped, making it impossible to see. There is at least one segment requiring the use of thermal goggles to progress.
|Description=On Hardware mode, the thermal goggles shader is broken and just displays a blank scanline texture when equipped, making it impossible to see. There is at least one segment requiring the use of thermal goggles to progress.
|Workaround=Use Software mode.
|Workaround=Use Software mode.
}}
}}
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|Description=Taking usually right pictures in the tanker part fails.
|Description=Taking usually right pictures in the tanker part fails.
|Workaround=Has been resolved since PCSX2 0.9.9 r4657 development build. For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to superVU Recompiler.
|Workaround=Has been resolved since PCSX2 0.9.9 r4657 development build. For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to superVU Recompiler.
|LastTestedOn=v0.9.9 r4657
}}
}}


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|Description=The enemy bodies sometimes fall before you release them.
|Description=The enemy bodies sometimes fall before you release them.
|Workaround=Has been resolved since PCSX2 0.9.9 r4657 development build. For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to superVU Recompiler.
|Workaround=Has been resolved since PCSX2 0.9.9 r4657 development build. For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to superVU Recompiler.
|LastTestedOn=v0.9.9 r4657
}}
}}


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|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description= Some cutscenes are rendered at 10fps with motion blur to give a dramatic slow-motion effect but the effect is only shown on a small portion at the left side of the screen.
|Description= Some cutscenes are rendered at 10 FPS with motion blur to give a dramatic slow-motion effect but the effect is only shown on a small portion at the left side of the screen.
|Workaround=Switch to Software mode. Fixed in latest dev versions.
|Workaround=Switch to Software mode. Fixed in latest dev versions.
}}
}}
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|IssueLevel=0
|IssueLevel=0
|Description=The water surface in the swim areas and Otacon's glasses are completely reflective.
|Description=The water surface in the swim areas and Otacon's glasses are completely reflective.
|Workaround=No known solution. Fixed in 1.7.x dev versions.  
|Workaround=No known solution. Fixed in 1.7.x dev versions.
|LastTestedOn=v1.7.x
}}
}}


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|Description=Sometimes aiming guns just make the arm twitch.
|Description=Sometimes aiming guns just make the arm twitch.
|Workaround=Has been resolved since PCSX2 0.9.9 r4657 development build. For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to superVU Recompiler.
|Workaround=Has been resolved since PCSX2 0.9.9 r4657 development build. For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to superVU Recompiler.
|LastTestedOn=v0.9.9 r4657
}}
{{Issue
|IssueName=Incorrect depth of field rendering
|IsFixed=1
|IssueLevel=0
|Description=Blur for depth of field is not rendered correctly in cutscenes.
|Workaround=None known.
|FirstTestedOn=v1.7.5201
|LastTestedOn=v1.7.5207
|GithubID=10270
}}
}}


==The gallery==
==Gallery==
<gallery>
<gallery>
File:MGS2-shot1.png|Metal Gear Solid 2: Sons of Liberty (SLES-50383)
File:MGS2-shot1.png|Metal Gear Solid 2: Sons of Liberty (SLES-50383)
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{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Metal-Gear-Solid-2-Sons-of-Liberty-SLUS-20144-U--29424 Metal Gear Solid 2 - Sons of Liberty (SLUS 20144) (U)]
*[https://forums.pcsx2.net/Thread-Metal-Gear-Solid-2-Sons-of-Liberty-SLUS-20144-U--29424 Metal Gear Solid 2 - Sons of Liberty (SLUS 20144) (U)]
*[http://forums.pcsx2.net/Thread-Metal-Gear-Solid-2-Sons-of-Liberty-SLES-50383-E--30368 Metal Gear Solid 2 - Sons of Liberty (SLES 50383) (E)]}}
*[https://forums.pcsx2.net/Thread-Metal-Gear-Solid-2-Sons-of-Liberty-SLES-50383-E--30368 Metal Gear Solid 2 - Sons of Liberty (SLES 50383) (E)]}}
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