Star Ocean: Till the End of Time: Difference between revisions

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|wikipedia        = [https://en.wikipedia.org/wiki/Star_Ocean:_Till_the_End_of_Time Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Star_Ocean:_Till_the_End_of_Time Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/536705-star-ocean-till-the-end-of-time Link], [http://www.gamefaqs.com/ps2/919104-star-ocean-3-directors-cut Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/536705-star-ocean-till-the-end-of-time Link], [http://www.gamefaqs.com/ps2/919104-star-ocean-3-directors-cut Link]
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/536705-star-ocean-till-the-end-of-time/index.html GameRankings]|81/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/star-ocean-till-the-end-of-time Metacritic]|80/100}}
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/536705-star-ocean-till-the-end-of-time/index.html GameRankings]|81/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/star-ocean-till-the-end-of-time Metacritic]|80/100}}
|gameinfo          = The third game in the Star Ocean series, Star Ocean: Till the End of Time is set 400 years after the events of Star Ocean: The Second Story. Fayt Leingod, an ordinary college student, is vacationing on a resort planet which suddenly gets attacked by aliens. A few escapes later, his escape pod crash lands on an undeveloped planet, he gets rescued by a member of a resistance group named Quark, they crash on another undeveloped planet, and they get caught up in local politics. The repercussions of the alien attack, and the reasons for it, are going to catch up with Fayt again...
|gameinfo          = The third game in the Star Ocean series, Star Ocean: Till the End of Time is set 400 years after the events of Star Ocean: The Second Story. Fayt Leingod, an ordinary college student, is vacationing on a resort planet which suddenly gets attacked by aliens. A few escapes later, his escape pod crash lands on an undeveloped planet, he gets rescued by a member of a resistance group named Quark, they crash on another undeveloped planet, and they get caught up in local politics. The repercussions of the alien attack, and the reasons for it, are going to catch up with Fayt again...
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|numberofplayers  = 2
|widescreen        = 1
|widescreen        = 1
|progressive      = 1
|progressive      = 1
|cpu-intensive    = 1
|cpu-intensive    = 1
|au_rating        = G
|au_rating_text    = Low Level Animated Violence
|eu_rating        = 12+
|eu_rating        = 12+
|eu_rating_text    = Violence
|eu_rating_text    = Violence
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}}


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|Revision=1.3.0 (svn r5932)
|Revision=1.3.0 (svn r5932)
|Graphics=GSdx SSE4 (r5932)
|Graphics=GSdx SSE4 (r5932)
<spoiler show="Settings" hide="Hide">
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** FXAA: Enabled
** FXAA: Enabled
** Shadeboost: Enabled
** Shadeboost: Enabled
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* SPU2-X (r5893)
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|Revision=1.5.0 (dev-2717)
|Revision=1.5.0 (dev-2717)
|Graphics=GSdx avx2  
|Graphics=GSdx avx2  
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** FXAA: Enabled
** FXAA: Enabled
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* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|GPU=AMD Radeon RX 570
|GPU=AMD Radeon RX 570
|Revision=1.7.0 (dev 1154)  
|Revision=1.7.0 (dev 1154)  
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*Speedhacks: preset 3
*Speedhacks: preset 3
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|Graphics=GSdx32-AVX2 1.2.0 (default 1.7)
|Graphics=GSdx32-AVX2 1.2.0 (default 1.7)
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*Software rendering mode
*Software rendering mode
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|Sound=*Default (core 1.7)
|Sound=*Default (core 1.7)
|Comments=Light slowdown occasionally. This game used to stutter due to MTVU GIF console spam, it has been fixed in recent dev builds by removing console messages.
|Comments=Light slowdown occasionally. This game used to stutter due to MTVU GIF console spam, it has been fixed in recent dev builds by removing console messages.
|Tester=Nyahello
|Tester=Nyahello
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==Trivia==
==Trivia==
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** <b>Battle Trophy Data Update:</b> The save file restriction can be bypassed using the Memory Card Folder system. Simply convert your memory card to a folder and you can then overwrite the BT data files with whichever you want. You will not get the usual 'corrupted' error when trying to load these files.
** <b>Battle Trophy Data Update:</b> The save file restriction can be bypassed using the Memory Card Folder system. Simply convert your memory card to a folder and you can then overwrite the BT data files with whichever you want. You will not get the usual 'corrupted' error when trying to load these files.
* There is a section in the dungeons of Barr Mountains that requires you to "play tunes" by pressing the circle button to activate a tune. The game has 4 tunes mapped to the button, differentiated by tap/hold and light/hard pressure. However, most gamepads and keyboards only send a fixed pressure, therefore if you attempt playing tunes normally you will always get the hard tap/hold tunes. To get around this an additional button needs to be mapped to circle as well but configured to deliver "light" pressure. This is done by opening the Controllers plugin configuration and setting a unused or rarely used input(like the button set to select or L2) and (re)mapping it to the circle button, and setting the sensitivity to 0.500 or thereabouts. In-game use that button to deliver "light" tap/hold tunes while the regular circle button can be used normally to deliver "hard" tap/hold tunes.
* There is a section in the dungeons of Barr Mountains that requires you to "play tunes" by pressing the circle button to activate a tune. The game has 4 tunes mapped to the button, differentiated by tap/hold and light/hard pressure. However, most gamepads and keyboards only send a fixed pressure, therefore if you attempt playing tunes normally you will always get the hard tap/hold tunes. To get around this an additional button needs to be mapped to circle as well but configured to deliver "light" pressure. This is done by opening the Controllers plugin configuration and setting a unused or rarely used input(like the button set to select or L2) and (re)mapping it to the circle button, and setting the sensitivity to 0.500 or thereabouts. In-game use that button to deliver "light" tap/hold tunes while the regular circle button can be used normally to deliver "hard" tap/hold tunes.


==Known Issues==
==Known Issues==
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|IssueLevel=0
|IssueLevel=0
|Description=A bloom effect misplacement issue occurs when running the game at a higher than native resolution. It's difficult to spot since the game doesn't have many locations that use bloom effect. A place to observe this is Arkives (Disc 2, late game).
|Description=A bloom effect misplacement issue occurs when running the game at a higher than native resolution. It's difficult to spot since the game doesn't have many locations that use bloom effect. A place to observe this is Arkives (Disc 2, late game).
|Workaround=There's no known solution.
|Workaround=
}}
}}


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==Gameplay Screenshots==
{{Issue
|IssueName=Vertical lines when going through doors
|IsFixed=1
|IssueLevel=0
|Description=There are upscaling artifacts when going through other areas like doors.
|Workaround=PCSX2 1.6.0 build. Go to Config > Video (GS) > Plugin Settings > HW Hacks, and set Round Sprite  to Half. PCSX2 1.7.0+ build  Config > Graphics settings > HW Hacks, and set Round Sprite  to Half.
}}
 
==Gallery==
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
SO3-Gameplay1.jpg
SO3-Gameplay1.jpg
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SO3-Gameplay5.jpg
SO3-Gameplay5.jpg
</gallery>
</gallery>


{{Star Ocean series}}
{{Star Ocean series}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Star-Ocean-3-Till-the-End-of-Time-SLUS-20488-U Star Ocean 3 - Till the End of Time (SLUS 20488) (U)]}}
*[https://forums.pcsx2.net/Thread-Star-Ocean-3-Till-the-End-of-Time-SLUS-20488-U Star Ocean 3 - Till the End of Time (SLUS 20488) (U)]}}
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