ATV Offroad Fury 2: Difference between revisions

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(Pilot program for test tables visible by default.)
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|gameinfo          = Offroad racing just got more intense.  Race anywhere and anytime as you gun your ATV to the finish line.  With more than 20 all new ATVs, 40 offroad environments, a rockin' soundtrack, minigames, seven race modes, and even online play, ATV Offroad Fury 2 challenges you to conquer the terrain against top riders through massive, stunning environments.  But don't get caught watching the beautiful scenery.  The mountains won't have mercy on you, and neither will the competition.
|gameinfo          = Offroad racing just got more intense.  Race anywhere and anytime as you gun your ATV to the finish line.  With more than 20 all new ATVs, 40 offroad environments, a rockin' soundtrack, minigames, seven race modes, and even online play, ATV Offroad Fury 2 challenges you to conquer the terrain against top riders through massive, stunning environments.  But don't get caught watching the beautiful scenery.  The mountains won't have mercy on you, and neither will the competition.
|wikipedia        = [https://en.wikipedia.org/wiki/ATV_Offroad_Fury_2 Link]
|wikipedia        = [https://en.wikipedia.org/wiki/ATV_Offroad_Fury_2 Link]
|sw-rendering-only = 1
|sw-rendering-only = 0
|widescreen        = 1
|widescreen        = 1
|progressive      = 1
|progressive      = 1
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{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
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{{TestingHeader|OS=macOS}}
{{TestingHeader|OS=macOS}}
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* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.


<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
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|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
|Description=Using OpenGL everything appears underwater or some gray object flickers around, in DirectX you will get a black screen.  
|Description=Water creates readbacks, and when upscaling, these readbacks create extreme amounts of visual garbage.
|Workaround=Use the Software Renderer to load the stage, after that you can go back to HW mode (by pressing F9) however the water will be missing.  
|Workaround=Do not upscale, or if you do, do not do so on levels with any water.
|FirstTestedOn=v1.1.0 r5565
|LastTestedOn=v1.7.5887
|LastTestedBy=TheTechnician27
|GithubID=7611
}}
 
==Fixed Issues==
{{Issue
|IssueName=Incorrect water mipmaps
|IsFixed=1
|IssueLevel=0
|Description=Water fails to render correctly on basic mipmapping.
|Workaround=Use full mipmapping.
|LastTestedOn=v1.7.5600
}}
}}


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