Metal Gear Solid 2: Sons of Liberty: Difference between revisions

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|GPU=NVIDIA GeForce GTX 570 1368MB
|GPU=NVIDIA GeForce GTX 570 1368MB
|Revision=1.1.0 (r5829)
|Revision=1.1.0 (r5829)
<spoiler show="Settings" hide="Hide">
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|GPU=AMD Radeon HD 7850
|GPU=AMD Radeon HD 7850
|Revision=1.3.0 (git 704)
|Revision=1.3.0 (git 704)
|Graphics=<spoiler show="GSdx" hide="Hide">
|Graphics=<!--
Revision: 0.1.16 SSE4 (git 704)
Revision: 0.1.16 SSE4 (git 704)
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
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* Shader Configuration:
* Shader Configuration:
** Enable FXAA: ON
** Enable FXAA: ON
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|Sound=
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* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=BIOS: USA 2.30, ASUS MAXIMUS VI HERO, 6GB DDR3-1333, Requires a powerful computer to run at fullspeed, and even then there's still some slowdowns. Also requires fiddling with sensitivity on controller settings as well if you want to properly play this game. (When holding up enemies, etc). Pressure-sensitive controller recommended!
|Comments=BIOS: USA 2.30, ASUS MAXIMUS VI HERO, 6GB DDR3-1333, Requires a powerful computer to run at fullspeed, and even then there's still some slowdowns. Also requires fiddling with sensitivity on controller settings as well if you want to properly play this game. (When holding up enemies, etc). Pressure-sensitive controller recommended!
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|GPU=NVIDIA GeForce 1050 Ti (4GB VRAM)
|GPU=NVIDIA GeForce 1050 Ti (4GB VRAM)
|Revision=1.7.0-20200609215006
|Revision=1.7.0-20200609215006
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** MTVU
** Switch to software rendering when a video is played
** Switch to software rendering when a video is played
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|Graphics=GSdx 20160105132032 (MSVC 19.00, AVX)
|Graphics=GSdx 20160105132032 (MSVC 19.00, AVX)
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* Renderer: OpenGL (Hardware)
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* Interlacing: Auto
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* CRC Hack Level: Partial
* Blending Unit Accuracy: Basic
* Blending Unit Accuracy: Basic
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* SPU2-X 20200609215006 2.0.0
* SPU2-X 20200609215006 2.0.0
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|GPU=NVIDIA GeForce GTX 670 (2GB VRAM)
|GPU=NVIDIA GeForce GTX 670 (2GB VRAM)
|Revision=1.7.3152 (SSE4)
|Revision=1.7.3152 (SSE4)
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* Speedhacks: None
* Speedhacks: None
* MTVU: On
* MTVU: On
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|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
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* Renderer: Vulkan (Hardware)
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* GPU Palette Conversion: On
* GPU Palette Conversion: On
* Blending Unit Accuracy: Basic
* Blending Unit Accuracy: Basic
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* SPU2-X 2.0.0 (Cubeb, Gaussian)
* SPU2-X 2.0.0 (Cubeb, Gaussian)
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==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Codec stretching/warping
|IssueName=Codec stretching/warping
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{{Issue
{{Issue
|IssueName=Olga mouth doesn't animate
|IssueName=Olga's mouth doesn't animate
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=During the boss fight with Olga in the Tanker chapter, when Olga talks in the brief combat mini-cutscenes while in cover, her mouth doesn't animate. This issue insn't present in the Substance version (Metal Gear Solid 2: Substance) or any other version on original hardware or emulated. This happens in PCSX2 v1.7.5535, YouTube videos show it happens in v1.6 too.
|Description=During the boss fight with Olga in the Tanker chapter, when Olga talks in the brief combat mini-cutscenes while in cover, her mouth doesn't animate (tested both US and European version). This issue isn't present in the Substance version (Metal Gear Solid 2: Substance) or any other version on original hardware or emulated. This happens in PCSX2 v1.7.5535, YouTube videos show it happens in v1.6 too.
|Workaround=No known solution.
|Workaround=No known solution.
}}
}}
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Color issue
|IssueName=Color issue
|IsFixed=0
|IsFixed=0
|IssueLevel=-1
|IssueLevel=0
|Description=Ocelot and Fatman's skin textures are darker than normal.  
|Description=Ocelot and Fatman's skin textures are darker than normal.  
|Workaround=Set Blending Unit Accuracy to "High". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
|Workaround=Set Blending Unit Accuracy to "High". Or switch to the Software renderer.
}}
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Thermal goggles
|IssueName=Thermal goggles
|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=On hardware mode, the thermal goggles shader is broken and just displays a blank scanline texture when equipped, making it impossible to see. There is at least one segment requiring the use of thermal goggles to progress.
|Description=On Hardware mode, the thermal goggles shader is broken and just displays a blank scanline texture when equipped, making it impossible to see. There is at least one segment requiring the use of thermal goggles to progress.
|Workaround=Use Software mode.
|Workaround=Use Software mode.
}}
}}
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|Description=Taking usually right pictures in the tanker part fails.
|Description=Taking usually right pictures in the tanker part fails.
|Workaround=Has been resolved since PCSX2 0.9.9 r4657 development build. For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to superVU Recompiler.
|Workaround=Has been resolved since PCSX2 0.9.9 r4657 development build. For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to superVU Recompiler.
|LastTestedOn=v0.9.9 r4657
}}
}}


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|Description=The enemy bodies sometimes fall before you release them.
|Description=The enemy bodies sometimes fall before you release them.
|Workaround=Has been resolved since PCSX2 0.9.9 r4657 development build. For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to superVU Recompiler.
|Workaround=Has been resolved since PCSX2 0.9.9 r4657 development build. For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to superVU Recompiler.
|LastTestedOn=v0.9.9 r4657
}}
}}


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|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description= Some cutscenes are rendered at 10fps with motion blur to give a dramatic slow-motion effect but the effect is only shown on a small portion at the left side of the screen.
|Description= Some cutscenes are rendered at 10 FPS with motion blur to give a dramatic slow-motion effect but the effect is only shown on a small portion at the left side of the screen.
|Workaround=Switch to Software mode. Fixed in latest dev versions.
|Workaround=Switch to Software mode. Fixed in latest dev versions.
}}
}}
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|IssueLevel=0
|IssueLevel=0
|Description=The water surface in the swim areas and Otacon's glasses are completely reflective.
|Description=The water surface in the swim areas and Otacon's glasses are completely reflective.
|Workaround=No known solution. Fixed in 1.7.x dev versions.  
|Workaround=No known solution. Fixed in 1.7.x dev versions.
|LastTestedOn=v1.7.x
}}
}}


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|Description=Sometimes aiming guns just make the arm twitch.
|Description=Sometimes aiming guns just make the arm twitch.
|Workaround=Has been resolved since PCSX2 0.9.9 r4657 development build. For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to superVU Recompiler.
|Workaround=Has been resolved since PCSX2 0.9.9 r4657 development build. For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to superVU Recompiler.
|LastTestedOn=v0.9.9 r4657
}}
{{Issue
|IssueName=Incorrect depth of field rendering
|IsFixed=1
|IssueLevel=0
|Description=Blur for depth of field is not rendered correctly in cutscenes.
|Workaround=None known.
|FirstTestedOn=v1.7.5201
|LastTestedOn=v1.7.5207
|GithubID=10270
}}
}}


==The gallery==
==Gallery==
<gallery>
<gallery>
File:MGS2-shot1.png|Metal Gear Solid 2: Sons of Liberty (SLES-50383)
File:MGS2-shot1.png|Metal Gear Solid 2: Sons of Liberty (SLES-50383)
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{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Metal-Gear-Solid-2-Sons-of-Liberty-SLUS-20144-U--29424 Metal Gear Solid 2 - Sons of Liberty (SLUS 20144) (U)]
*[https://forums.pcsx2.net/Thread-Metal-Gear-Solid-2-Sons-of-Liberty-SLUS-20144-U--29424 Metal Gear Solid 2 - Sons of Liberty (SLUS 20144) (U)]
*[http://forums.pcsx2.net/Thread-Metal-Gear-Solid-2-Sons-of-Liberty-SLES-50383-E--30368 Metal Gear Solid 2 - Sons of Liberty (SLES 50383) (E)]}}
*[https://forums.pcsx2.net/Thread-Metal-Gear-Solid-2-Sons-of-Liberty-SLES-50383-E--30368 Metal Gear Solid 2 - Sons of Liberty (SLES 50383) (E)]}}
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