Metal Gear Solid 2: Sons of Liberty: Difference between revisions
Metal Gear Solid 2: Sons of Liberty (view source)
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|genre = Action, Adventure | |genre = Action, Adventure | ||
|wikipedia = [https://en.wikipedia.org/wiki/Metal_Gear_Solid_2:_Sons_of_Liberty Link] | |wikipedia = [https://en.wikipedia.org/wiki/Metal_Gear_Solid_2:_Sons_of_Liberty Link] | ||
|gamefaqslink = [ | |gamefaqslink = [https://gamefaqs.gamespot.com/ps2/913941-metal-gear-solid-2-sons-of-liberty Link] | ||
|reviewlinks = {{ReviewLink|[https://www.ign.com/articles/2001/11/17/metal-gear-solid-2-sons-of-liberty IGN]|9.7/10}}, {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[https://www.ign.com/articles/2001/11/17/metal-gear-solid-2-sons-of-liberty IGN]|9.7/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/metal-gear-solid-2-sons-of-liberty Metacritic]|96/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/metal-gear-solid-2-sons-of-liberty/1900-2824273/ GameSpot]|9.6/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_mgs2_ps2 Eurogamer]|9/10}} | ||
|gameinfo = Snake returns in the stealthy action title, Metal Gear Solid 2: Sons of Liberty. Take on the role of a one-man army determined to stop a deadly high-tech weapon from falling into the hands of a highly elite resistance group called Dead Cell. Encounter familiar faces including Revolver Ocelot and battle the new war machine, Metal Gear Ray. This time around, enemies are more aware and agile, so you must use your skills in stealth, weaponry, and counter-terrorism to fight off the competing powers. | |gameinfo = Snake returns in the stealthy action title, Metal Gear Solid 2: Sons of Liberty. Take on the role of a one-man army determined to stop a deadly high-tech weapon from falling into the hands of a highly elite resistance group called Dead Cell. Encounter familiar faces including Revolver Ocelot and battle the new war machine, Metal Gear Ray. This time around, enemies are more aware and agile, so you must use your skills in stealth, weaponry, and counter-terrorism to fight off the competing powers. | ||
<!-- General props --> | <!-- General props --> | ||
|widescreenpatch = 1 | |widescreenpatch = 1 | ||
|gpu-intensive = 1 | |||
|cpu-intensive = 1 | |cpu-intensive = 1 | ||
|eu_rating = 16+ | |||
|japan_rating = C | |japan_rating = C | ||
|japan_rating_text = Violence | |japan_rating_text = Violence | ||
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}} | }} | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
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|GPU=NVIDIA GeForce GTX 570 1368MB | |GPU=NVIDIA GeForce GTX 570 1368MB | ||
|Revision=1.1.0 (r5829) | |Revision=1.1.0 (r5829) | ||
< | <!-- | ||
*Speedhacks: | *Speedhacks: | ||
**MTVU | **MTVU | ||
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**Enable Wait Loop Detection | **Enable Wait Loop Detection | ||
**mVU Flag Hack | **mVU Flag Hack | ||
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|Graphics=GSdx | |Graphics=GSdx | ||
|Sound= | |Sound= | ||
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|GPU=AMD Radeon HD 7850 | |GPU=AMD Radeon HD 7850 | ||
|Revision=1.3.0 (git 704) | |Revision=1.3.0 (git 704) | ||
|Graphics=< | |Graphics=<!-- | ||
Revision: 0.1.16 SSE4 (git 704) | Revision: 0.1.16 SSE4 (git 704) | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
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* Shader Configuration: | * Shader Configuration: | ||
** Enable FXAA: ON | ** Enable FXAA: ON | ||
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|Sound= | |Sound= | ||
< | <!-- | ||
Revision: git 704 | Revision: git 704 | ||
* Module: XAudio2 | * Module: XAudio2 | ||
* Latency: 150ms | * Latency: 150ms | ||
* Sync Mode: TimeStretch | * Sync Mode: TimeStretch | ||
--> | |||
* LilyPad 0.11.0 | * LilyPad 0.11.0 | ||
|Comments=BIOS: USA 2.30, ASUS MAXIMUS VI HERO, 6GB DDR3-1333, Requires a powerful computer to run at fullspeed, and even then there's still some slowdowns. Also requires fiddling with sensitivity on controller settings as well if you want to properly play this game. (When holding up enemies, etc). Pressure-sensitive controller recommended! | |Comments=BIOS: USA 2.30, ASUS MAXIMUS VI HERO, 6GB DDR3-1333, Requires a powerful computer to run at fullspeed, and even then there's still some slowdowns. Also requires fiddling with sensitivity on controller settings as well if you want to properly play this game. (When holding up enemies, etc). Pressure-sensitive controller recommended! | ||
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|GPU=NVIDIA GeForce 1050 Ti (4GB VRAM) | |GPU=NVIDIA GeForce 1050 Ti (4GB VRAM) | ||
|Revision=1.7.0-20200609215006 | |Revision=1.7.0-20200609215006 | ||
< | <!-- | ||
* Speedhacks: | * Speedhacks: | ||
** EE Cyclerate: 0 | ** EE Cyclerate: 0 | ||
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** MTVU | ** MTVU | ||
** Switch to software rendering when a video is played | ** Switch to software rendering when a video is played | ||
--> | |||
|Graphics=GSdx 20160105132032 (MSVC 19.00, AVX) | |Graphics=GSdx 20160105132032 (MSVC 19.00, AVX) | ||
< | <!-- | ||
* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Interlacing: Auto | * Interlacing: Auto | ||
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* CRC Hack Level: Partial | * CRC Hack Level: Partial | ||
* Blending Unit Accuracy: Basic | * Blending Unit Accuracy: Basic | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 20200609215006 2.0.0 | * SPU2-X 20200609215006 2.0.0 | ||
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|Comments=BIOS: USA v02.00, Full playthrough is possible (with Xbox 360 wireless controller via Steam Link, with some workarounds due to the lack of pressure sensitive buttons), awful slowdowns during some cutscenes (sometimes for inexplicable reasons because not much seems to be happening on screen), strange slowdowns (to about 45fps) when holding the girl's hand, some boss fights slow down to about 15 to 45fps, and slowdowns when the attack team comes storming in. | |Comments=BIOS: USA v02.00, Full playthrough is possible (with Xbox 360 wireless controller via Steam Link, with some workarounds due to the lack of pressure sensitive buttons), awful slowdowns during some cutscenes (sometimes for inexplicable reasons because not much seems to be happening on screen), strange slowdowns (to about 45fps) when holding the girl's hand, some boss fights slow down to about 15 to 45fps, and slowdowns when the attack team comes storming in. | ||
|Tester=kontenterrorist | |Tester=kontenterrorist | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 x64 | |||
|CPU=Intel Core i5-3570k (3rd gen) @ 3.4 GHz (Overclocked to 4.7 GHz) | |||
|GPU=NVIDIA GeForce GTX 670 (2GB VRAM) | |||
|Revision=1.7.3152 (SSE4) | |||
<!-- | |||
* Speedhacks: None | |||
* MTVU: On | |||
--> | |||
|Graphics=GSdx 1.2.0 | |||
<!-- | |||
* Renderer: Vulkan (Hardware) | |||
* Interlacing: Auto | |||
* Internal resolution: 3*Native | |||
* GPU Palette Conversion: On | |||
* Blending Unit Accuracy: Basic | |||
--> | |||
|Sound= | |||
* SPU2-X 2.0.0 (Cubeb, Gaussian) | |||
* LilyPad 0.12.1 | |||
|Comments=Intro FMV froze about halfway through with speedhacks enabled. Disabling speedhacks fixed this but the opening cutscene initially had no audio (though this may have been due to enabling Dolby Digital 5.1). Disabling this setting fixed the lack of audio but the cutscene afterwards (when Snake boards the tanker) also crashed. I don't know what caused this as the cutscene didn't crash after a reset. Lag is mostly limited to cutscenes and is only very brief and not particularly noticeable during gameplay (I only noticed it when using the Stinger and in the "Fission Mailed" room towards the end). Cutscenes sometimes drop to as low as 50% speed but this is usually during zoomed-out shots where there often isn't any dialogue or music, so it's not particularly noticeable. The cutscene with Fortune on the bridge was the only time the game lagged noticeably for a long time. Although they claim to be fixed in the build I used, blur still only affected the left side of the screen and Ocelot and Fatman's skin was still too dark. Setting blending accuracy to high fixed this but made the game unplayably laggy. There was also some warping/stretching on certain models in the codec (most notably Rose), often when FMVs were playing. Fully playable. | |||
|Tester=PandoraGTX | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status= | ||
|Region= | |Region= | ||
|OS= | |OS= | ||
|CPU= | |CPU= | ||
|GPU= | |GPU= | ||
|Revision= | |Revision= | ||
|Graphics= | |Graphics= | ||
|Sound= | |Sound= | ||
|Comments= | |Comments={{TestPlaceholder}} | ||
|Tester= | |Tester= | ||
}} | |||
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{{TestingHeader|OS=macOS}} | |||
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|Comments={{TestPlaceholder}} | |||
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}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
== Trivia == | == Trivia == | ||
* Original names: '''メタルギアソリッド2 サンズ・オブ・リバティ''' (SLPM-65078) & (SLPM-65077) & (SLPM-66503) & (SLPM-65754), '''메탈 기어 솔리드 2 선즈 오브 리버티''' (SLPM-67515) | * Original names: '''メタルギアソリッド2 サンズ・オブ・リバティ''' (SLPM-65078) & (SLPM-65077) & (SLPM-66503) & (SLPM-65754), '''메탈 기어 솔리드 2 선즈 오브 리버티''' (SLPM-67515) | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Codec stretching/warping | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Some models (most notably Rose) stretch/warp in codec scenes, especially when FMVs are shown. | ||
|Workaround=No known solution | |Workaround=No known solution. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Olga's mouth doesn't animate | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel=0 | |||
|Description=During the boss fight with Olga in the Tanker chapter, when Olga talks in the brief combat mini-cutscenes while in cover, her mouth doesn't animate (tested both US and European version). This issue isn't present in the Substance version (Metal Gear Solid 2: Substance) or any other version on original hardware or emulated. This happens in PCSX2 v1.7.5535, YouTube videos show it happens in v1.6 too. | |||
|Workaround=No known solution. | |||
}} | |||
{{Issue | |||
|IssueName=Color issue | |||
|IsFixed=0 | |||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Ocelot and Fatman's skin textures are darker than normal. | ||
|Workaround= | |Workaround=Set Blending Unit Accuracy to "High". Or switch to the Software renderer. | ||
}} | }} | ||
==Fixed Issues== | |||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Thermal goggles | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel= | |IssueLevel=1 | ||
|Description= | |Description=On Hardware mode, the thermal goggles shader is broken and just displays a blank scanline texture when equipped, making it impossible to see. There is at least one segment requiring the use of thermal goggles to progress. | ||
|Workaround= | |Workaround=Use Software mode. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Camera | |IssueName=Camera pictures mission | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=Taking usually right pictures in the tanker part fails. | |Description=Taking usually right pictures in the tanker part fails. | ||
|Workaround=Has been resolved since PCSX2 0.9.9 r4657 development build. For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to superVU Recompiler. | |Workaround=Has been resolved since PCSX2 0.9.9 r4657 development build. For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to superVU Recompiler. | ||
|LastTestedOn=v0.9.9 r4657 | |||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Dragging corpses | |IssueName=Dragging corpses fall sometimes | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=The enemy bodies sometimes fall before you release them. | |Description=The enemy bodies sometimes fall before you release them. | ||
|Workaround=Has been resolved since PCSX2 0.9.9 r4657 development build. For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to superVU Recompiler. | |Workaround=Has been resolved since PCSX2 0.9.9 r4657 development build. For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to superVU Recompiler. | ||
|LastTestedOn=v0.9.9 r4657 | |||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Twitching on | |IssueName=Left side is blurred during cutscenes | ||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description= Some cutscenes are rendered at 10 FPS with motion blur to give a dramatic slow-motion effect but the effect is only shown on a small portion at the left side of the screen. | |||
|Workaround=Switch to Software mode. Fixed in latest dev versions. | |||
}} | |||
{{Issue | |||
|IssueName=Transparency issue | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=The water surface in the swim areas and Otacon's glasses are completely reflective. | |||
|Workaround=No known solution. Fixed in 1.7.x dev versions. | |||
|LastTestedOn=v1.7.x | |||
}} | |||
{{Issue | |||
|IssueName=Twitching on gun aiming | |||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Sometimes aiming guns just make the arm twitch. | |Description=Sometimes aiming guns just make the arm twitch. | ||
|Workaround=Has been resolved since PCSX2 0.9.9 r4657 development build. For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to superVU Recompiler. | |Workaround=Has been resolved since PCSX2 0.9.9 r4657 development build. For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to superVU Recompiler. | ||
|LastTestedOn=v0.9.9 r4657 | |||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Incorrect depth of field rendering | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description= | |Description=Blur for depth of field is not rendered correctly in cutscenes. | ||
| | |Workaround=None known. | ||
|FirstTestedOn=v1.7.5201 | |||
|LastTestedOn=v1.7.5207 | |||
|GithubID=10270 | |||
}} | }} | ||
== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:MGS2-shot1.png|Metal Gear Solid 2: Sons of Liberty (SLES-50383) | File:MGS2-shot1.png|Metal Gear Solid 2: Sons of Liberty (SLES-50383) | ||
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{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[ | *[https://forums.pcsx2.net/Thread-Metal-Gear-Solid-2-Sons-of-Liberty-SLUS-20144-U--29424 Metal Gear Solid 2 - Sons of Liberty (SLUS 20144) (U)] | ||
*[ | *[https://forums.pcsx2.net/Thread-Metal-Gear-Solid-2-Sons-of-Liberty-SLES-50383-E--30368 Metal Gear Solid 2 - Sons of Liberty (SLES 50383) (E)]}} |