Bully: Difference between revisions

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|na_rating_text    = Crude Humor, Language, Sexual Themes, Use of Alcohol and Tobacco, Violence
|na_rating_text    = Crude Humor, Language, Sexual Themes, Use of Alcohol and Tobacco, Violence
|cpu-intensive    = 1
|cpu-intensive    = 1
|sw-rendering-only = 1
|sw-rendering-only = 0
<!-- Language props -->
<!-- Language props -->
|italian          = SLES-53561
|italian          = SLES-53561
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}}
}}


<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=PAL
|Region=PAL
|OS=?
|OS=
|CPU=Intel Core2 Duo @ 3.40+ GHz / AMD Phenom II @ 3.80+ GHz
|CPU=Intel Core2 Duo @ 3.40+ GHz / AMD Phenom II @ 3.80+ GHz
|GPU=
|GPU=
|Revision=0.9.9 (r4875)
|Revision=0.9.9 (r4875)
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx 0.1.16
|Graphics=GSdx 0.1.16
|Sound=
|Sound=
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|Revision=1.2.1 (r5875)
|Revision=1.2.1 (r5875)
|Graphics=GSdx 0.1.16 (r5875)
|Graphics=GSdx 0.1.16 (r5875)
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D10 (Hardware)
* Renderer: Direct3D10 (Hardware)
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X (r5875)
* SPU2-X (r5875)
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|GPU=NVIDIA GeForce 930MX 2GB DDR3
|GPU=NVIDIA GeForce 930MX 2GB DDR3
|Revision=1.4.0
|Revision=1.4.0
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** Preset: 2-Safe(faster)
** Preset: 2-Safe(faster)
</spoiler>
-->
|Graphics=GSdx 1.0.0 SSE41
|Graphics=GSdx 1.0.0 SSE41
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
** Internal Resolution: 2x Native
** Internal Resolution: 2x Native
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Revision=1.7.4993
|Revision=1.7.4993
|Graphics=AVX2
|Graphics=AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Vulkan (Hardware)
* Renderer: Vulkan (Hardware)
* Internal Resolution: 8x Native
* Internal Resolution: 8x Native
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* Upscaling Fixes:
* Upscaling Fixes:
** Round Sprite: Full
** Round Sprite: Full
</spoiler>
-->
|Sound=Integrated
|Sound=Integrated
|Comments=Game runs smoothly, no FPS drops or audio cutouts, but when i'm outside i see a very noticeable ghosting effect, no big news, was always happening, but it's annoying, and the reason i enabled manual hardware fixes was simply to turn off wild arms offset, that is an automatic hw hack for Bully, but it has the side effect of making the radar jittery and makes some text buggy. If you want the peak Bully experience, switch to software mode
|Comments=Game runs smoothly, no FPS drops or audio cutouts, but when i'm outside i see a very noticeable ghosting effect, no big news, was always happening, but it's annoying, and the reason i enabled manual hardware fixes was simply to turn off wild arms offset, that is an automatic hw hack for Bully, but it has the side effect of making the radar jittery and makes some text buggy. If you want the peak Bully experience, switch to software mode
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}}
}}
{{TestingFooter}}
{{TestingFooter}}
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
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|Comments=Runs at 100% most of the time at native res 1x. Sometimes goes down to 95%.  
|Comments=Runs at 100% most of the time at native res 1x. Sometimes goes down to 95%.  
|Tester=Quellen
|Tester=Quellen
}}
{{TestingFooter}}
{{TestingHeader|OS=macOS}}
{{TestingEntry
|Status=
|Region=
|OS=
|CPU=
|GPU=
|Revision=
|Graphics=
|Sound=
|Comments={{TestPlaceholder}}
|Tester=
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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* Also known as '''Canis Canem Edit''' (EU, AU)
* Also known as '''Canis Canem Edit''' (EU, AU)
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.


==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Misaligned depth blur effect
|IssueName=Black fading effect not working properly
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=0
|Description=The game's depth blur effect isn't emulated precisely in Hardware rendering and causes blue shift on the last couple columns of pixels on the right edge of the screen, and stretches too far off of distant models when upscaling, introducing considerable ghosting. This ghosting effect is much worse and much more noticeable in "OpenGL" and "Vulkan" Hardware renderers (Questionable) and Half Pixel Offset does not fix the issue, the issue does not occur in 1.6.0 stable, only on nightly (Tested on NTSC-U with Nightly Build 1.7.4988)
|Description=When entering a room or building, black fading effect doesn't fully fade away and is displayed incorrectly.
|Workaround=There is no full stable workaround for Hardware mode besides switching to Software mode or enabling Round Sprite to reduce it, Wild Arms Offset helps as well but it makes the radar jittery and makes some text buggy.
|Workaround=Set blending accuracy to medium or higher or use software mode.
|FirstTestedOn=v1.6.0
|LastTestedOn=v1.7.X
}}
}}


{{Issue
{{Issue
|IssueName=Black fading effect not working properly
|IssueName=Blur problem
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=When entering a room or building, black fading effect doesn't fully fade away and is displayed incorrectly. (Found in 1.6.0 and 1.7.0 Nightly)
|Description=Happens when Jimmy looks down at the ground with only the black & white camera in aiming mode, might also happen when you humiliate someone or zoom in. (Found in 1.7.0 Nightly only)
|Workaround=Set renderer to Software mode.
|Workaround=Set renderer to Software mode.
}}
}}
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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=The snow is rendered incorrectly in Chapter III in Hardware mode, making it appear to be much darker and dim than it needs to be, lacking it's bright white color, saturation in certain time of day and proper blue tint in the night.
|Description=The snow is rendered incorrectly in Chapter III in Hardware mode, making it appear to be much darker and dim than it needs to be, lacking its bright white color, saturation in certain time of day and proper blue tint in the night.
|Workaround=Set renderer to Software mode in Config > Graphics Settings.
|Workaround=Set renderer to Software mode in Config > Graphics Settings.
}}
{{Issue
|IssueName=The U and Y in BULLY are broken
|IsFixed=0
|IssueLevel=0
|Description=On most loading screens, the U and Y in Bully have a line at the bottom of the letter, the issue is 100% about upscaling, as at Native resolution, the bug doesn't occur
|AffectedVersions
|Workaround=Set Internal Resolution to Native(PS2) or switch to Software renderer
}}
}}


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|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=In Chapter III there is a glitch due to snow (tested in Bully PAL, PCSX2 v1.6.0).
|Description=In Chapter III there is a glitch due to snow (tested in PAL version).
|AffectedVersions=PAL
|Workaround=Download [https://forums.pcsx2.net/Thread-Bully-Weird-glitch?pid=618650#pid618650 patched GSdx plugin] and save it in Plugins folder. Go to Config > Plugins/BIOS Selector, set GS to "bully-pal".
|Workaround=Download [https://forums.pcsx2.net/Thread-Bully-Weird-glitch?pid=618650#pid618650 patched GSdx plugin] and save it in Plugins folder. Go to Config > Plugins/BIOS Selector, set GS to "bully-pal".
|FirstTestedOn=v1.6.0
}}
{{Issue
|IssueName=Misaligned depth blur effect
|IsFixed=1
|IssueLevel=0
|Description=The game's depth blur effect isn't emulated precisely in Hardware rendering and causes blue shift on the last couple columns of pixels on the right edge of the screen, and stretches too far off of distant models when upscaling, introducing considerable ghosting. This ghosting effect is much worse and much more noticeable in "OpenGL" and "Vulkan" Hardware renderers (Questionable) and Half Pixel Offset does not fix the issue, the issue does not occur in 1.6.0 stable, only on nightly
|Workaround=There is no full stable workaround for Hardware mode besides switching to Software mode or enabling Round Sprite to reduce it, Wild Arms Offset helps as well but it makes the radar jittery and makes some text buggy.
|FirstTestedOn=v1.7.4988
|LastTestedOn=v1.7.5423
}}
==Non-Issues==
{{Issue
|IssueName=The U and Y in BULLY loading screen are broken when upscaling
|IsFixed=0
|IssueLevel=-1
|Description=On most loading screens, the U and Y in Bully have a line at the bottom of the letter, the issue is 100% about upscaling, as at Native resolution, the bug doesn't occur
|AffectedVersions=
|Workaround=Set Set Internal Resolution to Native (PS2) or switch to Software renderer.
}}
}}


{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Bully-SLUS-21269-U--29505 Bully (SLUS 21269) (U)]}}
*[https://forums.pcsx2.net/Thread-Bully-SLUS-21269-U--29505 Bully (SLUS 21269) (U)]}}
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