Killzone: Difference between revisions

Tested by link125
No edit summary
(Tested by link125)
 
(19 intermediate revisions by 5 users not shown)
Line 5: Line 5:
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (KO), [[Sega]] (JP)
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (KO), [[Sega]] (JP)
|genre            = Action, Shooter, Arcade
|genre            = Action, Shooter, Arcade
|wikipedia        = [http://en.wikipedia.org/wiki/Killzone_(video_game) Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Killzone_(video_game) Link]
|gameinfo          = Set in the near future during a period of planetary colonization, Killzone drops you in the middle of a war between the ISA Command and a militaristic separatist faction, the Helghast. As one of four ISA members, your initial objective is to escort a high-ranking official to an evacuation point. You can experience several gameplay modes, including single-player, multiplayer (team-based and competitive), and online play for up to 12 players. Players can equip themselves with an armory of more than 27 different weapons based on modern technology.<br />
|gameinfo          = Set in the near future during a period of planetary colonization, Killzone drops you in the middle of a war between the ISA Command and a militaristic separatist faction, the Helghast. As one of four ISA members, your initial objective is to escort a high-ranking official to an evacuation point. You can experience several gameplay modes, including single-player, multiplayer (team-based and competitive), and online play for up to 12 players. Players can equip themselves with an armory of more than 27 different weapons based on modern technology.<br />
Killzone is a first-person shooter, developed by Netherlands-based Guerrilla Games and released on November 2, 2004 in North America. The game features four playable characters and several gameplay modes including single-player, multiplayer and online play for up to 16 people. Killzone allows players to equip themselves with an armory of more than 27 different weapons including 21 first-person weapons, five emplaced weapons, and hand grenades. More than 45 levels, encompassing 11 intricately detailed environments showcase the harsh setting of a war-ridden planet, coupled with a unique graphical style designed to capture the grit and realism of intense military engagements.
Killzone is a first-person shooter, developed by Netherlands-based Guerrilla Games and released on November 2, 2004 in North America. The game features four playable characters and several gameplay modes including single-player, multiplayer and online play for up to 16 people. Killzone allows players to equip themselves with an armory of more than 27 different weapons including 21 first-person weapons, five emplaced weapons, and hand grenades. More than 45 levels, encompassing 11 intricately detailed environments showcase the harsh setting of a war-ridden planet, coupled with a unique graphical style designed to capture the grit and realism of intense military engagements.
|gamefaqslink      = [http://www.gamefaqs.com/ps2/918762-killzone Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/918762-killzone Link]
|korean            =  SCKA-20048
|korean            =  SCKA-20048
|reviewlinks      = {{ReviewLink|[http://www.gamespot.com/reviews/killzone-review/1900-6112313/ GameSpot]|6.9/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/killzone Metacritic]|70/100}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_killzone_ps2 Eurogamer]|5/10}}
|reviewlinks      = {{ReviewLink|[https://www.ign.com/articles/2004/10/30/killzone-review IGN]|7.5/10}}, {{ReviewLink|[https://www.gamespot.com/reviews/killzone-review/1900-6112313/ GameSpot]|6.9/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/killzone Metacritic]|70/100}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_killzone_ps2 Eurogamer]|5/10}}
|progressive      = 1
|numberofonlineplayers = 16
|numberofonlineplayers = 16
|numberofplayers  = 2
|numberofplayers  = 2
Line 46: Line 47:
|PAL              = 1
|PAL              = 1
|serialsPAL        = SCES-52004<br />SCES-52004/P <small>(Platinum)</small><br />SCES-52893<br />SCED-52899 <small>(Bonus Disc)</small><br />SCES-52893/P <small>(Platinum)</small><br />TCES-52004 <small>(Beta Trial Disc)</small><br />SCED-52759 <small>(Demo)</small><br />SCED-52846 <small>(Demo)</small>
|serialsPAL        = SCES-52004<br />SCES-52004/P <small>(Platinum)</small><br />SCES-52893<br />SCED-52899 <small>(Bonus Disc)</small><br />SCES-52893/P <small>(Platinum)</small><br />TCES-52004 <small>(Beta Trial Disc)</small><br />SCED-52759 <small>(Demo)</small><br />SCED-52846 <small>(Demo)</small>
|CRCsPAL          = 6624A78C
|CRCsPAL          = 6624A78C<br />69FE9BB6 <small>(PAL-E-GR-R)</small>
|releasedatePAL    = November 26, 2004<br />June 10, 2005 <small>(Platinum)</small>
|releasedatePAL    = November 26, 2004<br />June 10, 2005 <small>(Platinum)</small>
|statusPAL        = 2
|statusPAL        = 2
Line 61: Line 62:
}}
}}


<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
Line 154: Line 154:
|GPU=AMD Radeon RX580
|GPU=AMD Radeon RX580
|Revision=1.6.0
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
<!--
* Preset: Balanced
* Preset: Balanced
</spoiler>
-->
|Graphics=GSdx 1.2.0 AVX2
|Graphics=GSdx 1.2.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
Line 175: Line 175:
|Revision=1.6.0
|Revision=1.6.0
|Graphics=GSdx 1.2.0 SSE4.1/AVX
|Graphics=GSdx 1.2.0 SSE4.1/AVX
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x
* Internal Resolution: 3x
Line 181: Line 181:
* Skipdraw Range: 1 2
* Skipdraw Range: 1 2
* Half-pixel Offset: Special(Texture)
* Half-pixel Offset: Special(Texture)
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0  
* SPU2-X 2.0.0  
Line 190: Line 190:
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-U/PAL-E-GR-R
|OS=Windows 8.1, x64
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=Nightly - v1.7.2095
|Revision=Nightly - v1.7.2095
<spoiler show="Settings Emulator" hide="Hide">
<!--
<small style="font-size:10px;">
<small style="font-size:10px;">
* '''Speedhacks:'''
* '''Speedhacks:'''
Line 202: Line 202:
** mVU Flag Hack
** mVU Flag Hack
** MTVU
** MTVU
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
<small style="font-size:10px;">
<small style="font-size:10px;">
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Renderer: Direct3D 11 and OpenGL (Hardware)
Line 215: Line 215:
* Date Accuracy: Fast (Default)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* Blending Accuracy: Basic (Recommended)
* '''Enable HW Hacks:'''
** Skipdraw Range: 2x2
* FXAA Shader
* FXAA Shader
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X
* SPU2-X
* LilyPad
* LilyPad
|Comments=Europe v02.00(14/06/2004), Playable, Runs at full speed of 1080p and 1440p (2K) 30-60 FPS, no bugs or freezes. I did not find any problems in the game, everything is in order, it hung a little, but still, everything is in order with the game. I used to have problems with the scope of a sniper rifle, but now they are not.
|Comments=Europe v02.00(14/06/2004), Playable, Runs at full speed of 1080p and 1440p (2K) 45-60 FPS, no bugs or freezes. I did not find any problems in the game, everything is in order, it hung a little, but still, everything is in order with the game. I used to have problems with the scope of a sniper rifle, but now they are not.
|Tester={{ForumUser|Chern40_7}}
}}
{{TestingEntry
|Status=0
|Region=PAL-R
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=Nightly - v1.7.2095
|Graphics=GSdx
|Sound=
* SPU2-X
* LilyPad
|Comments=Europe v02.00(14/06/2004), Nothing, the Game just stupidly does not start from the ISO image due to BIOS, it gives the error '''Please insert a PlayStation or PlayStation 2 format disc'''.
|Tester={{ForumUser|Chern40_7}}
|Tester={{ForumUser|Chern40_7}}
}}
}}
Line 261: Line 249:
|GPU=Quadro P1000 4 GB
|GPU=Quadro P1000 4 GB
|Revision=1.7.0~git202008082140
|Revision=1.7.0~git202008082140
<spoiler show="Settings" hide="Hide">
<!--
* Enable fast DVD: Yes
* Enable fast DVD: Yes
* MTVU: Yes
* MTVU: Yes
</spoiler>
-->
|Graphics=GSdx 1.2.0 AVX2
|Graphics=GSdx 1.2.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL Hardware
* Renderer: OpenGL Hardware
* Internal Resolution: 3x
* Internal Resolution: 3x
* Half-pixel Offset: Special(Texture)
* Half-pixel Offset: Special(Texture)
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
Line 279: Line 267:
{{TestingFooter}}
{{TestingFooter}}


{{TestingHeader|OS=macOS}}
{{TestingEntry
|Status=
|Region=
|OS=
|CPU=
|GPU=
|Revision=
|Graphics=
|Sound=
|Comments=
|Tester=
}}
{{TestingFooter}}


== Trivia ==
== Trivia ==
* Original names: '''キルゾーン''' (SLPM-66151), '''킬 존''' (SCKA-20048)
* Original names: '''キルゾーン''' (SLPM-66151), '''킬 존''' (SCKA-20048)


==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Luger's thermal vision (Lines)
|IssueName=Luger's thermal vision (Lines)
|IsFixed=0
|IsFixed=2
|IssueLevel=1
|IssueLevel=1
|Description=Thick black/white vertical lines appearing when Luger's night vision is activated.
|Description=Thick black/white vertical lines appearing when Luger's night vision is activated.
Line 294: Line 295:
{{Issue
{{Issue
|IssueName=Luger's thermal vision (Incorrect colors)
|IssueName=Luger's thermal vision (Incorrect colors)
|IsFixed=0
|IsFixed=2
|IssueLevel=1
|IssueLevel=1
|Description=In hardware modes an incorrect color palette is displayed when Luger's thermal vision is activated. (Potentially completely bugged)
|Description=In hardware modes an incorrect color palette is displayed when Luger's thermal vision is activated. (Potentially completely bugged)
Line 301: Line 302:
{{Issue
{{Issue
|IssueName=Half-screen issue
|IssueName=Half-screen issue
|IsFixed=0
|IsFixed=2
|IssueLevel=1
|IssueLevel=1
|Description=In hardware modes the bottom half of the screen doesn't render effects properly, sometimes obscuring it completely.
|Description=In hardware modes the bottom half of the screen doesn't render effects properly, sometimes obscuring it completely.
Line 307: Line 308:
}}
}}
{{Issue
{{Issue
|IssueName=Mounted turret's flickering textures
|IssueName=Game stutters. Error "pcsx2 microVU1: Program cache limit reached."
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=1
|Description=Textures on the mounted turret may flicker.
|Description=Depending on the player's emulation settings, players may experience slight split second pauses within gameplay. This may occur multiple times throughout the playthrough. An error code within the PCSX2 console is usually presented: "pcsx2 microVU1: Program cache limit reached." Crashes may be accompanied with these errors/freezes. The same problem in [[007: NightFire]].
|Workaround=In progress.
|Workaround=No known workaround.
}}
}}
{{Issue
{{Issue
|IssueName=Game stutters (pscx2 microVU1: Program cache limit reached.)
|IssueName=Mounted turret Z-fighting
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=0
|Description=Depending on the player's emulation settings, players may experience slight split second pauses within gameplay. This may occur multiple times throughout the playthrough. An error code within the pcsx2 console is usually presented: "pscx2 microVU1: Program cache limit reached." Crashes may be accompanied with these errors/freezes.
|Description=Textures on the mounted turret may flicker due to Z-fighting in hardware mode.
|Workaround=No known workaround.
|Workaround=Use software mode.
|LastTestedOn=v1.7.5887
}}
}}


Line 328: Line 330:
|Description=In Direct3D hardware modes thick black/white vertical lines appearing during standard gameplay.
|Description=In Direct3D hardware modes thick black/white vertical lines appearing during standard gameplay.
|Workaround=Fixed in emulator version 1.7.0. For older versions: Go to Config - Video(GS) - Plugin Settings menu, and set Renderer to "OpenGL Hardware", or for Direct3D 9 & 11 hardware modes, set CRC Hack Level to "Partial(OpenGL Recommended)".  
|Workaround=Fixed in emulator version 1.7.0. For older versions: Go to Config - Video(GS) - Plugin Settings menu, and set Renderer to "OpenGL Hardware", or for Direct3D 9 & 11 hardware modes, set CRC Hack Level to "Partial(OpenGL Recommended)".  
'''Non-recommended alternative:''' In the plugin settings menu click Enable HW Hacks, go to Configure hacks and set skipdraw to '2'.
* '''Non-recommended alternative:''' In the plugin settings menu click Enable HW Hacks, go to Configure hacks and set skipdraw to '2'.
}}
}}


==The gallery==
==The gallery==
Line 340: Line 341:
File:Killzone_Forum_6.jpg|Killzone (SCES 52004)
File:Killzone_Forum_6.jpg|Killzone (SCES 52004)
</gallery>
</gallery>


{{Killzone series}}
{{Killzone series}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Killzone-SCUS-97402-U--28524 Killzone (SCUS 97402) (U)]
*[https://forums.pcsx2.net/Thread-Killzone-SCUS-97402-U--28524 Killzone (SCUS 97402) (U)]
*[http://forums.pcsx2.net/Thread-Killzone-SCES-52004-E Killzone (SCES 52004) (E)]}}
*[https://forums.pcsx2.net/Thread-Killzone-SCES-52004-E Killzone (SCES 52004) (E)]}}
ninja
3,261

edits