Ratchet & Clank: Going Commando: Difference between revisions

Fixed.
mNo edit summary
(Fixed.)
 
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== Known Issues ==
== Known Issues ==
{{Issue
{{noknown}}
|IssueName=Vertex stretching
|IsFixed=0
|IssueLevel=0
|Description=Some polygons on Ratchet, Clank, and most enemies' models stretch/warp on Oozla and Snivelak.
|Workaround=Restart PCSX2. If this doesn't fix it, enable Full VU0 Synchronisation under Properties/Game Fixes. This does increase EE usage, but is unlikely to affect performance on most recent midrange or higher systems.
}}


==Fixed Issues==
==Fixed Issues==
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|IssueName=Megaturret Glove's turrets don't work
|IssueName=Megaturret Glove's turrets don't work
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=1
|Description=The upgraded turret glove's turrets loop the deployment animation and sound continuously and can't shoot anything. By revision 1.5.0, this issue only affects the PAL version.
|Description=The upgraded turret glove's turrets loop the deployment animation and sound continuously and can't shoot anything. By revision 1.5.0, this issue only affects the PAL version.
|Workaround=Fixed on latest Nightly
|Workaround=Fixed on latest Nightly
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|LastTestedOn=v1.7.4721
|LastTestedOn=v1.7.4721
|GithubID=354
|GithubID=354
}}
{{Issue
|IssueName=Vertex stretching
|IsFixed=1
|IssueLevel=0
|Description=Some polygons on Ratchet, Clank, and most enemies' models stretch/warp on Oozla and Snivelak.
|Workaround=Restart PCSX2. If this doesn't fix it, enable Full VU0 Synchronisation under Properties/Game Fixes. This does increase EE usage, but is unlikely to affect performance on most recent midrange or higher systems.
}}
}}


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