Ratchet & Clank: Going Commando: Difference between revisions
Fixed.
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== Known Issues == | == Known Issues == | ||
{{ | {{noknown}} | ||
}} | |||
==Fixed Issues== | ==Fixed Issues== | ||
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|IssueName=Megaturret Glove's turrets don't work | |IssueName=Megaturret Glove's turrets don't work | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel= | |IssueLevel=1 | ||
|Description=The upgraded turret glove's turrets loop the deployment animation and sound continuously and can't shoot anything. By revision 1.5.0, this issue only affects the PAL version. | |Description=The upgraded turret glove's turrets loop the deployment animation and sound continuously and can't shoot anything. By revision 1.5.0, this issue only affects the PAL version. | ||
|Workaround=Fixed on latest Nightly | |Workaround=Fixed on latest Nightly | ||
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|LastTestedOn=v1.7.4721 | |LastTestedOn=v1.7.4721 | ||
|GithubID=354 | |GithubID=354 | ||
}} | |||
{{Issue | |||
|IssueName=Vertex stretching | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=Some polygons on Ratchet, Clank, and most enemies' models stretch/warp on Oozla and Snivelak. | |||
|Workaround=Restart PCSX2. If this doesn't fix it, enable Full VU0 Synchronisation under Properties/Game Fixes. This does increase EE usage, but is unlikely to affect performance on most recent midrange or higher systems. | |||
}} | }} | ||