Ratchet & Clank: Going Commando: Difference between revisions
Fixed.
(Non-issue) |
(Fixed.) |
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{{TestingHeader|OS=macOS}} | {{TestingHeader|OS=macOS}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status= | ||
|Region= | |Region= | ||
|OS= | |OS= | ||
|CPU= | |CPU= | ||
|GPU= | |GPU= | ||
|Revision= | |Revision= | ||
|Graphics= | |Graphics= | ||
|Sound= | |Sound= | ||
|Comments= | |Comments= | ||
|Tester= | |Tester= | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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== Known Issues == | == Known Issues == | ||
{{ | {{noknown}} | ||
}} | |||
==Fixed Issues== | ==Fixed Issues== | ||
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|IssueLevel=1 | |IssueLevel=1 | ||
|Description=During the level completion cut-scene you can only hear the audio while the screen remains black. The game crashes after the cut-scene. | |Description=During the level completion cut-scene you can only hear the audio while the screen remains black. The game crashes after the cut-scene. | ||
|Workaround=Go to Config > Emulation Settings > Game Fixes > Enable manual game fixes > enable 'EE timing hack'. | |Workaround=Go to Config > Emulation Settings > Game Fixes > Enable manual game fixes > enable 'EE timing hack'. | ||
|GithubID=964 | |||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Megaturret Glove's turrets don't work | |IssueName=Megaturret Glove's turrets don't work | ||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Description=The upgraded turret glove's turrets loop the deployment animation and sound continuously and can't shoot anything. By revision 1.5.0, this issue only affects the PAL version. | |||
|Workaround=Fixed on latest Nightly | |||
|FirstTestedOn=v1.2.1 | |||
|LastTestedOn=v1.7.4721 | |||
|GithubID=354 | |||
}} | |||
{{Issue | |||
|IssueName=Vertex stretching | |||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Some polygons on Ratchet, Clank, and most enemies' models stretch/warp on Oozla and Snivelak. | ||
|Workaround= | |Workaround=Restart PCSX2. If this doesn't fix it, enable Full VU0 Synchronisation under Properties/Game Fixes. This does increase EE usage, but is unlikely to affect performance on most recent midrange or higher systems. | ||
}} | }} | ||
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|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=-1 | |IssueLevel=-1 | ||
|Description=R&C's framerate may dip when many | |Description=R&C's framerate may dip when many enemies or allies are in view. This occurs on original hardware. | ||
|Workaround=First verify that your device is not the bottleneck if you experience framerate dips. If your device is too slow and you attempt the following fix, you will make the problem worse. Try to overclock the EE Cycle Rate under Settings > Emulation. 130% fixes almost all slowdowns in exchange for a higher GPU and CPU utilization. Higher values than 130% lead to certain instabilities. | |Workaround=First verify that your device is not the bottleneck if you experience framerate dips. If your device is too slow and you attempt the following fix, you will make the problem worse. Try to overclock the EE Cycle Rate under Settings > Emulation. 130% fixes almost all slowdowns in exchange for a higher GPU and CPU utilization. Higher values than 130% lead to certain instabilities. | ||
}} | }} | ||
== | == Gallery == | ||
<gallery widths="175px" heights="100px"> | <gallery widths="175px" heights="100px"> | ||
Ratchet_&_Clank_Going_Commando_Forum_1.jpg | Ratchet_&_Clank_Going_Commando_Forum_1.jpg | ||
</gallery> | </gallery> | ||
{{Ratchet & Clank series}} | {{Ratchet & Clank series}} | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[ | *[https://forums.pcsx2.net/Thread-Ratchet-Clank-2-Locked-and-Loaded-SCES-51607-E--29309 Ratchet & Clank 2 - Locked and Loaded (SCES 51607) (E)] | ||
*[ | *[https://forums.pcsx2.net/Thread-Ratchet-Clank-Going-Commando-SCUS-97268-U--29398 Ratchet & Clank - Going Commando (SCUS 97268) (U)]}} |