Burnout Dominator: Difference between revisions

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|GPU=NVIDIA GeForce GTX 570 @ 1368 MB
|GPU=NVIDIA GeForce GTX 570 @ 1368 MB
|Revision=1.1.0 (r5852)
|Revision=1.1.0 (r5852)
<spoiler show="Settings" hide="Hide">
<!--
* INTC Spin: ✓
* INTC Spin: ✓
* Wait Loop: ✓
* Wait Loop: ✓
* mVU Flag: ✓
* mVU Flag: ✓
* MTVU: ✓
* MTVU: ✓
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
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|Revision=PCSX2 Nightly 1.7.2672
|Revision=PCSX2 Nightly 1.7.2672
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Rendering: Direct3D11 Hardware
* Rendering: Direct3D11 Hardware
* Native Resolution: 640x448
* Native Resolution: 640x448
* Texture Filtering: Bilinear (PS2)
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: Off (Default)
* Anisotropic Filtering: Off (Default)
</spoiler>
-->
|Sound=Built-in
|Sound=Built-in
|Comments=BIOS: USA v2.30, D3D11 Hardware with Native Resolution. 60FPS in Menus, 35~47FPS in-game.
|Comments=BIOS: USA v2.30, D3D11 Hardware with Native Resolution. 60FPS in Menus, 35~47FPS in-game.
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==Known Issues==
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Glitched reflections and textures
|IssueName=Glitched reflections and textures
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Certain reflections and textures do not load correctly.
|Description=Certain reflections and textures do not load correctly.
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{{Issue
{{Issue
|IssueName=Street directions are visible further than they should in Hardware mode at higher resolutions
|IssueName=Street directions are visible further than they should in Hardware mode at higher resolutions
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Some street directions, like the red crosses sprites that tell you a street is closed, or the yellow arrows that tell you turn, appear before they should in Hardware mode at higher resolutions because the game uses mipmaps to gradually make them appear as you get close to them, but higher resolutions use higher quality versions of the texture, making them opaque earlier.
|Description=Some street directions, like the red crosses sprites that tell you a street is closed, or the yellow arrows that tell you turn, appear before they should in Hardware mode at higher resolutions because the game uses mipmaps to gradually make them appear as you get close to them, but higher resolutions use higher quality versions of the texture, making them opaque earlier.
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{{Issue
{{Issue
|IssueName=Image is slightly brighter in Hardware mode
|IssueName=Image is slightly brighter in Hardware mode
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Most of the times when in-game (not in a menu), the Hardware render will be darker than the Software one, likely due to post processing.
|Description=Most of the times when in-game (not in a menu), the Hardware render will be darker than the Software one, likely due to post processing.
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}}
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Untextured sky/no light rings
|IssueName=Untextured sky/no light rings
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{{Issue
{{Issue
|IssueName=Blur is not as intensive in Hardware mode
|IssueName=Blur is not as intensive in Hardware mode
|IsFixed=0
|IsFixed=1
|IssueLevel=-1
|IssueLevel=0
|Workaround=Set Renderer to any of the "(Software)" options.
|Workaround=Set Renderer to any of the "(Software)" options.
}}
}}
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{{Issue
{{Issue
|IssueName=Dulled Surfaces
|IssueName=Dulled Surfaces
|IsFixed=0
|IsFixed=1
|IssueLevel=-1
|IssueLevel=0
|Description=In Hardware mode, shiny surfaces e.g. car bodies are duller than they should be.
|Description=In Hardware mode, shiny surfaces e.g. car bodies are duller than they should be.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High". Or set Renderer to any of the "(Software)" options.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High". Or set Renderer to any of the "(Software)" options.
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|IssueName=Vertical bars in multiplayer
|IssueName=Vertical bars in multiplayer
|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=0
|Description=In multiplayer, bars of white obscure much of both split screens.
|Description=In multiplayer, bars of white obscure much of both split screens.
|Workaround=Fixed in PCSX2 1.5.0 dev builds, keep crc hack level on Automatic. For older builds go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 3. Or set Renderer to any of the "(Software)" options.
|Workaround=Fixed in PCSX2 1.5.0 dev builds, keep crc hack level on Automatic. For older builds go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 3. Or set Renderer to any of the "(Software)" options.
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|Workaround=This has been fixed in recent v1.5.0 git builds. For older versions set Renderer to any of the "(Software)" options.
|Workaround=This has been fixed in recent v1.5.0 git builds. For older versions set Renderer to any of the "(Software)" options.
}}
}}
== Gameplay Screenshots ==
== Gameplay Screenshots ==
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
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