Xenosaga Episode I: Der Wille zur Macht: Difference between revisions

Both fixed.
(Github issues.)
(Both fixed.)
 
(4 intermediate revisions by the same user not shown)
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|Description=Software anti-aliasing (AA1) is not yet fully implemented in hardware, which is used for the triangle icons on the minimap. This is more obvious at native resolution.
|Description=Software anti-aliasing (AA1) is not yet fully implemented in hardware, which is used for the triangle icons on the minimap. This is more obvious at native resolution.
|Workaround=Use SW mode or a higher resolution multiplier.
|Workaround=Use SW mode or a higher resolution multiplier.
}}
{{Issue
|IssueName=Amplified banding in HW renderers
|IsFixed=0
|IssueLevel=0
|Description=Banding is very noticeable in any of the HW renderers compared to software.
|Workaround=Use SW mode.
|GithubID=7272
}}
{{Issue
|IssueName=Black surfaces in cutscenes
|IsFixed=0
|IssueLevel=0
|Description=Many of the cutscenes have black surfaces scattered on the environment or on characters. Gameplay isn't affected.
|Workaround=Use Vulkan HW renderer or SW mode.
|GithubID=2737
}}
}}


Line 314: Line 296:
|Description=During cutscenes and some gameplay you may notice one row of garbage pixels across the top of the screen or along the left side.
|Description=During cutscenes and some gameplay you may notice one row of garbage pixels across the top of the screen or along the left side.
|Workaround=Zoom the screen in using CTRL + "Numpad +". You can reverse this with CTRL + "Numpad -". Alternatively use cropping feature in 1.7 QT.
|Workaround=Zoom the screen in using CTRL + "Numpad +". You can reverse this with CTRL + "Numpad -". Alternatively use cropping feature in 1.7 QT.
}}
{{Issue
|IssueName=Corruption/garbage on save icons
|IsFixed=0
|IssueLevel=0
|Description=Save icons contain some kind of colored garbage on them.
|Workaround=None for now.
|GithubID=1857
}}
}}


Line 333: Line 306:
|Workaround=Use SW mode (issue resolved and closed).
|Workaround=Use SW mode (issue resolved and closed).
|GithubID=6625
|GithubID=6625
}}
{{Issue
|IssueName=Shadow puppet lines
|IsFixed=1
|IssueLevel=0
|Description=Controlled character's shadow will have "puppet lines" in both OpenGL/D3D11
|Workaround=Go to Config > Graphics settings > Hacks, turn on "Enable HW Hacks", go to Upscale Hacks and set Half-Pixel Offset to Special (Texture). Alternatively set Skipdraw to "1" to remove shadows. HPO is set automatically by the Game Database in 1.7 when upscaling.
}}
{{Issue
|IssueName=Various Lines in Menus/HUD when upscaling
|IsFixed=1
|IssueLevel=0
|Description=Various lines show up in menus and HUD elements when using an Internal Resolution greater than Native.
|Workaround=Set Round Sprite to Full. Round Sprite is automatically set by the Game Database in 1.7 when upscaling.
}}
}}


Line 381: Line 338:
|Description= Text will be faded (or completely missing) in Hardware mode.
|Description= Text will be faded (or completely missing) in Hardware mode.
|Workaround=No longer an issue as of at least v1.5.0-dev-3264-gd77d440a0. If present on older revisions, go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.
|Workaround=No longer an issue as of at least v1.5.0-dev-3264-gd77d440a0. If present on older revisions, go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.
}}
{{Issue
|IssueName=Black surfaces in cutscenes
|IsFixed=1
|IssueLevel=0
|Description=Many of the cutscenes have black surfaces scattered on the environment or on characters. Gameplay isn't affected.
|Workaround=Use Vulkan HW renderer or SW mode.
|FirstTestedOn=v1.5.0-dev-2714
|LastTestedOn=v1.6.0
|GithubID=2737
}}
==Non-Issues==
{{Issue
|IssueName=Various Lines in Menus/HUD when upscaling
|IsFixed=1
|IssueLevel=-1
|Description=Various lines show up in menus and HUD elements when using an Internal Resolution greater than Native.
|Workaround=Set Round Sprite to Full. Round Sprite is automatically set by the Game Database in 1.7 when upscaling.
}}
{{Issue
|IssueName=Corruption/garbage on save icons when upscaling
|IsFixed=0
|IssueLevel=-1
|Description=Save icons contain some kind of colored garbage on them when upscaling.
|Workaround=None for now.
|FirstTestedOn=v1.0.0
|LastTestedOn=v1.7.2242
|GithubID=1857
}}
{{Issue
|IssueName=Shadow puppet lines when upscaling
|IsFixed=1
|IssueLevel=-1
|Description=Controlled character's shadow will have "puppet lines" when upscaling
|Workaround=Go to Config > Graphics settings > Hacks, turn on "Enable HW Hacks", go to Upscale Hacks and set Half-Pixel Offset to Special (Texture). Alternatively set Skipdraw to "1" to remove shadows. HPO is set automatically by the Game Database in 1.7 when upscaling.
}}
{{Issue
|IssueName=Amplified banding in HW renderers
|IsFixed=1
|IssueLevel=0
|Description=Banding is very noticeable in any of the HW renderers compared to software.
|Workaround=Use SW mode.
|FirstTestedOn=v1.7.3474
|LastTestedOn=v1.7.4828
|GithubID=7272
}}
}}


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