Xenosaga Episode I: Der Wille zur Macht: Difference between revisions
Both fixed.
(→Known Issues: Tested with and without the crash patch (quality decrementation)) |
(Both fixed.) |
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(22 intermediate revisions by 4 users not shown) | |||
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{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
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|Revision=1.2.1 (r5873) | |Revision=1.2.1 (r5873) | ||
|Graphics=GSdx AVX (r5875) | |Graphics=GSdx AVX (r5875) | ||
< | <!-- | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* Internal Resolution: Custom | * Internal Resolution: Custom | ||
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* Shader Configuration: | * Shader Configuration: | ||
** FXAA | ** FXAA | ||
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|Sound= | |Sound= | ||
*SPU2-X (r5875) | *SPU2-X (r5875) | ||
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|Revision=1.3.1 (git r530 g62beb3a) | |Revision=1.3.1 (git r530 g62beb3a) | ||
|Graphics=GSdx | |Graphics=GSdx | ||
< | <!-- | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* Internal Resolution: 6x Native | * Internal Resolution: 6x Native | ||
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|Sound= | |Sound= | ||
* SPU2-X 2.0.0 (r530) | * SPU2-X 2.0.0 (r530) | ||
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|Revision=v1.5.0 (dev-1901 g489a89a) | |Revision=v1.5.0 (dev-1901 g489a89a) | ||
|Graphics=GSdx 1.1.0 AVX | |Graphics=GSdx 1.1.0 AVX | ||
< | <!-- | ||
* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Internal Resolution: 4x native | * Internal Resolution: 4x native | ||
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* Configure Hacks: | * Configure Hacks: | ||
** Half-pixel offset | ** Half-pixel offset | ||
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|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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|Revision=v1.5.0-dev-3264-gd77d440a0 | |Revision=v1.5.0-dev-3264-gd77d440a0 | ||
|Graphics=GSdx 1.1.0 AVX2 | |Graphics=GSdx 1.1.0 AVX2 | ||
< | <!-- | ||
* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Interlacing: Automatic (Default) | * Interlacing: Automatic (Default) | ||
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* Accurate Date: Fast (Default) | * Accurate Date: Fast (Default) | ||
* Accurate Blending: Basic (Recommended) | * Accurate Blending: Basic (Recommended) | ||
--> | |||
< | <!-- | ||
* Half-pixel Offset: Normal (Vertex) | * Half-pixel Offset: Normal (Vertex) | ||
* Round Sprite: Full | * Round Sprite: Full | ||
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|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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* Speedhacks at defaults, except MTVU enabled. | * Speedhacks at defaults, except MTVU enabled. | ||
|Tester=pandubz | |Tester=pandubz | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 | |||
|CPU=Intel Core i7-4790 @ 3.6 GHz | |||
|GPU=AMD RX 570 8GB | |||
|Revision=1.7.3474 | |||
|Graphics=Native-4x Internal resolution/defaults | |||
|Sound=N/A Default | |||
|Comments= | |||
Slowdown in SW mode during tech/ether attacks and when multiple A.G.W.S are on screen, but fullspeed in HW renderers. GameDB applies appropriate fixes/hacks automatically so there is no need for adjusting settings. Transition screens (battle animation and opening the menu in the field) do not scale with resolution and remain at native res. | |||
|Tester=Nyahello | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
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|Revision=1.5.0-dev-2190 | |Revision=1.5.0-dev-2190 | ||
|Graphics=GSdx AVX2 | |Graphics=GSdx AVX2 | ||
< | <!-- | ||
* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Internal Resolution: 3x native | * Internal Resolution: 3x native | ||
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* Enable User Hacks: | * Enable User Hacks: | ||
** Half-pixel offset Hack: Normal(Vertex) | ** Half-pixel offset Hack: Normal(Vertex) | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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{{TestingHeader|OS=macOS}} | |||
{{TestingEntry | |||
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|Graphics= | |||
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|Comments= | |||
|Tester= | |||
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{{TestingFooter}} | |||
==Trivia== | ==Trivia== | ||
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==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Smaller/aliased minimap icons in HW renderers | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Software anti-aliasing (AA1) is not yet fully implemented in hardware, which is used for the triangle icons on the minimap. This is more obvious at native resolution. | ||
|Workaround=Use | |Workaround=Use SW mode or a higher resolution multiplier. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Overlapping shadows | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Instead of a single blended shadow, multiple pieces appear to overlap on the active player character's shadow | ||
|Workaround= | |Workaround=Set blending to medium in DX11/12 or use any other HW renderer. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=One row of garbage pixels across top and left side | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=During cutscenes and some gameplay you may notice one row of garbage pixels across the top of the screen or along the left side. | ||
|Workaround= | |Workaround=Zoom the screen in using CTRL + "Numpad +". You can reverse this with CTRL + "Numpad -". Alternatively use cropping feature in 1.7 QT. | ||
}} | }} | ||
==Fixed Issues== | ==Fixed Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Ghosted frame after loading screens and FMVs | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=A single frame from before a loading screen starts or the last position an FMV ends on remains on screen for a short duration when resuming gameplay, known to be a regression, only affects HW renderers. | ||
|Workaround=Use SW mode (issue resolved and closed). | |||
|GithubID=6625 | |||
| | |||
| | |||
}} | }} | ||
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|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Characters don't have detailed shadows in cutscenes, only the simpler ones that are just circles. | ||
|Workaround=Config > Graphics settings > Hacks > Enable HW Hacks and enable Auto Flush. | |Workaround=Config > Graphics settings > Hacks > Enable HW Hacks and enable Auto Flush. Auto Flush is automatically enabled by the Game Database in 1.7. | ||
}} | }} | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Cutscenes involving flashbacks with a black and white filter instead render as a completely solid black box. Gameplay isn't affected. | |Description=Cutscenes involving flashbacks with a black and white filter instead render as a completely solid black box. Gameplay isn't affected. | ||
|Workaround=Use the OpenGL renderer instead of Direct3D11. Fixed in 1.7 | |Workaround=Use the OpenGL renderer instead of Direct3D11. Fixed in 1.7, DX11/12 renderers are usable. | ||
}} | }} | ||
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|Workaround=No longer an issue as of at least v1.5.0-dev-3264-gd77d440a0. If present on older revisions, go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. | |Workaround=No longer an issue as of at least v1.5.0-dev-3264-gd77d440a0. If present on older revisions, go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. | ||
}} | }} | ||
== | |||
{{Issue | |||
|IssueName=Black surfaces in cutscenes | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=Many of the cutscenes have black surfaces scattered on the environment or on characters. Gameplay isn't affected. | |||
|Workaround=Use Vulkan HW renderer or SW mode. | |||
|FirstTestedOn=v1.5.0-dev-2714 | |||
|LastTestedOn=v1.6.0 | |||
|GithubID=2737 | |||
}} | |||
==Non-Issues== | |||
{{Issue | |||
|IssueName=Various Lines in Menus/HUD when upscaling | |||
|IsFixed=1 | |||
|IssueLevel=-1 | |||
|Description=Various lines show up in menus and HUD elements when using an Internal Resolution greater than Native. | |||
|Workaround=Set Round Sprite to Full. Round Sprite is automatically set by the Game Database in 1.7 when upscaling. | |||
}} | |||
{{Issue | |||
|IssueName=Corruption/garbage on save icons when upscaling | |||
|IsFixed=0 | |||
|IssueLevel=-1 | |||
|Description=Save icons contain some kind of colored garbage on them when upscaling. | |||
|Workaround=None for now. | |||
|FirstTestedOn=v1.0.0 | |||
|LastTestedOn=v1.7.2242 | |||
|GithubID=1857 | |||
}} | |||
{{Issue | |||
|IssueName=Shadow puppet lines when upscaling | |||
|IsFixed=1 | |||
|IssueLevel=-1 | |||
|Description=Controlled character's shadow will have "puppet lines" when upscaling | |||
|Workaround=Go to Config > Graphics settings > Hacks, turn on "Enable HW Hacks", go to Upscale Hacks and set Half-Pixel Offset to Special (Texture). Alternatively set Skipdraw to "1" to remove shadows. HPO is set automatically by the Game Database in 1.7 when upscaling. | |||
}} | |||
{{Issue | |||
|IssueName=Amplified banding in HW renderers | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=Banding is very noticeable in any of the HW renderers compared to software. | |||
|Workaround=Use SW mode. | |||
|FirstTestedOn=v1.7.3474 | |||
|LastTestedOn=v1.7.4828 | |||
|GithubID=7272 | |||
}} | |||
==Gallery== | |||
<gallery> | <gallery> | ||
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_6.jpg|Xenosaga Episode I: Der Wille zur Macht (SLUS 20469) | File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_6.jpg|Xenosaga Episode I: Der Wille zur Macht (SLUS 20469) | ||
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File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_5.jpg|Xenosaga Episode I: Der Wille zur Macht (SCAJ 30001) | File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_5.jpg|Xenosaga Episode I: Der Wille zur Macht (SCAJ 30001) | ||
</gallery> | </gallery> | ||
{{Xeno series}} | {{Xeno series}} | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[ | *[https://forums.pcsx2.net/Thread-Xenosaga-Episode-I-Der-Wille-zur-Macht-SLUS-20469-U--28836 Xenosaga Episode I - Der Wille zur Macht (SLUS 20469) (U)] | ||
*[ | *[https://forums.pcsx2.net/Thread-Xenosaga-Episode-I-Der-Wille-zur-Macht-SCAJ-30001-J--29174 Xenosaga Episode I - Der Wille zur Macht (SCAJ 30001) (J)]}} |