Xenosaga Episode I: Der Wille zur Macht: Difference between revisions

Both fixed.
(forgot to move changed issues under fixed issues header, also missed changing status for an issue)
(Both fixed.)
 
(24 intermediate revisions by 4 users not shown)
Line 39: Line 39:
}}
}}


<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
Line 91: Line 90:
|Revision=1.2.1 (r5873)
|Revision=1.2.1 (r5873)
|Graphics=GSdx AVX (r5875)
|Graphics=GSdx AVX (r5875)
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: Custom
* Internal Resolution: Custom
Line 98: Line 97:
* Shader Configuration:  
* Shader Configuration:  
** FXAA
** FXAA
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X (r5875)
*SPU2-X (r5875)
Line 127: Line 126:
|Revision=1.3.1 (git r530 g62beb3a)
|Revision=1.3.1 (git r530 g62beb3a)
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 6x Native
* Internal Resolution: 6x Native
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0 (r530)
* SPU2-X 2.0.0 (r530)
Line 159: Line 158:
|Revision=v1.5.0 (dev-1901 g489a89a)
|Revision=v1.5.0 (dev-1901 g489a89a)
|Graphics=GSdx 1.1.0 AVX
|Graphics=GSdx 1.1.0 AVX
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 4x native
* Internal Resolution: 4x native
Line 167: Line 166:
* Configure Hacks:  
* Configure Hacks:  
** Half-pixel offset
** Half-pixel offset
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
Line 182: Line 181:
|Revision=v1.5.0-dev-3264-gd77d440a0
|Revision=v1.5.0-dev-3264-gd77d440a0
|Graphics=GSdx 1.1.0 AVX2
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="GSdx Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Interlacing: Automatic (Default)
* Interlacing: Automatic (Default)
Line 194: Line 193:
* Accurate Date: Fast (Default)
* Accurate Date: Fast (Default)
* Accurate Blending: Basic (Recommended)
* Accurate Blending: Basic (Recommended)
</spoiler>
-->
<spoiler show="HW Hacks" hide="Hide">
<!--
* Half-pixel Offset: Normal (Vertex)
* Half-pixel Offset: Normal (Vertex)
* Round Sprite: Full
* Round Sprite: Full
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
Line 208: Line 207:
* Speedhacks at defaults, except MTVU enabled.  
* Speedhacks at defaults, except MTVU enabled.  
|Tester=pandubz
|Tester=pandubz
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i7-4790 @ 3.6 GHz
|GPU=AMD RX 570 8GB
|Revision=1.7.3474
|Graphics=Native-4x Internal resolution/defaults
|Sound=N/A Default
|Comments=
Slowdown in SW mode during tech/ether attacks and when multiple A.G.W.S are on screen, but fullspeed in HW renderers. GameDB applies appropriate fixes/hacks automatically so there is no need for adjusting settings. Transition screens (battle animation and opening the menu in the field) do not scale with resolution and remain at native res.
|Tester=Nyahello
}}
}}
{{TestingFooter}}
{{TestingFooter}}


{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
Line 221: Line 232:
|Revision=1.5.0-dev-2190
|Revision=1.5.0-dev-2190
|Graphics=GSdx AVX2
|Graphics=GSdx AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x native
* Internal Resolution: 3x native
Line 232: Line 243:
* Enable User Hacks:  
* Enable User Hacks:  
** Half-pixel offset Hack: Normal(Vertex)
** Half-pixel offset Hack: Normal(Vertex)
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
Line 241: Line 252:
{{TestingFooter}}
{{TestingFooter}}


 
{{TestingHeader|OS=macOS}}
{{TestingEntry
|Status=
|Region=
|OS=
|CPU=
|GPU=
|Revision=
|Graphics=
|Sound=
|Comments=
|Tester=
}}
{{TestingFooter}}


==Trivia==
==Trivia==
Line 250: Line 274:
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
|IssueName=Smaller/aliased minimap icons in HW renderers
|IsFixed=0
|IssueLevel=0
|Description=Software anti-aliasing (AA1) is not yet fully implemented in hardware, which is used for the triangle icons on the minimap. This is more obvious at native resolution.
|Workaround=Use SW mode or a higher resolution multiplier.
}}


{{Issue
{{Issue
|IssueName=Black surfaces in cutscenes
|IssueName=Overlapping shadows
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Many of the cutscenes have black surfaces scattered on the environment or on characters. Gameplay isn't affected.
|Description=Instead of a single blended shadow, multiple pieces appear to overlap on the active player character's shadow
|Workaround=Use Vulkan HW renderer or SW mode.
|Workaround=Set blending to medium in DX11/12 or use any other HW renderer.
}}
}}


Line 269: Line 300:
==Fixed Issues==
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Shadows puppet lines
|IssueName=Ghosted frame after loading screens and FMVs
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Controlled character's shadows will have puppet lines in both OpenGL/D3D11
|Description=A single frame from before a loading screen starts or the last position an FMV ends on remains on screen for a short duration when resuming gameplay, known to be a regression, only affects HW renderers.
|Workaround=Go to Config > Graphics settings > Hacks, turn on "Enable HW Hacks", go to Upscale Hacks and set Half-Pixel Offset to Special (Texture). Alternatively set Skipdraw to "1" to remove shadows. HPO is set automatically by the GameDB in 1.7 when upscaling.
|Workaround=Use SW mode (issue resolved and closed).
|GithubID=6625
}}
}}


{{Issue
{{Issue
|IssueName=Various Lines in Menus/HUD when upscaling
|IssueName=Characters sometimes have no shadows in cutscenes
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Various lines show up in menus and HUD elements when using an Internal Resolution greater than Native.
|Description=Characters don't have detailed shadows in cutscenes, only the simpler ones that are just circles.
|Workaround=Set round sprite to full. Automatically set when upscaling in 1.7 from the GameDB.
|Workaround=Config > Graphics settings > Hacks > Enable HW Hacks and enable Auto Flush. Auto Flush is automatically enabled by the Game Database in 1.7.
}}
}}


{{Issue
{{Issue
|IssueName=Characters sometimes have no shadows in cutscenes
|IssueName=Flashbacks render as completely black with D3D11 (Hardware)
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Related to the above issue, characters don't have detailed shadows in cutscenes, only the simpler ones that are just circles.
|Description=Cutscenes involving flashbacks with a black and white filter instead render as a completely solid black box. Gameplay isn't affected.
|Workaround=Config > Graphics settings > Hacks > Enable HW Hacks and enable Auto Flush. Enabled by default with GameDB in 1.7.
|Workaround=Use the OpenGL renderer instead of Direct3D11. Fixed in 1.7, DX11/12 renderers are usable.
}}
}}


Line 307: Line 339:
|Workaround=No longer an issue as of at least v1.5.0-dev-3264-gd77d440a0. If present on older revisions, go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.
|Workaround=No longer an issue as of at least v1.5.0-dev-3264-gd77d440a0. If present on older revisions, go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.
}}
}}
==The gallery==
 
{{Issue
|IssueName=Black surfaces in cutscenes
|IsFixed=1
|IssueLevel=0
|Description=Many of the cutscenes have black surfaces scattered on the environment or on characters. Gameplay isn't affected.
|Workaround=Use Vulkan HW renderer or SW mode.
|FirstTestedOn=v1.5.0-dev-2714
|LastTestedOn=v1.6.0
|GithubID=2737
}}
 
==Non-Issues==
{{Issue
|IssueName=Various Lines in Menus/HUD when upscaling
|IsFixed=1
|IssueLevel=-1
|Description=Various lines show up in menus and HUD elements when using an Internal Resolution greater than Native.
|Workaround=Set Round Sprite to Full. Round Sprite is automatically set by the Game Database in 1.7 when upscaling.
}}
 
{{Issue
|IssueName=Corruption/garbage on save icons when upscaling
|IsFixed=0
|IssueLevel=-1
|Description=Save icons contain some kind of colored garbage on them when upscaling.
|Workaround=None for now.
|FirstTestedOn=v1.0.0
|LastTestedOn=v1.7.2242
|GithubID=1857
}}
 
{{Issue
|IssueName=Shadow puppet lines when upscaling
|IsFixed=1
|IssueLevel=-1
|Description=Controlled character's shadow will have "puppet lines" when upscaling
|Workaround=Go to Config > Graphics settings > Hacks, turn on "Enable HW Hacks", go to Upscale Hacks and set Half-Pixel Offset to Special (Texture). Alternatively set Skipdraw to "1" to remove shadows. HPO is set automatically by the Game Database in 1.7 when upscaling.
}}
 
{{Issue
|IssueName=Amplified banding in HW renderers
|IsFixed=1
|IssueLevel=0
|Description=Banding is very noticeable in any of the HW renderers compared to software.
|Workaround=Use SW mode.
|FirstTestedOn=v1.7.3474
|LastTestedOn=v1.7.4828
|GithubID=7272
}}
 
==Gallery==
<gallery>
<gallery>
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_6.jpg|Xenosaga Episode I: Der Wille zur Macht (SLUS 20469)
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_6.jpg|Xenosaga Episode I: Der Wille zur Macht (SLUS 20469)
Line 314: Line 397:
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_5.jpg|Xenosaga Episode I: Der Wille zur Macht (SCAJ 30001)
File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_5.jpg|Xenosaga Episode I: Der Wille zur Macht (SCAJ 30001)
</gallery>
</gallery>


{{Xeno series}}
{{Xeno series}}


{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Xenosaga-Episode-I-Der-Wille-zur-Macht-SLUS-20469-U--28836 Xenosaga Episode I - Der Wille zur Macht (SLUS 20469) (U)]
*[https://forums.pcsx2.net/Thread-Xenosaga-Episode-I-Der-Wille-zur-Macht-SLUS-20469-U--28836 Xenosaga Episode I - Der Wille zur Macht (SLUS 20469) (U)]
*[http://forums.pcsx2.net/Thread-Xenosaga-Episode-I-Der-Wille-zur-Macht-SCAJ-30001-J--29174 Xenosaga Episode I - Der Wille zur Macht (SCAJ 30001) (J)]}}
*[https://forums.pcsx2.net/Thread-Xenosaga-Episode-I-Der-Wille-zur-Macht-SCAJ-30001-J--29174 Xenosaga Episode I - Der Wille zur Macht (SCAJ 30001) (J)]}}
ninja
3,261

edits