Yakuza: Difference between revisions

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{{infobox
{{infobox
|image            = Yakuza-sega.jpg
|image            = Yakuza-sega.jpg
|caption          =
|caption          = North American box art.
|developer        = [[Sega]]
|developer        = [[Sega]]
|publisher        = [[Sega]]
|publisher        = [[Sega]]
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|releasedatePAL    = September 14, 2006 <small>(Australia)</small><br />September 15, 2006
|releasedatePAL    = September 14, 2006 <small>(Australia)</small><br />September 15, 2006
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    = 2
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
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}}
}}


<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
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|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7  
|OS=Windows 7
|CPU=Intel Core i3-550 @ 3.20 GHz
|CPU=Intel Core i3-550 @ 3.20 GHz
|GPU=ATI Radeon HD 5670 @ 512 MB
|GPU=ATI Radeon HD 5670 @ 512 MB
|Revision=1.2.1 (r5875)
|Revision=1.2.1 (r5875)
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** INTC Spin: ✓
** INTC Spin: ✓
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** MTVU: ✓
** MTVU: ✓
** EE Cyclerate: 3
** EE Cyclerate: 3
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
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|Revision=1.3.0 (2014-12-14)
|Revision=1.3.0 (2014-12-14)
|Graphics=GSdx 0.1.16 AVX (2014-12-14)
|Graphics=GSdx 0.1.16 AVX (2014-12-14)
<spoiler show="Settings" hide="Hide">
<!--
* Interlacing: None
* Interlacing: None
* Renderer: Direct3D9 (Hardware)
* Renderer: Direct3D9 (Hardware)
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* '''Hacks:'''
* '''Hacks:'''
** Half-Pixel Offset: ✓
** Half-Pixel Offset: ✓
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0 (2014-12-14)
* SPU2-X 2.0.0 (2014-12-14)
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{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=PAL
|OS=?
|OS=Archlinux
|CPU=?
|CPU=Intel i3-7100
|GPU=?
|GPU=Intel HD 630
|Revision=?
|Revision=1.7.3546
|Graphics=?
|Graphics=Vulkan
|Sound=?
|Sound=Default
|Comments=?
|Comments=Runs perfectly at full speed 100% with resolution 3x 1080p. Sometimes when someone dies, goes down to 70% for few seconds.
|Tester=?
|Tester=Quellen
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->


{{TestingHeader|OS=macOS}}
{{TestingEntry
|Status=
|Region=
|OS=
|CPU=
|GPU=
|Revision=
|Graphics=
|Sound=
|Comments=
|Tester=
}}
{{TestingFooter}}


==Trivia==
==Trivia==
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* Also known as '''Ryuu ga Gotoku''' (JP), '''Ryu ga Gotoku''' (KO)
* Also known as '''Ryuu ga Gotoku''' (JP), '''Ryu ga Gotoku''' (KO)
* The PAL version can be played in both PAL and NTSC mode, selectable upon booting up the game
* The PAL version can be played in both PAL and NTSC mode, selectable upon booting up the game


==Known Issues==
==Known Issues==
{{Issue
{{noknown}}
|IssueName=Glitched effect at the corner of the screen
|IsFixed=0
|IssueLevel=0
|Description=On resolutions higher than native the right and bottom corners of the screen will become distorted
|Workaround=Set the rendering resolution to native. Half Pixel offset can be used to mitigate the effect but it causes black lines in the middle of the screen.
}}


==Non-Issues==
{{Issue
{{Issue
|IssueName=Ghosting
|IssueName=Ghosting when upscaling
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=-1
|Description=In some areas of the game the character models, neon signs, etc. will have a ghosting like effect.
|Description=In some areas of the game the character models, neon signs, etc. will have a ghosting like effect when upscaling.
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, enable HW hacks, go to Advanced Settings and Hacks, enable Alpha, Alpha Stencil, and Merge Sprites. Then set skipdraw to 1. This gets rid of the ghosting but unfortunately disables some lighting effects as well.
|Workaround=Enable Align Sprite to partially fix this. Because Half-Pixel Offset causes lines in the middle of the screen, the only true way to fix this is to play at Native resolution.
}}
}}
{{Issue
{{Issue
|IssueName=Semi transparent line in the middle of the screen
|IssueName=Glitched effect at the corner of the screen when upscaling
|IsFixed=0
|IsFixed=0
|IssueLevel=-1
|IssueLevel=-1
|Description=A semi transparent whitish line appears in the middle of the screen.
|Description=On resolutions higher than native the right and bottom corners of the screen will become distorted
|Workaround=Set Texture Filtering to any setting other than "Bilinear (Forced)".
|Workaround=Set the rendering resolution to native. Half Pixel offset can be used to mitigate the effect but it causes black lines in the middle of the screen.
}}
}}


==The gallery==
==Gallery==
<gallery>
<gallery>
File:Yakuza_Forum_1.jpg|Yakuza (SLES 54171)
File:Yakuza_Forum_1.jpg|Yakuza (SLES 54171)
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{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Yakuza-SLUS-21348-U--29676 Yakuza (SLUS 21348) (U)]
*[https://forums.pcsx2.net/Thread-Yakuza-SLUS-21348-U--29676 Yakuza (SLUS 21348) (U)]
*[http://forums.pcsx2.net/Thread-Yakuza-SLES-54171-E--29677 Yakuza (SLES 54171) (E)]}}
*[https://forums.pcsx2.net/Thread-Yakuza-SLES-54171-E--29677 Yakuza (SLES 54171) (E)]}}
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