Time Crisis II: Difference between revisions

Pilot program for test tables visible by default.
(Replaced non-functional workaround with one that works.)
(Pilot program for test tables visible by default.)
 
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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
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|Revision=1.6.0 Stable
|Revision=1.6.0 Stable
|Graphics=GSdx SSE4.1/AVX 1.2.0
|Graphics=GSdx SSE4.1/AVX 1.2.0
<spoiler show="Settings" hide="Hide">
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* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Interlacing: Automatic
* Interlacing: Automatic
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* DATE Accuracy: Fast
* DATE Accuracy: Fast
* Blending Accuracy: Basic
* Blending Accuracy: Basic
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|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
<spoiler show="Settings" hide="Hide">
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* Interpolation: Hermite
* Interpolation: Hermite
* Module: Xaudio 2
* Module: Xaudio 2
* Synchronizing mode: Timestretch
* Synchronizing mode: Timestretch
* Audio Expansion Mode: Surround 5.1
* Audio Expansion Mode: Surround 5.1
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|Comments=Several graphic errors, unstable framerate, white filter in DX11 mode. Can't be played properly unless you have a powerful pc. Tried it in other PCSX2 versions and has the same error, iso is a good dump.
|Comments=Several graphic errors, unstable framerate, white filter in DX11 mode. Can't be played properly unless you have a powerful pc. Tried it in other PCSX2 versions and has the same error, iso is a good dump.
|Tester=Zerel
|Tester=Zerel
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|Revision=1.6.0 Stable
|Revision=1.6.0 Stable
|Graphics=GSdx SSE4.1/AVX 1.2.0
|Graphics=GSdx SSE4.1/AVX 1.2.0
<spoiler show="Settings" hide="Hide">
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* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Interlacing: Automatic
* Interlacing: Automatic
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* DATE Accuracy: Fast
* DATE Accuracy: Fast
* Blending Accuracy: Basic
* Blending Accuracy: Basic
</spoiler>
-->
|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
<spoiler show="Settings" hide="Hide">
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* Interpolation: Hermite
* Interpolation: Hermite
* Module: Xaudio 2
* Module: Xaudio 2
* Synchronizing mode: Timestretch
* Synchronizing mode: Timestretch
* Audio Expansion Mode: Surround 5.1
* Audio Expansion Mode: Surround 5.1
</spoiler>
-->
|Comments=Use OpenGL to resolve the white fog issue. To resolve slowdowns on AMD, I had to change the PCSX2 process affinity to only 4 Cores. Worked well both with Gamepad and Sinden Lightgun using the Nuvee plugin.
|Comments=Use OpenGL to resolve the white fog issue. To resolve slowdowns on AMD, I had to change the PCSX2 process affinity to only 4 Cores. Worked well both with Gamepad and Sinden Lightgun using the Nuvee plugin.
|Tester=Darkphoenixfox
|Tester=Darkphoenixfox
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{{TestingFooter}}
{{TestingFooter}}


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== Trivia ==
== Trivia ==
* Original names: '''タイムクライシス2''' (SLPS-20113) & (SLPS-20122) & (SLPS-73006), '''타임 크라이시스 2''' (SCKA-20002)
* Original names: '''タイムクライシス2''' (SLPS-20113) & (SLPS-20122) & (SLPS-73006), '''타임 크라이시스 2''' (SCKA-20002)


<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Split screen aim is not accurate
|IssueName=Split screen aim is not accurate
|IsFixed=0
|IsFixed=2
|IssueLevel=1
|IssueLevel=1
|Description=When playing in 2p split screen mode, shooting at where the cursor points does not correlate to where the shot lands. The bullet will drift. This is present in mice, guncons or joypads.
|Description=When playing in 2p split screen mode, shooting at where the cursor points does not correlate to where the shot lands. The bullet will drift. This is present in mice, guncons or joypads.
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{{Issue
{{Issue
|IssueName=Random black game interface and enemies textures
|IssueName=Random black game interface and enemies textures
|IsFixed=0
|IsFixed=2
|IssueLevel=1
|IssueLevel=1
|Description=In random places game interface and enemies textures can become black, the issue disappears after the start of a new stage.
|Description=In random places game interface and enemies textures can become black, the issue disappears after the start of a new stage.
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{{Issue
{{Issue
|IssueName=Slow Framerates
|IssueName=Slow Framerates
|IsFixed=0
|IsFixed=2
|IssueLevel=2
|IssueLevel=2
|Description=After the first scene, the game lows framerate to unplayable.
|Description=After the first scene, the game lows framerate to unplayable.
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{{Issue
{{Issue
|IssueName=FMV sound glitch
|IssueName=FMV sound glitch
|IsFixed=0
|IsFixed=2
|IssueLevel=0
|IssueLevel=0
|Description=FMV sound is out of sync, it loops and unnecessary noises appear
|Description=FMV sound is out of sync, it loops and unnecessary noises appear
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}}
}}


==The gallery==
==Gallery==
<gallery>
<gallery>
File:Time_Crisis_II_Forum_1.jpg|Time Crisis II (SLUS 20219)
File:Time_Crisis_II_Forum_1.jpg|Time Crisis II (SLUS 20219)
File:Time_Crisis_II_Forum_3.jpg|Time Crisis II (SCES 50300)
File:Time_Crisis_II_Forum_3.jpg|Time Crisis II (SCES 50300)
</gallery>
</gallery>
<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
{{Issue
|IssueName=
|IsFixed=
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|Description=
|Workaround=
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{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Time-Crisis-2-SLUS-20219-U--28309 Time Crisis 2 (SLUS 20219) (U)]
*[https://forums.pcsx2.net/Thread-Time-Crisis-2-SLUS-20219-U--28309 Time Crisis 2 (SLUS 20219) (U)]
*[http://forums.pcsx2.net/Thread-Time-Crisis-2-SCES-50300-E Time Crisis 2 (SCES 50300) (E)]}}
*[https://forums.pcsx2.net/Thread-Time-Crisis-2-SCES-50300-E Time Crisis 2 (SCES 50300) (E)]}}
ninja
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