TimeSplitters: Future Perfect: Difference between revisions

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{{infobox
{{infobox
|image            =TimeSplitters- Future Perfect.jpeg
|image            =TimeSplitters- Future Perfect.jpeg
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The game begins in 2401 when the space marine, Sergeant Cortez, is leaving the space station that he destroyed at the end of TimeSplitters 2. His ship crash lands on the future Earth and two fellow marines greet him. Sergeant Cortez follows his squad of marines through the valley and battles unknown masked figures and TimeSplitters. Cortez is then tasked with following the signatures in the past by time travel thought to be caused by the TimeSplitters. He then goes on a mission to go back in time to find a way to stop the TimeSplitters race from being created.
The game begins in 2401 when the space marine, Sergeant Cortez, is leaving the space station that he destroyed at the end of TimeSplitters 2. His ship crash lands on the future Earth and two fellow marines greet him. Sergeant Cortez follows his squad of marines through the valley and battles unknown masked figures and TimeSplitters. Cortez is then tasked with following the signatures in the past by time travel thought to be caused by the TimeSplitters. He then goes on a mission to go back in time to find a way to stop the TimeSplitters race from being created.
|wikipedia        =[http://en.wikipedia.org/wiki/TimeSplitters:_Future_Perfect Link]
|wikipedia        =[http://en.wikipedia.org/wiki/TimeSplitters:_Future_Perfect Link]
|sw-rendering-only = 1
|widescreen        = 1
|widescreen        = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/919642-timesplitters-future-perfect Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/919642-timesplitters-future-perfect Link]
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|CRCsNTSCU        = FB2F4502
|CRCsNTSCU        = FB2F4502
|releasedateNTSCU  = March 21, 2005
|releasedateNTSCU  = March 21, 2005
|statusNTSCU      =2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
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}}
}}


<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
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{{TestingEntry
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|GPU=GeForce GTX 1060 6GB
|GPU=GeForce GTX 1060 6GB
|Revision=PCSX2 1.5.0-20180331005218
|Revision=PCSX2 1.5.0-20180331005218
<spoiler show="Settings" hide="Hide">
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*Speedhacks:
*Speedhacks:
**EE Cyclerate: 0
**EE Cyclerate: 0
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**mVU Flag Hack (enabled)
**mVU Flag Hack (enabled)
**MTVU (disabled)
**MTVU (disabled)
</spoiler>
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|Graphics=GSdx 11 (HW)1.1.0 (GSdx32-AVX2)
|Graphics=GSdx 11 (HW)1.1.0 (GSdx32-AVX2)
<spoiler show="Settings" hide="Hide">
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*Renderer: Direct3D11
*Renderer: Direct3D11
*TF: Bilinear PS2
*TF: Bilinear PS2
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**Fast Texture Invalidation "FTI"
**Fast Texture Invalidation "FTI"
**Skipdraw: 1
**Skipdraw: 1
</spoiler>
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|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
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|Comments=Game runs great stable 60. No evident bugs in story mod, but i didnt finished the game so. Skipdraw to 1 is needed to get rid of the fog which isnt present in SW. Only needed in D3D11, but OpenGl is producing instead of fog a line where the fog starts if u use D3D11. So in my opinion is better to use D3D11 cause u can get rid of that fog with skipdraw.
|Comments=Game runs great stable 60. No evident bugs in story mod, but i didnt finished the game so. Skipdraw to 1 is needed to get rid of the fog which isnt present in SW. Only needed in D3D11, but OpenGl is producing instead of fog a line where the fog starts if u use D3D11. So in my opinion is better to use D3D11 cause u can get rid of that fog with skipdraw.
|Tester=Everx7
|Tester=Everx7
}}
{{TestingEntry
|Status= 2
|Region= NTSC-U
|OS= Windows 11 Pro 22H2 - 64bit
|CPU= Ryzen 5 5600g - stock
|GPU= NVidia RTX 4060 8gb
|Revision= v1.7.5223
|Graphics= Vulkan
|Sound= default
|Comments= EE cicles 300% - Render resolution 4k - all else default, played through the story mode start to finish flawlessly (some minor blurriness and stutters)
|Tester= Daniel Souza
}}
}}
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{{TestingFooter}}


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<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Graphical glitches
|IssueName=Graphical glitches
|IsFixed=0
|IsFixed=2
|IssueLevel=1
|IssueLevel=1
|Description=A glitch in half of the screen makes some glitches and screen artifacts that can derivate into half white screen. When you look in an object, such as the Goliath Robot in the Machine Wars level, everything gets stretched up, making impossible to see game objects.  
|Description=A glitch in half of the screen makes some glitches and screen artifacts that can derivate into half white screen. When you look in an object, such as the Goliath Robot in the Machine Wars level, everything gets stretched up, making impossible to see game objects.  
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{{Issue
{{Issue
|IssueName=Game will not work directly from CD
|IssueName=Game will not work directly from CD
|IsFixed=0
|IsFixed=2
|IssueLevel=1
|IssueLevel=1
|Description=Future perfect will not load directly from disc but only by using an iso driver.
|Description=Future perfect will not load directly from disc but only by using an iso driver.
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{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Timesplitters-3-SLUS-21148-U--28899 Timesplitters 3 (SLUS 21148) (U)]}}
*[https://forums.pcsx2.net/Thread-Timesplitters-3-SLUS-21148-U--28899 Timesplitters 3 (SLUS 21148) (U)]}}
ninja
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