Final Fantasy XII: Difference between revisions

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Final Fantasy XII is a console role-playing video game developed and published by Square Enix for the PlayStation 2. Released in 2006, it is the twelfth title in the  main Final Fantasy series and the last in the series to be released exclusively on the PS2 (not including the expansion sets to FFXI which all got released on PS2 and Final Fantasy 7: Dirge of Cerebus). The game introduced several innovations to the series: battles occur without a transition to a separate screen; a customizable "gambit" system automatically controls the actions of characters; and a "license" system determines which abilities and equipment are used by characters.  
Final Fantasy XII is a console role-playing video game developed and published by Square Enix for the PlayStation 2. Released in 2006, it is the twelfth title in the  main Final Fantasy series and the last in the series to be released exclusively on the PS2 (not including the expansion sets to FFXI which all got released on PS2 and Final Fantasy 7: Dirge of Cerebus). The game introduced several innovations to the series: battles occur without a transition to a separate screen; a customizable "gambit" system automatically controls the actions of characters; and a "license" system determines which abilities and equipment are used by characters.  
|wikipedia        = [https://en.wikipedia.org/wiki/Final_Fantasy_XII Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Final_Fantasy_XII Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/459841-final-fantasy-xii Link], [http://www.gamefaqs.com/ps2/939426-final-fantasy-xii-international-zodiac-job-system Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/459841-final-fantasy-xii Link], [https://gamefaqs.gamespot.com/ps2/939426-final-fantasy-xii-international-zodiac-job-system Link]
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/459841-final-fantasy-xii/index.html GameRankings]|91/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/final-fantasy-xii Metacritic]|92/100}}
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/459841-final-fantasy-xii/index.html GameRankings]|91/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/final-fantasy-xii Metacritic]|92/100}}
<!-- General props -->
<!-- General props -->
|widescreen        = 1
|widescreen        = 1
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|german            = SLES-54356
|german            = SLES-54356
|japanese          = SLPM-66320 & SLPM-66750 & SCKA-20138 & SLPM-55022 & SLPM-55210
|japanese          = SLPM-66320 & SLPM-66750 & SCKA-20138 & SLPM-55022 & SLPM-55210
|english          = SLES-54354 & SLUS-29171 & SLUS-20963 & SLUS-21475 & SCKA-20138
|english          = SLES-54354 & SLUS-29171 & SLUS-20963 & SLUS-21475 & SCKA-20138 & SLUS-20963GH
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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|releasedatePAL    = February 22, 2007 <small>(Australia)</small><br />February 23, 2007<br />October 12, 2007 <small>(Platinum)</small>
|releasedatePAL    = February 22, 2007 <small>(Australia)</small><br />February 23, 2007<br />October 12, 2007 <small>(Platinum)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    = 2
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
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}}
}}


<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
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{{TestingEntry
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{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC-J(International Version)
|Region=NTSC-J (International Version)
|OS=Windows 7
|OS=Windows 7
|CPU=Intel Core i5-6500 @ 3.20 GHz
|CPU=Intel Core i5-6500 @ 3.20 GHz
|GPU=NVIDIA GeForce GTX 750 Ti
|GPU=NVIDIA GeForce GTX 750 Ti
|Revision=1.5.0 dev 1686
|Revision=1.5.0 dev 1686
|Graphics=Gsdx 1.1.0  
|Graphics=GSdx 1.1.0  
*Mode: HW OpenGL  
*Mode: HW OpenGL  
|Sound=*SPU2-X 2.0.0
|Sound=*SPU2-X 2.0.0
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|Comments=Don't use AA higher than x2.
|Comments=Don't use AA higher than x2.
|Tester=188.134.4.34
|Tester=188.134.4.34
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Linux Mint 19.1
|CPU=Intel Pentium CPU G3258 @ 3.20GHz
|GPU=NVIDIA GeForce GT710
|Revision=1.4.0
|Graphics=GSdx (GCC 7.3.0, SSE2) 1.0.0 [libGSdx-1.0.0]
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0]
|Comments=BIOS: Europe v02.00 FPS 48/50 (Pal games run only at 50fps). OpenGL Hardware , Shade Boost all Set to 50, Full Depth Emulation , 8 bits texturs , Internal Resolution X2 Native , Blending Unit Accuracy Basic , Automatic CRC Level Full , Speed Hacks Enable INTC Spin Detction Enable Wait Loop Detction mVU Flag Hack. Only player the first level it its seems to play fine but more testing might be needed.
|Tester=Logeater
}}
}}
{{TestingEntry
{{TestingEntry
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{{TestingFooter}}
{{TestingFooter}}


{{TestingHeader|OS=macOS}}
{{TestingEntry
|Status=?
|Region=?
|OS=?
|CPU=?
|GPU=?
|Revision=?
|Graphics=?
|Sound=?
|Comments={{TestPlaceholder}}
|Tester=?
}}
{{TestingFooter}}


==Trivia==
==Trivia==
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* Both the original version of Final Fantasy XII and the NTSC-J only Final Fantasy XII International [[Talk:Final Fantasy XII|Zodiac Job System]] (FFXII IZJS) run the same, regardless of user patches such as English translations.
* Both the original version of Final Fantasy XII and the NTSC-J only Final Fantasy XII International [[Talk:Final Fantasy XII|Zodiac Job System]] (FFXII IZJS) run the same, regardless of user patches such as English translations.
* This game has native widescreen support, but there's still a WS Patch included in PCSX2's cheats_ws.zip archive file that is superior to the game's native WS option. The native widescreen adds a bit more to the sides but crops the top and bottom of the 4:3 image, meaning less visible vertical viewing area than when played in 4:3, while the WS Patch gives you more to the sides without cropping the top and bottom. So be sure to use the WS patch in addition to setting the game's Screen Size option to "Widescreen (16:9)".
* This game has native widescreen support, but there's still a WS Patch included in PCSX2's cheats_ws.zip archive file that is superior to the game's native WS option. The native widescreen adds a bit more to the sides but crops the top and bottom of the 4:3 image, meaning less visible vertical viewing area than when played in 4:3, while the WS Patch gives you more to the sides without cropping the top and bottom. So be sure to use the WS patch in addition to setting the game's Screen Size option to "Widescreen (16:9)".


<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
{{Issue
|IssueName=Shadows not displaying correctly
|IsFixed=0
|IssueLevel=0
|Description=Some shadows are missing or incorrectly shaped and in the wrong place. And some surfaces are completely black when they're not supposed to be.
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and enable '''Preload Frame Data'''. This will fix some shadows but also cause new shadow glitches. Switch to Software mode by setting Renderer to any of the (Software) options to avoid this issue.
}}
==Fixed Issues==
==Fixed Issues==
{{Issue
{{Issue
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|IssueLevel=1
|IssueLevel=1
|Description= Attempting to overwrite previous saved games will cause the new file to be corrupted.
|Description= Attempting to overwrite previous saved games will cause the new file to be corrupted.
|Workaround= Use [https://github.com/PCSX2/pcsx2/commit/d3ec74be2b3e6668ed3d797b10e36168a89e6e3b v1.3.1-1538-gd3ec74b] or newer. For older builds, either use a file-based memory card or delete the previous savegame file you wish to overwrite before saving.  
|Workaround=Use [https://github.com/PCSX2/pcsx2/commit/d3ec74be2b3e6668ed3d797b10e36168a89e6e3b v1.3.1-1538-gd3ec74b] or newer. For older builds, either use a file-based memory card or delete the previous savegame file you wish to overwrite before saving.  
}}
}}


{{Issue
|IssueName=Shadows not displaying correctly
|IsFixed=1
|IssueLevel=0
|Description=Some shadows are missing or incorrectly shaped and in the wrong place. And some surfaces are completely black when they're not supposed to be.
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and enable '''Preload Frame Data'''. This will fix some shadows but also cause new shadow glitches. Switch to Software mode by setting Renderer to any of the (Software) options to avoid this issue.
}}


== Gameplay Screenshots ==
== Gameplay Screenshots ==
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FF12Minimap_comparison.png
FF12Minimap_comparison.png
</gallery>
</gallery>


{{Final Fantasy series}}
{{Final Fantasy series}}


{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Final-Fantasy-XII-SLUS-20963-U--29469 Final Fantasy XII (SLUS 20963) (U)]
*[https://forums.pcsx2.net/Thread-Final-Fantasy-XII-SLUS-20963-U--29469 Final Fantasy XII (SLUS 20963) (U)]
*[http://forums.pcsx2.net/Thread-Final-Fantasy-XII-SLPM-66320-J--30145 Final Fantasy XII (SLPM 66320) (J)]
*[https://forums.pcsx2.net/Thread-Final-Fantasy-XII-SLPM-66320-J--30145 Final Fantasy XII (SLPM 66320) (J)]
*[http://forums.pcsx2.net/Thread-Final-Fantasy-XII-SLES-54354-E--30386 Final Fantasy XII (SLES 54354) (E)]}}
*[https://forums.pcsx2.net/Thread-Final-Fantasy-XII-SLES-54354-E--30386 Final Fantasy XII (SLES 54354) (E)]}}
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