Valkyrie Profile 2: Silmeria: Difference between revisions
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|wikipedia = [https://en.wikipedia.org/wiki/Valkyrie_Profile_2 Link] | |wikipedia = [https://en.wikipedia.org/wiki/Valkyrie_Profile_2 Link] | ||
|gamefaqslink = [https://www.gamefaqs.com/ps2/931102-valkyrie-profile-2-silmeria Link] | |gamefaqslink = [https://www.gamefaqs.com/ps2/931102-valkyrie-profile-2-silmeria Link] | ||
|reviewlinks = {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/valkyrie-profile-2-silmeria Metacritic]|84/100}} | ||
|gameinfo = Hundreds of years before Lenneth's tale, another saga lies concealed by the gods. The valkyrie Silmeria once served Odin loyally, but after an incident ignited a conflict between them, Odin forcefully reincarnated her as a human. The human soul that would carry her spirit was that of Alicia, Princess of Dipan. Ordinarily, Silmeria-s consciousness would have been sealed, her spirit dormant until she was next summoned... However, the forced transmigration causes Silmeria's spirit to awaken within Alicia, leaving two souls to inhabit a single body. The spirit that should have been sealed has awakened-a situation Odin will not ignore for long. This installment introduces the new Photon Action System to the classic side-scrolling action format found in the original. Projecting photons grants players more freedom to explore and expands the action, resulting in challenging puzzles with clever solutions. Add to that "sealstones" that affect the laws of nature in dungeons, launching strategy to new heights. The unique battle system of the previous game has evolved into the Advanced Tactical Combination Battle System. | |gameinfo = Hundreds of years before Lenneth's tale, another saga lies concealed by the gods. The valkyrie Silmeria once served Odin loyally, but after an incident ignited a conflict between them, Odin forcefully reincarnated her as a human. The human soul that would carry her spirit was that of Alicia, Princess of Dipan. Ordinarily, Silmeria-s consciousness would have been sealed, her spirit dormant until she was next summoned... However, the forced transmigration causes Silmeria's spirit to awaken within Alicia, leaving two souls to inhabit a single body. The spirit that should have been sealed has awakened-a situation Odin will not ignore for long. This installment introduces the new Photon Action System to the classic side-scrolling action format found in the original. Projecting photons grants players more freedom to explore and expands the action, resulting in challenging puzzles with clever solutions. Add to that "sealstones" that affect the laws of nature in dungeons, launching strategy to new heights. The unique battle system of the previous game has evolved into the Advanced Tactical Combination Battle System. | ||
<!-- General props --> | <!-- General props --> | ||
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|CRCsPAL = 04CCB600 (PAL-E)<br/>C70FC973 (PAL-I) | |CRCsPAL = 04CCB600 (PAL-E)<br/>C70FC973 (PAL-I) | ||
|releasedatePAL = September 6, 2007 <small>(Australia)</small><br />September 7, 2007 | |releasedatePAL = September 6, 2007 <small>(Australia)</small><br />September 7, 2007 | ||
|statusPAL = | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
|macstatusPAL = | |macstatusPAL = | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
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}} | }} | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
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|Revision=1.4.0 | |Revision=1.4.0 | ||
|Graphics=GSdx SSE2 | |Graphics=GSdx SSE2 | ||
< | <!-- | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X | * SPU2-X | ||
Line 99: | Line 98: | ||
|Tester=Tsunami2311 | |Tester=Tsunami2311 | ||
}} | }} | ||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL (UK) | |||
|OS=Windows 10 | |||
|CPU=Intel Core i5-5200u @ 2.20 GHz | |||
|GPU=NVidia 820m | |||
|Revision=v1.5.0 (dev-3359 geb2ca00e8) | |||
|Graphics=GSdx 1.1.0 (20200126161643) | |||
<!-- | |||
* Renderer: OpenGL (Hardware) | |||
--> | |||
|Sound= | |||
* SPU2-X 2.0.0 20200126161643 | |||
* xPad 0.2.0 | |||
|Comments= Runs much better than NTSC Version, as long as Maori-Jigglypuff's Overhaul pnach is applied. Pnach fixes various graphical bugs including the "Lost Forest Bug", disables anti-cheating mechanism, and improves speed overall, so setting of PCSX2's GSDX Plugin (OpenGL) can be at default and yet runs smoothly at 50 FPS 95% of the time, and now you can cheat with no crashes onwards. For "Vanilla" gameplay, comment out the obvious cheats in OTH, Items, Ravine timer and disabled enemy AI on his pnach. | |||
|Tester=jaceleon | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 | |||
|CPU=AMD Ryzen 7 2700X | |||
|GPU=NVIDIA 1080ti | |||
|Revision=1.6.0 | |||
|Graphics=GSdx 1.2.0 AVX2, Direct3D11 (Hardware) | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
|Comments=Runs very well but is quite blurry out of the box, to fix this hold 'x' and 'triangle' while starting the game, the game will show a screen to enable progressive scan, press square. Then in the video plugin settings, increase the internal resolution, tick 'enable HW Hacks', press the 'Advanced Settings and Hack' button, tick 'Frame Buffer Conversion' and set 'Half-pixel Offset' to 'Special (Texture)'. | |||
|Tester=Eideren | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL / NTSC | |||
|OS=Windows 10 Pro \ Ubuntu 20.04 | |||
|CPU=Ryzen 5 3400G | |||
|GPU=Integrated GPU vega 11 | |||
|Revision=1.7.0 (dev-1190) | |||
<!-- | |||
* half-pixel offset to normal vertex | |||
--> | |||
|Graphics=GSdx 1.2.0 AVX2 | |||
<!-- | |||
* Renderer: Direct3D11 (Hardware) | |||
* Internal Resolution: 3x Native | |||
* Texture Filtering: Bilinear (PS2) | |||
* Anisotropic Filtering: off | |||
* CRC Hack Level: Automatic | |||
--> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
|Comments= Runs good 3x resolution (only in Forest is slow and color bug in HW, SW is ok), Updated review 2021 Use settings advised below | |||
|Tester=FelixThecat1970 | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 | |||
|CPU=AMD Ryzen 9 5900X | |||
|GPU=GeForce GTX 1080 Ti | |||
|Revision=1.7.2465 | |||
|Graphics=GSdx OpenGL @ 6x Native (4K) <!-- | |||
*Renderer: OpenGL | |||
*Interlace Mode: Bob Tff | |||
*Texture Filtering=Bilinear | |||
*Manual hacks: Skipdraw=15 | |||
*Align Sprite: Enable | |||
*Merge Sprite: Enable | |||
*Half-Pixel Offset:Normal Vertex | |||
--> | |||
|Sound=SPU2-X 2.0.0 | |||
|Comments=Works very well with most issues fixed with the following settings: Renderer: OpenGL, Interlace Mode: Bob Tff, Texture Filtering=Bilinear (Forced excluding Sprites), Manual hacks: Skipdraw=15 to disable low-res depth of field in cutscenes (use alongside "Lost Forest Fix cheat file" (see Additional patches)), enable Align Sprite, set Half-Pixel Offset to Normal. | |||
|Tester=PyreLight}} | |||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status= | ||
|Region= | |Region= | ||
|OS= | |OS= | ||
|CPU= | |CPU= | ||
|GPU= | |GPU= | ||
|Revision= | |Revision= | ||
|Graphics= | |Graphics= | ||
|Sound= | |Sound= | ||
|Comments= | |Comments= | ||
|Tester= | |Tester= | ||
}} | |||
{{TestingFooter}} | |||
{{TestingHeader|OS=macOS}} | |||
{{TestingEntry | |||
|Status= | |||
|Region= | |||
|OS= | |||
|CPU= | |||
|GPU= | |||
|Revision= | |||
|Graphics= | |||
|Sound= | |||
|Comments= | |||
|Tester= | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
== Trivia == | == Trivia == | ||
* Original names: '''ヴァルキリープロファイル2 -シルメリア-''' (SLPM-66419) & (SE-W0003) & (SLPM-66782), '''발키리 프로파일2 -실메리아-''' (SCKA-20079) | * Original names: '''ヴァルキリープロファイル2 -シルメリア-''' (SLPM-66419) & (SE-W0003) & (SLPM-66782), '''발키리 프로파일2 -실메리아-''' (SCKA-20079) | ||
* Holding the triangle and X buttons while the game boots up allows the selection of Progressive Scan mode. | * Holding the triangle and X buttons while the game boots up allows the selection of Progressive Scan mode. Alternatively you can use autoboot code for [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=618991&highlight=SLPM_664.19#pid618991 SLPM_664.19;1] or [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=618766#pid618766 SLUS_214.52], PAL releases do not have progressive mode but "interlacing" can be disabled with [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=609103#pid609103 this cheat] or more advanced Sharp framebuffer codes [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=618924#pid618924 here]. | ||
* There is a widescreen patch for the game, but the NTSC-U version was removed from the archive in the git build 1.5.0-dev-1090 due to the fact that it causes various freezes in the game. Most notable was if you try to enter 'Sound Settings' while the patch is enabled, it will instantly freeze PCSX2 entirely. The same happens when trying to enter the Change Attack screen, or even fighting the final boss. This is most likely caused by the built-in anticheat system of VP2. | * There is a widescreen patch for the game, but the NTSC-U version was removed from the archive in the git build 1.5.0-dev-1090 due to the fact that it causes various freezes in the game. Most notable was if you try to enter 'Sound Settings' while the patch is enabled, it will instantly freeze PCSX2 entirely. The same happens when trying to enter the Change Attack screen, or even fighting the final boss. This is most likely caused by the built-in anticheat system of VP2. | ||
{{SpoilerTable|caption=Additional Patches|text=<pre> | |||
gametitle= Valkyrie profile 2 Silmeria SLUS_214.52;1) Game CRC = 0xCC96CE93 | |||
comment=nop interleacing, progressive, sharp framebuffer Enhacement by Felixthecat1970 - v2021/04/10 | |||
//Ignore GameGuard by Ryudo (Pcsx2 forums) - enable if game freeze through gameplay | |||
//patch=1,EE,FE129B51,extended,800813BF | |||
//patch=1,EE,000FFFFE,extended,0000022D | |||
//patch=1,EE,000FFFFF,extended,0000022D | |||
//patch=1,EE,9013A550,extended,0C04E8FC | |||
//patch=1,EE,E0033B40,extended,0035EC8C | |||
//patch=1,EE,104234AA,extended,00001000 | |||
//patch=1,EE,10423662,extended,00001000 | |||
//patch=1,EE,1042382A,extended,00001000 | |||
//patch=1,EE,E0027EC0,extended,0049550C | |||
//patch=1,EE,2049BCB0,extended,03E00008 | |||
//patch=1,EE,2049BCB4,extended,00000000 | |||
//patch=1,EE,E007E140,extended,0036D90C | |||
//patch=1,EE,203683D4,extended,00000000 | |||
//patch=1,EE,103AD16A,extended,00001000 | |||
//patch=1,EE,103AD61E,extended,00001000 | |||
//patch=1,EE,10430B76,extended,00001000 | |||
//patch=1,EE,10430BE2,extended,00001000 | |||
//patch=1,EE,10431A66,extended,00001000 | |||
//patch=1,EE,10431C1E,extended,00001000 | |||
//patch=1,EE,D0397CAC,extended,0000102A | |||
//patch=1,EE,20397CB0,extended,00000000 | |||
//Auto 480p native mode | |||
patch=1,EE,001D5984,byte,01 // 00000000 or use official combo button triangle + cross in boot | |||
//Custom code start | |||
//Sharp Framebuffer Battles | |||
patch=0,EE,200FFF5C,extended,341B9475 | |||
patch=0,EE,200FFF60,extended,145B000C | |||
patch=0,EE,200FFF68,extended,341BF47F | |||
patch=0,EE,200FFF6C,extended,001BD83C | |||
patch=0,EE,200FFF70,extended,377B3134 | |||
patch=0,EE,200FFF74,extended,001B1825 | |||
patch=0,EE,200FFF78,extended,341B0019 | |||
patch=0,EE,200FFF7C,extended,001BDC3C | |||
patch=0,EE,200FFF80,extended,007B1825 | |||
patch=0,EE,200FFF84,extended,341B0083 | |||
patch=0,EE,200FFF88,extended,001BDC38 | |||
patch=0,EE,200FFF8C,extended,007B1825 | |||
patch=0,EE,200FFF90,extended,34029301 | |||
patch=0,EE,200FFF94,extended,FCC20000 | |||
//Sharp Framebuffer Game Menu + movies + intro | |||
patch=0,EE,200FFF9C,extended,341B948C | |||
patch=0,EE,200FFFA0,extended,145B0002 | |||
patch=0,EE,200FFFA8,extended,34029518 | |||
patch=0,EE,200FFFAC,extended,FCC20000 | |||
//Sharp Framebuffer Cutscenes + towns + Dungeons | |||
patch=0,EE,200FFFB4,extended,341B9480 | |||
patch=0,EE,200FFFB8,extended,145B000C | |||
patch=0,EE,200FFFC0,extended,341BF3FF | |||
patch=0,EE,200FFFC4,extended,001BD83C | |||
patch=0,EE,200FFFC8,extended,377B3134 | |||
patch=0,EE,200FFFCC,extended,001B1825 | |||
patch=0,EE,200FFFD0,extended,341B001F | |||
patch=0,EE,200FFFD4,extended,001BDC3C | |||
patch=0,EE,200FFFD8,extended,007B1825 | |||
patch=0,EE,200FFFDC,extended,341B0083 | |||
patch=0,EE,200FFFE0,extended,001BDC38 | |||
patch=0,EE,200FFFE4,extended,007B1825 | |||
patch=0,EE,200FFFE8,extended,3402910C | |||
patch=0,EE,200FFFEC,extended,FCC20000 | |||
patch=0,EE,200FFFF0,extended,03E00008 //Custom code block End | |||
//Sharp Framebuffer mips code assembly | |||
patch=0,EE,201221F8,word,0C03FFD7 // FCC20000 sd v0,0x0(a2) | |||
</pre> | |||
<pre> | |||
gametitle=Valkyrie Profile 2: Silmeria [SLUS-21452] | |||
comment=Patches/Codes Hacked By Maori-Jigglypuff [Savas Guercebe]. A NTSC port by Agrippa. | |||
// Disable Game Protection and enable to save with Cheat Codes | |||
// [Condition to initiate Countdown Game-Kill Timer Deceiver: 00423378 3C1E0010 | |||
// If Condition 00423378 3C1E0010 is true assign Zero-Value to Timer: 00423964 AC600000 | |||
// If Condition 00423378 3C1E0010 is true assign Value 24160000 to Address 00423344 | |||
// If Condition 00423378 3C1E0010 is true assign Value 24160000 to Address 004234f8 | |||
// If Condition 00423378 3C1E0010 is true assign Value 24160000 to Address 004236b0 | |||
// Condition to disable the Save File Corruptor: 0049bcf0 3C120010 | |||
// If Condition 0049bcf0 3C120010 is true assign Zero-Value to Address 0049a2cc | |||
// Condition to disable AFTER-"Battle Mode" Instruction Scanner and Game-Kill Timer: 0036d42c 0c10c2b4 | |||
// If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Addresses 00430b94 and 00430bfc | |||
// If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Timer: 00431c54 ac400000 | |||
// If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Address 00397cb0 | |||
// If Condition 0036d42c 0c10c2b4 is true assign Value 10000017 to Address 003abf60 | |||
// If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Address 003af20c | |||
// If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Address 003af3a4 | |||
// If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Address 003af464 | |||
// If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Address 003c5a14 | |||
// If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Address 003d000c | |||
// If Condition 0036d42c 0c10c2b4 is true assign Value 10000020 to Address 003d27fc | |||
// If Condition 0036d42c 0c10c2b4 is true assign Zero-Value to Address 003d4ae4 | |||
// If Condition 0036d42c 0c10c2b4 is true assign Value 1000002E to Address 003ad0a4 | |||
// If Condition 0036d42c 0c10c2b4 is true assign Value 1000002E to Address 003ad554 | |||
// If Condition 0036d42c 0c10c2b4 is true assign Value 10000050 to Address 003ad18c | |||
// If Condition 0036d42c 0c10c2b4 is true assign Value 10000050 to Address 003ad32c | |||
// If Condition 0036d42c 0c10c2b4 is true assign Value 64030000 to Address 003ad62c | |||
// If Condition 0036d42c 0c10c2b4 is true assign Value 64030000 to Address 00431ca4 | |||
// Countdown-Timer Address spotted at 0058c160 | |||
patch=1,EE,00205ad8,word,087fac70 | |||
patch=1,EE,00205adc,word,00000000 | |||
patch=1,EE,01feb1c0,word,90830099 | |||
patch=1,EE,01feb1c4,word,a023d998 | |||
patch=1,EE,01feb1c8,word,3c020042 | |||
patch=1,EE,01feb1cc,word,8c433378 | |||
patch=1,EE,01feb1d0,word,3c063c1e | |||
patch=1,EE,01feb1d4,word,34c60010 | |||
patch=1,EE,01feb1d8,word,1466000b | |||
patch=1,EE,01feb1dc,word,0000102d | |||
patch=1,EE,01feb1e0,word,3c020042 | |||
patch=1,EE,01feb1e4,word,3c07ac60 | |||
patch=1,EE,01feb1e8,word,34e70000 | |||
patch=1,EE,01feb1ec,word,ac473964 | |||
patch=1,EE,01feb1f0,word,3c0a0042 | |||
patch=1,EE,01feb1f4,word,3c0b2416 | |||
patch=1,EE,01feb1f8,word,356b0000 | |||
patch=1,EE,01feb1fc,word,ad4b3344 | |||
patch=1,EE,01feb200,word,ad4b34f8 | |||
patch=1,EE,01feb204,word,ad4b36b0 | |||
patch=1,EE,01feb208,word,0000102d | |||
patch=1,EE,01feb20c,word,3c02004a | |||
patch=1,EE,01feb210,word,8c43bcf0 | |||
patch=1,EE,01feb214,word,3c063c12 | |||
patch=1,EE,01feb218,word,34c60010 | |||
patch=1,EE,01feb21c,word,14660003 | |||
patch=1,EE,01feb220,word,0000102d | |||
patch=1,EE,01feb224,word,3c02004a | |||
patch=1,EE,01feb228,word,ac40a2cc | |||
patch=1,EE,01feb22c,word,0000102d | |||
patch=1,EE,01feb230,word,3c020037 | |||
patch=1,EE,01feb234,word,8c43d42c | |||
patch=1,EE,01feb238,word,3c060c10 | |||
patch=1,EE,01feb23c,word,34c6c2b4 | |||
patch=1,EE,01feb240,word,14660026 | |||
patch=1,EE,01feb244,word,0000102d | |||
patch=1,EE,01feb248,word,3c020043 | |||
patch=1,EE,01feb24c,word,ac400b94 | |||
patch=1,EE,01feb250,word,ac400bfc | |||
patch=1,EE,01feb254,word,3c030043 | |||
patch=1,EE,01feb258,word,3c07ac40 | |||
patch=1,EE,01feb25c,word,34e70000 | |||
patch=1,EE,01feb260,word,ac671c54 | |||
patch=1,EE,01feb264,word,3c080039 | |||
patch=1,EE,01feb268,word,ad007cb0 | |||
patch=1,EE,01feb26c,word,3c08003b | |||
patch=1,EE,01feb270,word,3c091000 | |||
patch=1,EE,01feb274,word,35290017 | |||
patch=1,EE,01feb278,word,ad09bf60 | |||
patch=1,EE,01feb27c,word,ad00f20c | |||
patch=1,EE,01feb280,word,ad00f3a4 | |||
patch=1,EE,01feb284,word,ad00f464 | |||
patch=1,EE,01feb288,word,3c08003c | |||
patch=1,EE,01feb28c,word,ad005a14 | |||
patch=1,EE,01feb290,word,3c08003d | |||
patch=1,EE,01feb294,word,ad00000c | |||
patch=1,EE,01feb298,word,25290009 | |||
patch=1,EE,01feb29c,word,ad0927fc | |||
patch=1,EE,01feb2a0,word,ad004ae4 | |||
patch=1,EE,01feb2a4,word,3c0a003b | |||
patch=1,EE,01feb2a8,word,3c0b1000 | |||
patch=1,EE,01feb2ac,word,356b002e | |||
patch=1,EE,01feb2b0,word,ad4bd0a4 | |||
patch=1,EE,01feb2b4,word,ad4bd554 | |||
patch=1,EE,01feb2b8,word,256b0022 | |||
patch=1,EE,01feb2bc,word,ad4bd18c | |||
patch=1,EE,01feb2c0,word,ad4bd32c | |||
patch=1,EE,01feb2c4,word,3c08003b | |||
patch=1,EE,01feb2c8,word,3c096403 | |||
patch=1,EE,01feb2cc,word,35290000 | |||
patch=1,EE,01feb2d0,word,ad09d62c | |||
patch=1,EE,01feb2d4,word,3c080043 | |||
patch=1,EE,01feb2d8,word,ad091ca4 | |||
patch=1,EE,01feb2dc,word,080816b8 | |||
patch=1,EE,01feb2e0,word,00000000 | |||
patch=1,EE,00100A7C,word,1400fffa | |||
patch=1,EE,00100BB4,word,1400fffa | |||
patch=1,EE,00100C64,word,1400fffa | |||
patch=1,EE,00143614,word,1400fffa | |||
patch=1,EE,0014533C,word,1400fffa | |||
// Disable Alicia's shadows | |||
patch=1,EE,002b7c68,word,64010000 | |||
// Disable the purple filter in the Lost Forest | |||
patch=1,EE,002e0bec,word,64030000 | |||
// Disable the black borders | |||
patch=1,EE,00106d20,word,087facbc | |||
patch=1,EE,00106d24,word,00000000 | |||
patch=1,EE,01feb2f0,word,8e4200ac | |||
patch=1,EE,01feb2f4,word,24040002 | |||
patch=1,EE,01feb2f8,word,3c080037 | |||
patch=1,EE,01feb2fc,word,8d09d42c | |||
patch=1,EE,01feb300,word,3c0a0c10 | |||
patch=1,EE,01feb304,word,354ac2b4 | |||
patch=1,EE,01feb308,word,112a0005 | |||
patch=1,EE,01feb30c,word,0000582d | |||
patch=1,EE,01feb310,word,3c0b0044 | |||
patch=1,EE,01feb314,word,3c0c2403 | |||
patch=1,EE,01feb318,word,358c0000 | |||
patch=1,EE,01feb31c,word,ad6c29b0 | |||
patch=1,EE,01feb320,word,08041b4a | |||
patch=1,EE,01feb324,word,00000000 | |||
</pre>}} | |||
== Known Issues == | == Known Issues == | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Audio missing and freeze during cutscene. | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=1 | ||
|Description= | |Description=Entering the boss room in the Turgen Mines dungeon triggers a short cutscene. Audio is completely missing during the scene. Half-way through the scene the game softlocks. Some animations will continue to play, but the cutscene does not advance and trigger the boss. | ||
|Workaround= | |Workaround=Go To Config > Audio (SPU2) > Plugin Settings, and set Synchronizing Mode to "Async Mix". Alternatively, press "start" to skip the cutscene. The boss battle will resume after skipping it. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Screen dims while performing certain actions | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description= | |Description=While using a non-software renderer, the screen darkens while dashing during combat, or while photon teleporting. | ||
|Workaround= | |Workaround=Use software rendering. Alternatively, enable cheats, create a .pnach file for the game, and use the cheat: "patch=1,EE,002dbe1c,word,64030000". This disables blur and bloom effects, but only fixes dashing. | ||
}} | }} | ||
== Fixed Issues == | |||
{{Issue | |||
|IssueName=Vertical lines during FMVs. | |||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Description=Some FMVs will have vertical lines on them, some will be barely noticeable while others are visible on the entire screen. It doesn't affect the game much itself as everything is still visible. | |||
|Workaround=Set Texture Filtering to Bilinear(Forced excluding sprites) and in Hacks: Half-Pixel Offset to "Normal (Vertex)" and enable "Align Sprite" and "Merge Sprite".}} | |||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Bad rendering in certain areas | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel= | |IssueLevel=1 | ||
|Description= | |Description=In some areas of the game (in particular the Forest area at the start of the game), there will be a purple effect all over the screen when the ''Renderer'' is set to any of the Hardware modes. You can still advance, but it will be very difficult to move around without being able to see where you are exactly. | ||
|Workaround=This has been resolved in recent v1.5.0 git builds. Use OpenGL renderer and keep Blending Accuracy to at least Basic level. CRC hack level should be left on Automatic. | |Workaround=This has been resolved in recent v1.5.0 git builds. Use OpenGL renderer and keep Blending Accuracy to at least Basic level. CRC hack level should be left on Automatic. | ||
}} | }} | ||
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{{Issue | {{Issue | ||
|IssueName= | |IssueName=Missing post-processing effects (Depth of Field, Bloom, etc.) | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=When using Direct3D hardware renderers, the game will be missing various kinds of post-processing effects. | ||
|Workaround=This has been resolved in recent v1.5.0 git builds. Use OpenGL renderer and keep Blending Accuracy to at least Basic level. CRC hack level should be left on Automatic. | |Workaround=This has been resolved in recent v1.5.0 git builds. Use OpenGL renderer and keep Blending Accuracy to at least Basic level. CRC hack level should be left on Automatic. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Framerate drops, and zooming issues. (Only affects NVIDIA cards) | |IssueName=Framerate drops, and zooming issues. (Only affects NVIDIA cards) | ||
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}} | }} | ||
==Non-Issues== | |||
{{Issue | |||
|IssueName=Ghosting on some screens when upscaling | |||
|IsFixed=0 | |||
|IssueLevel=-1 | |||
|Description=Valkyrie Profile 2 suffers from ghosting when upscaling similar to Tales of the Abyss. This issue only occurs on certain maps. | |||
|Workaround=Press F9 to switch to Software Mode, or PCSX2 1.7 dev buils 1190 PCSX2 > Config > Video(GS) > plugin settings > "Enable HW Hacks" > upscaling Hacks > Half-pixel Offset = "Normal Vertex" | |||
}} | |||
= | == Gallery == | ||
<gallery widths="175px" heights="100px"> | <gallery widths="175px" heights="100px"> | ||
VP2-GP001.jpg | VP2-GP001.jpg | ||
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{{Valkyrie Profile series}} | {{Valkyrie Profile series}} | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[ | *[https://forums.pcsx2.net/Thread-Valkyrie-Profile-2-Silmeria-SLUS-21452-U--28830 Valkyrie Profile 2 - Silmeria (SLUS 21452) (U)] | ||
*[ | *[https://forums.pcsx2.net/Thread-Valkyrie-Profile-2-Silmeria-SLPM-66419-J--29228 Valkyrie Profile 2 - Silmeria (SLPM 66419) (J)]}} |