WinBack: Covert Operations: Difference between revisions
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{{infobox | {{infobox | ||
|image = | |image = WinBack_Covert_Operations.jpg | ||
|caption = | |caption = | ||
|developer = | |developer = [[Omega Force]] | ||
|genre = | |publisher = [[Koei]] (JP, US), [[Midas Interactive Entertainment]] (EU), [[Sony|SCEA]] (US) | ||
|gameinfo = | |genre = Action, Shooter, Arcade | ||
| | |wikipedia = [https://en.wikipedia.org/wiki/WinBack Link] | ||
| | |gamefaqslink = [http://www.gamefaqs.com/ps2/431596-winback-covert-operations Link] | ||
| | |reviewlinks = {{ReviewLink|[http://www.ign.com/games/winback-covert-operations/ps2-15475 IGN]|7.3/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/winback-covert-operations Metacritic]|66/100}} | ||
|gameinfo = The first blast wiped out your space center, and in just three hours, the high-tech weapons satellite is going to strike again--unless you stop it. You are Jean-Luc Couger, a special operative for the government's Strategic Covert Actions Team. As the terrorists count down to a second attack, you must duck, sneak, and crawl through enemy-infested environments. And when the situation calls for a more aggressive approach, you'll have a wide variety of weapons to choose from. | |||
<!-- General props --> | |||
|numberofplayers = 4 | |||
|multitap = 1 | |||
|widescreenpatch = 1 | |||
|japan_rating = B | |||
|na_rating_text = Animated Violence, Mild Language | |||
|na_rating = T | |||
|ko_rating = ALL | |||
<!-- Language props --> | |||
|french = SLES-50155 | |||
|german = SLES-50155 | |||
|japanese = SLUS-20160 & SLPM-62023 & SLPM-62201 & SLPM-62299 & SLPM-62567 | |||
|english = SLES-50155 & SLUS-20160 & NPUD-20160 | |||
|korean = SLPM-64502 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = | |serialsNTSCU = SLUS-20160<br />NPUD-20160 <small>(PS2 Classics)</small> | ||
|CRCsNTSCU = | |CRCsNTSCU = | ||
|releasedateNTSCU = | |releasedateNTSCU = March 27, 2001<br />October 23, 2012 <small>(PS2 Classics)</small> | ||
|statusNTSCU = | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = | |serialsPAL = SLES-50155 | ||
|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = | |releasedatePAL = November 28, 2001<br />July 5, 2002 <small>(Midas Touch)</small> | ||
|statusPAL = | |statusPAL = | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
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<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = | |serialsNTSCJ = SLPM-62023<br />SLPM-62201 <small>(Koei Summer Chance 2002)</small><br />SLPM-62299 <small>(Koei the Best)</small><br />SLPM-62567 <small>(Koei Teiban Series)</small><br />SLPM-64502 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = | |releasedateNTSCJ = December 21, 2000<br />July 5, 2002 <small>(Koei Summer Chance 2002)</small><br />January 23, 2003 <small>(Koei the Best)</small><br />December 16, 2004 <small>(Koei Teiban Series)</small> | ||
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
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}} | }} | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=NTSC-U | ||
|OS= | |OS=Windows | ||
|CPU= | |CPU=Intel Core i7 @ 3.40 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 285 @ 768 MB | ||
|Revision= | |Revision=1.1.0 (r5452) | ||
|Graphics= | |Graphics=GSdx SSE4 (r5442) | ||
|Sound= | |Sound= | ||
|Comments= | * SPU2-X 2.0.0 | ||
|Tester= | * LilyPad 0.11.0 | ||
|Comments=Runs at full speed. Clamping Mode must be set to 'Extra + Preserve Sign' or in-game graphics are completely broken. | |||
|Tester={{ForumUser|General-Plot}} | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows | |||
|CPU=Intel Core i7-3770K @ 4.00 GHz | |||
|GPU=NVIDIA GeForce GTX 670 AMP | |||
|Revision=1.3.0 (SVN 21-Sep-2014) | |||
|Graphics=GSdx | |||
|Sound= | |||
*SPU2-X | |||
|Comments=Japan v01.00, It works perfectly. As already said you need VU Clamping Mode to 'Extra + Preserve Sign in order to fix corrupted graphics. Also don't underclock Emotion Engine (EE Cyclerate), game will slowdown with more than one enemy per screen (game will not run correctly with just 200 MHz). Bomb detector with WS patch and maybe the flashlight, I'm not really because it's a bit different on Nintendo 64. | |||
|Tester={{ForumUser|stranno}} | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 | |||
|CPU=Intel Core i7-4770K @ 3.80 GHz | |||
|GPU=NVIDIA GeForce GTX 1080 @ 4 GB | |||
|Revision=1.5.0 (dev-1997 ga378e30) | |||
<!-- | |||
* Emulation Settings: | |||
** VUs: Clamping Mode 'Extra + Preserve Sign' | |||
* Speedhacks: | |||
** EE Cyclerate: 0 | |||
** VU Cycle Stealing 0 | |||
** mVU Flag Hack | |||
** MTVU | |||
--> | |||
|Graphics=GSdx | |||
<!-- | |||
* Renderer: Direct3D11 & OpenGL | |||
* Large Framebuffer: Enabled | |||
* Mipmapping: Off | |||
--> | |||
|Sound= | |||
* SPU2-X | |||
|Comments=Clamping Mode Extra + Preserve Sign is used to fix missing/corrupted graphics. Enable Large Framebuffer to stop seizure inducing flickering FMVs and set Mipmapping to OFF to fix broken LOD textures (glitchy window blinds/wall textures flickering). Tested with 4x Native resolution, other than settings listed here I used defaults. Tested both OpenGL and Direct3D 11. These settings seem to fix most issues. Minor graphical error with 2D sprites, small outline either green (PS2 button image in text boxes) or white (plant leaves). | |||
|Tester={{ForumUser|64fanatic}} | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status= | ||
|Region= | |Region= | ||
|OS= | |OS= | ||
|CPU= | |CPU= | ||
|GPU= | |GPU= | ||
|Revision= | |Revision= | ||
|Graphics= | |Graphics= | ||
|Sound= | |Sound= | ||
|Comments= | |Comments= | ||
|Tester= | |Tester= | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=macOS}} | |||
{{TestingEntry | |||
|Status= | |||
|Region= | |||
|OS= | |||
|CPU= | |||
|GPU= | |||
|Revision= | |||
|Graphics= | |||
|Sound= | |||
|Comments= | |||
|Tester= | |||
}} | |||
{{TestingFooter}} | |||
==Trivia== | |||
* Original names: '''ウィンバック''' (SLPM-62023) & (SLPM-62567), '''윈백''' (SLPM-64502) | |||
* Also known as '''Win Back''' (JP), '''Operation WinBack''' (EU) | |||
<!-- Remove comment signs and add issues here --> | <!-- Remove comment signs and add issues here --> | ||
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | |||
{{noknown}} | |||
<!-- | <!-- | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName= | ||
Line 85: | Line 154: | ||
--> | --> | ||
[[ | == Gallery == | ||
<gallery widths="175px" heights="100px"> | |||
WinBack_Covert_Operations_Forum_1.jpg | |||
WinBack_Covert_Operations_Forum_2.jpg | |||
Pcsx2_2017-04-14_11-42-37-744.png | |||
Pcsx2 2017-04-14 11-42-52-875.png | |||
Pcsx2 2017-04-14 11-45-32-435.png | |||
</gallery> | |||
{{ForumLinksList|list= | |||
*[https://forums.pcsx2.net/Thread-Operation-Winback-SLES-50155-E--29208 Operation Winback (SLES 50155) (E)] | |||
*[https://forums.pcsx2.net/Thread-Winback-Covert-Operations-SLUS-20160-U--29661 Winback - Covert Operations (SLUS 20160) (U)]}} |
Latest revision as of 09:23, 21 May 2024
Developer(s): Omega Force
Publisher(s): Koei (JP, US), Midas Interactive Entertainment (EU), SCEA (US)
Genre: Action, Shooter, Arcade
Wikipedia: Link
Game review links: IGN: 7.3/10, Metacritic: 66/100
Game description: The first blast wiped out your space center, and in just three hours, the high-tech weapons satellite is going to strike again--unless you stop it. You are Jean-Luc Couger, a special operative for the government's Strategic Covert Actions Team. As the terrorists count down to a second attack, you must duck, sneak, and crawl through enemy-infested environments. And when the situation calls for a more aggressive approach, you'll have a wide variety of weapons to choose from.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
|
1.1.0 (r5452) | GSdx SSE4 (r5442) |
|
Runs at full speed. Clamping Mode must be set to 'Extra + Preserve Sign' or in-game graphics are completely broken. | |
NTSC-U | Windows |
|
1.3.0 (SVN 21-Sep-2014) | GSdx |
|
Japan v01.00, It works perfectly. As already said you need VU Clamping Mode to 'Extra + Preserve Sign in order to fix corrupted graphics. Also don't underclock Emotion Engine (EE Cyclerate), game will slowdown with more than one enemy per screen (game will not run correctly with just 200 MHz). Bomb detector with WS patch and maybe the flashlight, I'm not really because it's a bit different on Nintendo 64. | |
NTSC-U | Windows 10 |
|
1.5.0 (dev-1997 ga378e30) | GSdx |
|
Clamping Mode Extra + Preserve Sign is used to fix missing/corrupted graphics. Enable Large Framebuffer to stop seizure inducing flickering FMVs and set Mipmapping to OFF to fix broken LOD textures (glitchy window blinds/wall textures flickering). Tested with 4x Native resolution, other than settings listed here I used defaults. Tested both OpenGL and Direct3D 11. These settings seem to fix most issues. Minor graphical error with 2D sprites, small outline either green (PS2 button image in text boxes) or white (plant leaves). |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
? | ? | ? | ? | ? |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
? | ? | ? | ? | ? |
Trivia
- Original names: ウィンバック (SLPM-62023) & (SLPM-62567), 윈백 (SLPM-64502)
- Also known as Win Back (JP), Operation WinBack (EU)
Known Issues
There are currently no known, active issues for this title. If you find one, please add it here.
Gallery
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